Should TLT had required to spend focus?

By Marinealver, in X-Wing

So before you go posting NOPE that would make it unplayable lets look at the facts.

  1. TLT statistically does more damage than 3 primary firepower. So to sum it up TLT > 3 PWT. (Let that soak through) TLT is better than 3 PWT except at range 1 which anythign is better than tlt.
  2. TLT at range 3 removes all defensive range bonuses. So remebr HLC outrider. Well thats now on smaller ships that don't spend as much points and you can take more.
  3. TLT was in 3 of the top 8 to include worlds champion list.
  4. TLT > Blaster turret in terms of damage.

So lets say hypothetically what if TLT had that blaster turret requirement to spend 1 focus token in order to perform the attack twice? How do you think that would affect the game. Now I'm not calling for a nerf the card is printed and it is already too late for that. But what if TLT required a focus token? Would it have been in the top list at worlds still?

okay, I read the thing

and I remembered that blaster turret is absolute garbage and thus not a valid basis for comparison

basically, NOPE

Requiring the Blaster Turret to spend a focus token to attack was a mistake because it made the ship that carried it too dependent on actions.

I don't think it would have been horrible if the TLT permitted the first shot for free and let you take the second shot if you spent a focus token. This leaves you with the ability to shoot the TLT when stressed or if you used your action for something else but only allowed you to get the maximum effect from the weapon if you had a focus to spend.

1. Sort of. TLT is better than a naked PWT. TLT is not better than Han with a focus, or any PWT with predator and a focus/Chiraneau, because of the damage cap.

2. HLC outrider also hits a lot harder.

3. I don't see the big deal here, honestly. They were all pretty diverse lists. Predator and Push the Limit also saw a lot of play. Should they have been nerfed?

4. TLT costs two more points than Blaster Turret. Blaster Turret is also underpowered for it's cost. So the comparison to blaster turret doesn't hold much water.

So, in short, I firmly state, "NAY!"

NOPE.

This would make it only slightly better than blaster turret, which is absolute garbage outside of niche builds. I would just force bumps and nobody would ever take it and Han would come roaring back with his talas. Not fun for anyone.

If anything was changed about TLT it should be the mechanics of range bonuses. I'm not saying it should be, but that's where gentle, non-errata pressure could be applied.

NOPE.

This would make it only slightly better than blaster turret, which is absolute garbage outside of niche builds. I would just force bumps and nobody would ever take it and Han would come roaring back with his talas. Not fun for anyone.

If anything was changed about TLT it should be the mechanics of range bonuses. I'm not saying it should be, but that's where gentle, non-errata pressure could be applied.

I was surprised that this didn't come up when they updated the rules for Force Awakens. Applying range bonuses and penalties to cannons and turrets would fit mechanically (they're still energy weapons), and give a comparative edge to torpedoes and missiles.

It'd be a slight nerf to things like HLC and TLTs, a buff to things like Autoblaster, Autoblaster Turrets, Ion Cannon Turret and Blaster Turret, and somewhere in the middle for Flechette and Ion Cannons (they'd gain extra dice at R1 and be less accurate at R3).

No.

No

I read your arguments... HECK NO!!!!

So before you go posting NOPE that would make it unplayable lets look at the facts.

  • TLT statistically does more damage than 3 primary firepower. So to sum it up TLT > 3 PWT. (Let that soak through) TLT is better than 3 PWT except at range 1 which anythign is better than tlt.
  • TLT at range 3 removes all defensive range bonuses. So remebr HLC outrider. Well thats now on smaller ships that don't spend as much points and you can take more.
  • TLT was in 3 of the top 8 to include worlds champion list.
  • TLT > Blaster turret in terms of damage.
So lets say hypothetically what if TLT had that blaster turret requirement to spend 1 focus token in order to perform the attack twice? How do you think that would affect the game. Now I'm not calling for a nerf the card is printed and it is already too late for that. But what if TLT required a focus token? Would it have been in the top list at worlds still?

I wish this is how turrets would have worked from the time they were introduced into the game. Spend a focus to attack a ship outside your firing arc.

