d6 to AoR/EotE/FaD conversion

By kelpie, in Star Wars: Age of Rebellion RPG

Hi all

i'm a long time player to old d6 system for WEG and atm i'm reading AoR books

so i'm wondering: anyone tried converting characthers, adventures and feature from d6 to AoR (or EotE or FaD)? how was like?

i know d6 and AoR have same "feeling" and something is easy; also, i found on internet several conversion of ships's, characthers' stats or even adventures, but i'm wondering if converting a long time campaign and PC is an easy thing, a difficult thing, or just a pain in the bottom section of the the droids...

probably the worst thing will be Force system and Jedi balancing... right?

It's only tricky because of the differences caused by the straight skill codes an no class of D6 vs. the skills specs and talents of FFG, so a direct conversion can be a little weird.

The force is quite different as you've noticed, but its not as bad since FFG s force needs less to do more.

A couple people have made conversion systems.

What I've done is just looked at the character description and codes, picked an appropriate XP level, spec or combination of specs, and just rebuilt. Just have to reel yourself in because some of those d6 characters can give the appearance of being more powerful because they don't spend character points buying talents.

Thank you!

Me too was thinking about "rebuilding" in lieu of "converting".

However, i would like to ear your experience passing from d6 to ffg: if you fel more powerful, useless, or just same but with different dice :-)

Thank you!

Me too was thinking about "rebuilding" in lieu of "converting".

However, i would like to ear your experience passing from d6 to ffg: if you fel more powerful, useless, or just same but with different dice :-)

for me, since I've GM'd both in the last 5 years...

FFG characters start a little more capable IF the players focus on stats in initial gen.

FFG characters feel like they grow faster but... really, they don't.

WEG 2E characters actually gain more competence faster, at least if they don't spend the expected 1-5 cp per session boosting dice-pools. The limits on learning specific powers reduce the overpower on the jedi.

WEG 1E characters grow slower than WEG 2E, but it's a case of linear-norms/quadratic-jedi.*

FFG Jedi can get pretty wild. Clone Wars kind of feel. But, unlike in WEG, they tend to broaden out, not dig deep, and are more competentas students than WEG Jedi students.

If you've seen Rebels - at least through ep 8, the Jedi there, Kanan, is a padawan with only about 2 force dice... and maybe 400 earned XP. Just barely knight level, and he's dropped a lot into skills. The kid, Ezra, is working with 1, and pushing towards a second. What we see Ezra gain is about 150 XP worth in FFG. That's about 7-20 sessions worth. He's filling out that first force user tree, and opened several new power trees, and started working down them.

In WEG, Kanan is probably about 3d in each of his force skills - enough to be able to teach them. Which means he's at least 54 CP spent. Probably more like 100 CP, counting his other skills. (I'd put his blaster and lightsaber both at at least 5d, for example, and he's a competent pilot which means at least 3d... And at the expected rate of 3-10 CP/session... median about 5, means he's like 20 sessions worth.

In WEG 1E, Ezra has started with Sense and Alter, and gains control, and about +2 in each, in that same time. So 12 CP A mere 2 sessions worth. In WEG 2E, that same gain is 22 CP... as the initial 1d has to be paid for.

mmhhh ok

i'm not really concerned about "fast" or "slow" progression, more about if it's possible to recreate the same feel

in my decades-long campaign, the 2 Jedi have grown up to 4D-5D in force skills a couple more on lightsaber. Now they are starting using their abilities with success and make something like the movies: jumping from speeder at full speed, creating wall of saber to defend people, using telekynesis to block missile or face a (not too much) skilled sith and forcing to retreat.

One of them is a very skilled pilot (around 7D on non specialized skill, up to 10D to specialities) while the other has lower skills (1); however i always gave him more powers, and this could be well translated on FFG: one spent XP on career/specs while the other on force powers.

[(1) we discovered starting as Young Jedi is really nerfing while starting with another class and spend CP for buying jedi skills is way more economic...]

I also figured out their progression: one will be starting with a Jedi career and spec, then recruit universal spec, then maybe another jedi or force sensitive spec, and a lot of force power, while the other will be an ace/pilot and then force-sensitive emergent

however, how their power level would translate on Force Rating?

as far as i see FR increase only with talents and you take them only on the end (or like) of Jedi talent tree... so far, having a 2 FR means spending 75 XP (for cheapest one, maybe even 100 XP for more complex talent trees), and having 3 FR means way more XP

I see Rebels, and agree probably Kanan is equivalent or more powerful than a 5D Jedi (on WEG), so i guess 2 or 3 FR would be enough to make them use their Force Power and a lot of useful talents

my question is how much they would "feel" their power with only 2 Force Dice. They would easily think being underpowered (even if i think is not that's the scenario, 'cause using a couple of black Force Point for session could be ok... but sure they will not use :\ )

And probably this will happen for every skill someone has at abnormous value (like 10D on X-Wings or 8D on freighter transport pilot...)

good thing, the non-Jedi would be powered-up a lot 'cause in the WEG they are almost useless (with high Dice score, Jedi is way more powerful than everything. Rolling 10-12D for Attack, defense and damage is overkill against everything...)

they all will be kept at same exp than Jedi and will end up with a lot of talents, or skills, or both

so, after this little wall of text:

converted char from d6 WEG (2 ed r&c) to FFG will feel the same? will they be underpowered? overpowered?

did you, or everyone else, tried?