Should TLT had required to spend focus?

By Marinealver, in X-Wing

No, but HWKs should have a mod that allows them to equip a blaster turret for free. Blaster turrets are worth approximately 0 points anyway. 5 recspec blasterHWKs would be a cool list.

TLTs are limited by:

Donut hole (or crescent, whatever)

Only one damage per attack

High price (half a TIE/Z)

Only available for slow ships

It's fair.

Now the HLC, that thing should have required a TL to fire...I might be generous and say it doesn't get spent though. Maybe.

No, but HWKs should have a mod that allows them to equip a blaster turret for free. Blaster turrets are worth approximately 0 points anyway. 5 recspec blasterHWKs would be a cool list.

5 Autoblaster Cannon Turret HWKs might give some lists pause.

NOPE.

This would make it only slightly better than blaster turret, which is absolute garbage outside of niche builds. I would just force bumps and nobody would ever take it and Han would come roaring back with his talas. Not fun for anyone.

If anything was changed about TLT it should be the mechanics of range bonuses. I'm not saying it should be, but that's where gentle, non-errata pressure could be applied.

I was surprised that this didn't come up when they updated the rules for Force Awakens. Applying range bonuses and penalties to cannons and turrets would fit mechanically (they're still energy weapons), and give a comparative edge to torpedoes and missiles.

It'd be a slight nerf to things like HLC and TLTs, a buff to things like Autoblaster, Autoblaster Turrets, Ion Cannon Turret and Blaster Turret, and somewhere in the middle for Flechette and Ion Cannons (they'd gain extra dice at R1 and be less accurate at R3).

THIS.

This is EXACTLY how I've felt since I learned about range bonuses not applying to secondary weapons, because it hardly made sense why they didn't apply in the first place. And with how much missiles and torps struggle, it only makes sense for them to not deal with the negatives of range bonuses.

I really wish they had made this change. TLT would still be great, but not quite as good, and every other cannon and turret would benefit. Well, except HLC, which is the only thing I'd worry about. It's a lot harder to pay 7 for that when you're not getting that bonus at range 3.

Having said all of that though, I'm not that worried about TLT. It's very, very good, but it has brought a healthy level of diversity to the game, even if it's in a large portion of top level lists.

TLT's are just one more broken rules mechanic shoehorned into the game, because every wave has to have something new in order to sell ships.

Just wait until the next wave, they'll be something to nerf TLT, then the wave after that something to boost turrets again. :lol:

TLTs came out, what 3-4 months ago? Guys are calling already to have them nerfed? The lack of patience in these forums is disheartening.

You have to remember X-wing is basically a very complicated game of rock-paper-scissors. Everything can be beaten but one build isn't unbeatable. TLT Ys are a pain to fly against but not unbeatable. PWT dominance lasted what, a year? The number of threads complaining about them was ridiculous! Are they a top tier build? Definitely. Are they broken? Definitely NOT! How many 4 x TLT Ys were in the top 16? I don't know that's why I ask. But if they are so powerful why wasn't one at the finals?

If your favorite build can't beat the TLT figure out why. Change your build, flying style or both. I'm pretty sure that the developers have a better handle on the game mechanics than 99% of the players. There's going to be effects in this game we don't like or agree with but they just might be there for balance.

Ok, rant's over.

No, I don't think they should require a focus token. Though I do like the idea of the first attack being free and needing a focus for the second.

The funny thing is, tlts worst matchup is tlts. The low agility of the ships that can take it is a liability against it.

6 out of 16 lists had tlts.

6 out of 16 lists had autothrusters

8 out of 16 had ptl

Is ptl broken? :huh:

No, I don't think they should require a focus token. Though I do like the idea of the first attack being free and needing a focus for the second.

The funny thing is, tlts worst matchup is tlts. The low agility of the ships that can take it is a liability against it.

6 out of 16 lists had tlts.

6 out of 16 lists had autothrusters

8 out of 16 had ptl

Is ptl broken? :huh:

Exactly. And wasn't the only upgrade in every top 4 list Autothrusters? Because if so, def OP. ;)

Edited by Kdubb

TLTs came out, what 3-4 months ago? Guys are calling already to have them nerfed? The lack of patience in these forums is disheartening.

Guys? Guys? Dude, it is A guy. One. This is the only nerf thread, tlt or otherwise on the entire first page. That means this forum considers this every bit as important the Rebels cartoon and playing with yourself. There is no "sky is falling" to rail against. Posts like yours have all the charm of a good ole fashioned commie scare from the 1950s.

This game has put to rest its biggest issues. The Phantom was fixed, Fat Turrets are in check, Paul Heaver used a hunk of junk ship and beat up R2 unit to put the fear of god into arc dodging aces. The Advanced got some sweet sweet lovin', we got a viable X-Wing, and a not terrible fix to the old one. We are in a golden age, and the forums reflect it. Chill out, and realize how insignificant the complaints are.

