TIE Defender and M3-A fix. Agility based cannon.

By Hazzerd88, in X-Wing

TIE Defender & M3-A fix

Agility Based Cannon

Cannon

3 Dice, Range 2-3, Cost 5

Small ship only

Attack[foucs]: perform this attack X times (Max 3). X use your agility. Every time this attack hits the defender suffers one damage. Then cancel all dice results.

Why this? So there are only three ships in the game can currently take this. And only two really benifit from it.

TIE Defender. 3 Agility makes full use of damage potential. 4 white k-turn makes it easy to have a focus in a jousting game or when pushed into a corner. 30 + 5 makes a 35pt at the cheapest, but makes vessery a 40pt death machine.

M3-A. 3 Agility like the defender. Cheap at 14 + 2 + 5 makes 21 points each (but not enough room for five), or 17 + 2 + 5 +1pt EPT for 25 each (Juke or Lightning Reflexes).

B-Wing. 1 Agility make it fairly useless. Add a stealth device for 22 + 3 + 5 for 30 at the cheapest to get any real gain is not a good option in my opinion but maybe there's a reason.

I think it compares to a BTL-A4 TLT Y-Wing which I think is a great ship but has its flaws.

So what do you think. It's not a perfect solution, but could work. Maybe it should be cost 6?