Phantom Lists

By RC8015FiSkirata, in X-Wing Squad Lists

I'm trying to build a list with a Phantom and two Interceptors for a game. Whisper or Echo and Fel or Jax are my biggest concerns. I've been tweaking the following lists, and am looking for some feedback:

"Whisper" (32)
Veteran Instincts (1)
Fire-Control System (2)
Advanced Cloaking Device (4)
Soontir Fel (27)
Push the Limit (3)
Autothrusters (2)
Stealth Device (3)
Royal Guard TIE (0)
Saber Squadron Pilot (21)
Push the Limit (3)
Autothrusters (2)
Total: 100
"Echo" (30)
Veteran Instincts (1)
Fire-Control System (2)
Tactician (2)
Advanced Cloaking Device (4)
Carnor Jax (26)
Push the Limit (3)
Autothrusters (2)
Stealth Device (3)
Royal Guard TIE (0)
Royal Guard Pilot (22)
Push the Limit (3)
Autothrusters (2)
Total: 100

There's different ways you can go about it, but if other phantoms and interceptor aces are your biggest concerns, then it seems to me you definitely need Rebel Captive. That card gives one of your ships a huge advantage in that matchup (your phantom).

Jax is also very problematic for any of those ships, so including him (and making sure he doesn't die) is a good way to go.

For that reason I would go with your 2nd list, but a few changes: drop the Royal Guard to Sabre Pilot so you can change tactician into Rebel Captive. Drop stealth device off of Jax and put hull upgrade on. If you face an opposing phantom or another carnor jax, it will be trivial to punch through that stealth device on the first or second shot (making it unlikely to be worth its points).

Alternatively, if you are really confident in your blocking skills, you can run 'standard' Whisper backed by 2 royal guards. Its 98 pts so a decent bid (you want to take initiative so whisper shoots before other PS9s)

Whisper w/ VI, ACD, FCS & gunner = 44

2 royal guards w/ PTL & autothrusters = 27 x 2

98

Its not an easy list to fly, but that whisper build punches right through stealth devices and if you shoot first, gets to put the hurt on other whispers/echoes before they cloak.

The third option is go with 3 interceptors and a really big initiative bid. Jax, Fel and a generic interceptor in place of Turr. With a big bid, you can insure Fel is going last and just rely on arc-dodging to keep Fel alive and use Jax to shut down the enemy's acctions...

Thanks for the input. I'll be switching that Stealth Device, but I don't have a Rebel Captive currently (although the Lambda is on my list of "to-get when I have the money"

Soontir, Echo, Jax:

Soontir Fel (35)

TIE Interceptor (27), Royal Guard TIE (0), Push the Limit (3), Autothrusters (2), Stealth Device (3)

“Echo” (36)

TIE Phantom (30), Intelligence Agent (1), Veteran Instincts (1), Advanced Cloaking Device (4)

Carnor Jax (29)

TIE Interceptor (26), Veteran Instincts (1), Autothrusters (2)

Jax is your anti-Ace ship at PS 10.

Carnor Jax - 26

~ Veteran Instincts - 1

~ Autothrusters - 2

~ 29

Sigma Squadron Pilot - 25

~ Sensor Jammer - 4

~ Mara Jade - 3

~ 32

Sigma Squadron Pilot - 25

~ Sensor Jammer - 4

~ Rebel Captive - 3

~ 32

~ plus 7 points to flavor/initiative bid
Sigmas make great blockers