We are in a good place, enjoy it while it lasts.

You clearly weren't here right after Wave 7 released.

EastCoast, agreed there's only one thread on the front page now. But it wasn't long after the TLT came out that it was put on 4 Ys and the complaining started.

Like I said, the lack of patience is very noticeable. From calling for or suggesting nerfs to pleading with FFG to spoil more of Wave (insert wave number here).

FFG has put together a great design team for X-wing. They have given us a phenomenal game that's played around the world. If something is really out of wack, and not just inconvenient, they'll fix it. They fixed the Phantom, they've improved missiles and torpedoes and they've given us something to deal with PWTs.

I'm satisfied with the state the game is in. Would I like to see some changes or additions? Sure. The one I really would like is some generic Z pilots that could take an EPT.

.

So before you go posting NOPE that would make it unplayable lets look at the facts.

  • TLT statistically does more damage than 3 primary firepower. So to sum it up TLT > 3 PWT. (Let that soak through) TLT is better than 3 PWT except at range 1 which anythign is better than tlt.
  • TLT at range 3 removes all defensive range bonuses. So remebr HLC outrider. Well thats now on smaller ships that don't spend as much points and you can take more.
  • TLT was in 3 of the top 8 to include worlds champion list.
  • TLT > Blaster turret in terms of damage.
So lets say hypothetically what if TLT had that blaster turret requirement to spend 1 focus token in order to perform the attack twice? How do you think that would affect the game. Now I'm not calling for a nerf the card is printed and it is already too late for that. But what if TLT required a focus token? Would it have been in the top list at worlds still?

No, TLT needed to be the borderline OP card it is in order to help stop Turretwing. If it was just Blaster Turret 2.0 we'd still have a ton of Fat Turretwing lists.

While we're at it, Blaster Turret should require the Focus token but not require the expenditure of it, like Prockets.

Despite how much I complain about Acewing BS, the meta that TLT helped to shape right now is pretty good. Would still prefer pre-Phantom golden age meta, but this current one is sweet.

No, but HWKs should have a mod that allows them to equip a blaster turret for free. Blaster turrets are worth approximately 0 points anyway. 5 recspec blasterHWKs would be a cool list.

5 Autoblaster Cannon Turret HWKs might give some lists pause.

Sure. But I wish they'd give us a reason to run blaster turrets. They're clearly designed for the HWK but the ship is overcosted and so are blaster turrets. Rec spec is mandatory to make them remotely useable so they are, in essence, a 7 point turret. If there was a mod that let HWKs equip them for free, TLT wouldn't be mandatory like it is. There would be an actual choice to make.

So before you go posting NOPE that would make it unplayable lets look at the facts.

  1. TLT statistically does more damage than 3 primary firepower. So to sum it up TLT > 3 PWT. (Let that soak through) TLT is better than 3 PWT except at range 1 which anythign is better than tlt.
  2. TLT at range 3 removes all defensive range bonuses. So remebr HLC outrider. Well thats now on smaller ships that don't spend as much points and you can take more.
  3. TLT was in 3 of the top 8 to include worlds champion list.
  4. TLT > Blaster turret in terms of damage.

So lets say hypothetically what if TLT had that blaster turret requirement to spend 1 focus token in order to perform the attack twice? How do you think that would affect the game. Now I'm not calling for a nerf the card is printed and it is already too late for that. But what if TLT required a focus token? Would it have been in the top list at worlds still?

Blaster plainly is bad. Trying to use it as a level is stupid.

Forcing it to spend a focus will kill the stresshog, yes.

Maybe that's good, maybe that's bad.

Focus-shots will kill Drea Renthal. 100%

Focus-shots will make Agromech droids auto-choice.

Focus-shots will make K-wings overpowered even more.

No, TLT needed to be the borderline OP card it is in order to help stop Turretwing. If it was just Blaster Turret 2.0 we'd still have a ton of Fat Turretwing lists.

While we're at it, Blaster Turret should require the Focus token but not require the expenditure of it, like Prockets.

Despite how much I complain about Acewing BS, the meta that TLT helped to shape right now is pretty good. Would still prefer pre-Phantom golden age meta, but this current one is sweet.

the actual fix for all the boost-fest would (funny thing) be fixed by changing bigship boost mechanics

(like they did to barrel roll)

The good old times of Joustwing were great. Hopefully jousters will get something to deal with TLTers.

I like this addition To TLT:
After your first shot, spend one Focus to shoot again.

So before you go posting NOPE that would make it unplayable lets look at the facts.

