Because thematically it makes sense for Missiles and Torps, the only secondary weapons available at launch. Missiles and Torps have guidance systems and are solid projectiles that won't diminish in power at range and won't be less accurate at range.
Sorry, but Missiles and Turrets were released in the same wave, which was Wave 1 (TIE Advanced and Y-Wing).
And maybe that's actually why it is the way it is. The only turret available during wave 1 was the Ion turret. Maybe they wanted to avoid the range 1 4 dice Ion attack. And since the ion turret is range 1-2, the lack of range 3 defense bonus was only impacting the missiles and torpedoes.
That all seems to be making the bizarre assumption that they weren't planning on ever releasing anything ever again for the game. Also, that an Ion Turret attack with 4 dice is somehow overwhelmingly powerful... Anyway, the real reason the rules are as they are (the same for all Secondary Weapons) has already been mentioned in this thread: Simplicity.
Heh, since we were not part of the designing team, assumption is all that we can make. Just like saying that the real reason is for simplicity is in fact, an assumption. That's also what I think, but we can't be sure.
I'm pretty sure that I read somewhere that the designer never thought the game would catch up that much. Maybe they didn't really planned ahead at first. They just knew that they would do at least the ship from the OT and that's it..