Conner Net? 3 scenerios in FAQ, 1 Question.

By lanewalkerx, in X-Wing Rules Questions

Okay the FAQ has laid out the 3 cases in which a ship can hit a Conner Net. I will do these in reverse order because the last case I present is where I have the question.


First the wording on the cards:


Conner Net Upgrade Card - "When a ship’s base or maneuver template overlaps this token, this token detonates"


Wording on Bomb reference card #3 - Conner Net Token: When this bomb token detonates, the ship that moved through or overlapped this token suffers 1 damage, receives 2 ion tokens, and skips its "Perform Action" step. Then discard this token.


Ion Token reference card - Activation Phase: The owner moves the ship as if it were assigned a white 1 straight maneuver. After executing this maneuver, remove all ion tokens from the ship. It may preform actions as normal.


With the above preamble onto the FAQ:


Case 3: If a ship is ionized, executes its white 1 straight maneuver, and overlaps a Conner Net, all ion tokens are discarded at the end of the maneuver (including those received from Conner Net).


My response: Makes sense no problems here. The ship runs over the token with it's maneuver takes 1 damage collects its 2 ion tokens immediately. Then after executing that maneuver removes all tokens per the Ion Token reference card. Following through on the card, the ship is then able to preform actions.


Case 2: "If a Conner Net is dropped overlapping a ship and immediately detonates, and that ship has activated this phase, that ship suffers the effects of being ionized next turn and does not skip any “Perform Action” step."


My response: Okay this all follows perfectly.


Case 1: "If a Conner Net is dropped overlapping a ship and immediately detonates, and that ship has not yet activated this phase, that ship executes the maneuver on its dial as normal and skips its “Perform Action” step."


My response: Okay I think there are some holes here. As I understand it, the ship should take 1 hit and 2 ion tokens per the Bomb Tokens reference card when it detonates. Yes this pilot can do his maneuver on the dial and skip its "Perform Action" step the specific upgrade card super cedes any of the other rules or reference material.


My opponent said that they just receives the penalty of not having the "Perform Action" step. He said that he wouldn't be ionized for his next turn's maneuver because the FAQ would have specifically pointed it out as it does in Case 2 above. My argument was the only way to remove Ion Tokens is to complete a 1 straight maneuver during the next "Activation Phase". If this ruling on the upgrade card super cedes completely, does my opponent even take the 1 damage? Is it true the only penalty in this case is just to lose your action?

Your opponent is wrong. He'd be ionized next turn and skips his action this turn.

Edited by Darth Emphatic

In all 3 cases, the ship will suffer all the effects of detonating the Conner Net: suffer 1 damage, receive 2 ion tokens, and skip its "Perform Action" step. In Case 3, it receives the 2 ion tokens, but because of the timing, they are discarded before they can have any effect. In Case 2, it receives the "skip Action step" effect, but it does nothing since the ship has already completed that step, and the effect just goes away at the end of the phase.

And in Case 1, like always, it receives the damage, it skips its Action step, and it receives 2 ion tokens. The FAQ is simply clarifying that the effect of the ion tokens are not applied immediately when the ship activates, but will stay on the ship and have their normal effect in the next Planning Phase.

And this may have just been a typo, but just in case:

Case 3: If a ship is ionized, executes its white 1 straight maneuver, and overlaps a Conner Net, all ion tokens are discarded at the end of the maneuver (including those received from Conner Net).
My response: Makes sense no problems here. The ship runs over the token with it's maneuver takes 1 damage collects its 2 ion tokens immediately. Then after executing that maneuver removes all tokens per the Ion Token reference card. Following through on the card, the ship is then able to preform actions.

It's true that the Ion Token reference card says the ship "may perform actions as normal," but the Conner Net's instructions to skip the Perform Action step take precedence here, so no actions.

Thank you for the clarification.