  • TLT statistically does more damage than 3 primary firepower. So to sum it up TLT > 3 PWT. (Let that soak through) TLT is better than 3 PWT except at range 1 which anythign is better than tlt.
  • TLT at range 3 removes all defensive range bonuses. So remebr HLC outrider. Well thats now on smaller ships that don't spend as much points and you can take more.
  • TLT was in 3 of the top 8 to include worlds champion list.
  • TLT > Blaster turret in terms of damage.
So lets say hypothetically what if TLT had that blaster turret requirement to spend 1 focus token in order to perform the attack twice? How do you think that would affect the game. Now I'm not calling for a nerf the card is printed and it is already too late for that. But what if TLT required a focus token? Would it have been in the top list at worlds still?

No, TLT needed to be the borderline OP card it is in order to help stop Turretwing. If it was just Blaster Turret 2.0 we'd still have a ton of Fat Turretwing lists.

While we're at it, Blaster Turret should require the Focus token but not require the expenditure of it, like Prockets.

Despite how much I complain about Acewing BS, the meta that TLT helped to shape right now is pretty good. Would still prefer pre-Phantom golden age meta, but this current one is sweet.

I don't know about the Wave 3 meta. If you remember it was a fluster cuck of bumps and furball jousting as B-wings and TIE fighters clump up in the center. Occasionally you got Biggs X-wign but yeah swarm would make a big cluster B-wings would go in and with Adv sensors hit up the brawl. Although I will admit there is some strategy in the whole X-wign version of the 40K Assault, but I think as a flight path players prefer to see their ships move almost every turn.

yeah, blaster turret sucks.

imo, TLT would still be ok with focus:attack. I tend to think HWK TLT will want recon spec anyway... and thugs have r4 agro. it basically would increase TLT's cost by 2.

I dunno, though. I welcome our TLT overlords over our old fat han overlords.

I think you will find that smaller bosses tend to be more cruel than big ones. :P

Do TLT-users have epic PS and boost like hell?
nope.

I'm fine with that. Boost-Han or Boost-Dash or Boost-Deci are freaking impossible to play against.

Do TLT-users have epic PS and boost like hell?

nope.

I'm fine with that. Boost-Han or Boost-Dash or Boost-Deci are freaking impossible to play against.

They could. I don't know that it would be worth the points but you could have a PS10 TLT with boost for 36 points (37 if you'd rather have Horton than Jan). You can have a PS9 for 35.

Do TLT-users have epic PS and boost like hell?

nope.

I'm fine with that. Boost-Han or Boost-Dash or Boost-Deci are freaking impossible to play against.

They could. I don't know that it would be worth the points but you could have a PS10 TLT with boost for 36 points (37 if you'd rather have Horton than Jan). You can have a PS9 for 35.

You pay 1 for droid 1 for veteran 4 for boost 6 for tlt and...

****. 37 points. For a boosting Salm

73 points if you want DOUBLE TLT 10 skill boosting party

With little to no damage mitigation, maximum damage of 4 per turn

yeah, you can buy a stress-Y and have a 99 point roster with 3 TLTs and be the uncatchable...

Still doesn't come close to 3-action Dashes and SuperFatHans

So before you go posting NOPE that would make it unplayable lets look at the facts.

  1. TLT statistically does more damage than 3 primary firepower. So to sum it up TLT > 3 PWT. (Let that soak through) TLT is better than 3 PWT except at range 1 which anythign is better than tlt.
  2. TLT at range 3 removes all defensive range bonuses. So remebr HLC outrider. Well thats now on smaller ships that don't spend as much points and you can take more.
  3. TLT was in 3 of the top 8 to include worlds champion list.
  4. TLT > Blaster turret in terms of damage.

So lets say hypothetically what if TLT had that blaster turret requirement to spend 1 focus token in order to perform the attack twice? How do you think that would affect the game. Now I'm not calling for a nerf the card is printed and it is already too late for that. But what if TLT required a focus token? Would it have been in the top list at worlds still?

Blaster plainly is bad. Trying to use it as a level is stupid.

Forcing it to spend a focus will kill the stresshog, yes.

Maybe that's good, maybe that's bad.

Focus-shots will kill Drea Renthal. 100%

Focus-shots will make Agromech droids auto-choice.

Focus-shots will make K-wings overpowered even more.

K-Wing. Overpowered. Sure.

somebody HAS to open a petition..oh..

nevermind. :D

sky is falling once again, nothing (extra-ordinary) to see here ;)

TLT should have been unique: one per list.

I personally think it is taking the game in a direction I do not wish to follow.

I personally believe it was scantly play-tested.

TLT should have been unique: one per list.

I personally think it is taking the game in a direction I do not wish to follow.

I personally believe it was scantly play-tested.

Let me guess, you're a big an of PS8+ boosting

TLT should have been unique: one per list.

I personally think it is taking the game in a direction I do not wish to follow.

I personally believe it was scantly play-tested.

A world where more than 5 lists are viable? Scandalous!