So since there is no competitive build for Rhymer AHM in standard 100 point competitive format played a match where I had an opportunity to give it a try without powering down my list. We played a variant of furball which was only 60 minuets (slightly too short) but you choose two 33 point small fighters. When one dies the ship that gets the kill gains a bounty point and the secondary ship takes to the field in the next turn. The points are 2 points per kill with an additional point per bounty point that ship has gained. There were also a few bonus points to encourage getting kills. 1 point for 1st kill, 1 point for 1st to gain 3 bounty points, 1 point for first to gain 4 or more points off a single kill (kill a ship with 2 or more bounty points).
Enough on the format, well I couldn't EM 2 AHMs on Major Rhymer because that would be over 33 points. So my build was Rhymer w/ VI + EM + AHM + MF. which ran at 33 points. My secondary was just a Defender with Ion canon nothing too fancy. Well across from the match was a TIE Phantom the perfect prey for AHM to score a sweet direct hit. Well went after it and only suffered 2 damage (one was a blinded pilot) from an allied Kihrax (we were in teams of three and were not restricted by faction for teams and secondaries) which did stop a single round of firing I had on the TIE phantom. But in short 1st attack missed a cloaked phantom, 2nd round no firing but got TL, 3rd round K-turn out of range, 4th round got blinded so could not attack. 5th round in range and scored a hit against a decloaked phantom on flipped damaged engines. final round after the opposing team just tied the score had a range 3 shot on a decloaked phantom. rolled 1 hit. Phantom rolled 2 evades. Game was a draw and AHM Rhymer failed to kill a 2 hull ship with AHMs.
So my thought on AHM, without Rhymer it would just be unplayable, yet with Rhymer it is still overcosted and most of the cost comes from needing Rhymer to make it playable. Thought about Deadeye but a TL should be better than focus with 3 attack dice, but face it 3 firepower dice is just not enough, that why we have HLCs, TLTs, and range 1 3 PWTs. Sure it could one hit kill an E-wing, Phantom or other 2 hull ships but the thing is the only 2 hull ship that is not 3 agility is a Z-95 Headhunter. Without Munitions Failure filling a mod slot and adding another point to this overcosted ship build it is just not worth it.
So to sum it up TIE-bombers still suck, there are no good missile secondary weapons, and again the Maj Rhymer AHM is just asking for a Soontir to flank its sides and blast him to oblivion without a single AHM being fired.