But instead of needing a focus to fire a TLT what if your first attack is normal, no focus needed, but you only get to attack a second time if your first attack deals damage. Then change the point cost to reflect.

Nope, its 6 points! You better let me fire it willy nilly....and its got a donut hole.

The biggest issue is actually being able to shoot at range 3. If it was range 1-2 instead it would not completely overshadow every other turret upgrade printed and still been worth the points cost. It also would have made the BTL title a viable consideration (stress bot excepted).

Much of it's power is in not giving out the extra range dice. The premise of turrets and cannons applying range bonuses is an interesting one. You actually might see autoblasters and AB turrets a bit more, and getting caught at range one of an Ion cannon is bad news. And in Epic it would help quad laser cannons too, but currently hurt the other secondaries quite a bit.

Nope, its 6 points! You better let me fire it willy nilly....and its got a donut hole.

and

slow

ass

ships

for opponents to abuse that weakness against :P

Ys and Ks and HWKs (oh my!) aren't traditionally the most maneuverable things in the galaxy

I'm not sure how I feel about it, but if I could go back and make X-Wing 2.0 and HAD to make a judgement and HAD to keep a "Attack: Spend Focus" turret in the game, then yeah I would switch blaster turret and TLT. Blaster turret can be fired "blind" while TLT requires the focus.

yeah, blaster turret sucks.

imo, TLT would still be ok with focus:attack. I tend to think HWK TLT will want recon spec anyway... and thugs have r4 agro. it basically would increase TLT's cost by 2.

I dunno, though. I welcome our TLT overlords over our old fat han overlords.

Ys and Ks and HWKs (oh my!) aren't traditionally the most maneuverable things in the galaxy

Y-Wings with Unhinged Astromechs are close to being one of the maneuverable ships in the game.

It is just fine. Try flying a 4 tlt list and you will find it is not as easy as it seems. Takes some work to do well and if you run into a sensor jammer auto thruster list kiss it good bye. TLTs seem to work really well on K-wings because you dont get the doughnut at range one. and it make the stress hog even more amazing. But I do agree that I don't think we will see other turrets much until they change something.

y wings are not maneuverable no mater what you give them.

The thing is the designers I think now see that being able to deny not only someone's actions and movements, but also the ability to attack is bull. So yeah its really good, top tier good at that, but it's not over powered. There is a difference between powerful, and over powered

Ys and Ks and HWKs (oh my!) aren't traditionally the most maneuverable things in the galaxy

Y-Wings with Unhinged Astromechs are close to being one of the maneuverable ships in the game.

.....wait, what?

Quad tlt is pretty boring to play with and against but the focus to fire was a big mistake for blaster turret. Pretty much the same problem with most torps and missiles. Spending a action is a huge cost for the rewards you get.

Keep tlt as it is, it's fine but annoying. Like most good things in games :)

Ys and Ks and HWKs (oh my!) aren't traditionally the most maneuverable things in the galaxy

Y-Wings with Unhinged Astromechs are close to being one of the maneuverable ships in the game.

No. While green 3-turns is cute against control, against most lists, the Unhinged Astromech Y-wing is just an x-wing with no 4-forward in most games as far as dial goes.

Read the OP. That was all.

No.

Terrible idea.

Useless thread.

Read the OP. That was all.

No.

Terrible idea.

Useless thread.

Hah! Disagreed!

In fact, if I may be so bold, I would claim this comment itself is more useless that the thread in question!

But, I've never been convinced of anything via an internet comments section, so I wouldn't expect to be able to do that, either.

Bummer? Sorry you feel that way?

EDIT: /sarcasm. Just screwing around. I do disagree with you still, but you've earned the right to feel however you want about a board game upgrade card.

Edited by cody campbell

Ys and Ks and HWKs (oh my!) aren't traditionally the most maneuverable things in the galaxy

Y-Wings with Unhinged Astromechs are close to being one of the maneuverable ships in the game.

No. While green 3-turns is cute against control, against most lists, the Unhinged Astromech Y-wing is just an x-wing with no 4-forward in most games as far as dial goes.

yup

unhinged Y-wings basically slightly less maneuverable than X-wings

the dial's fine and all, but it's

1.) low PS

2.) no re-positioning at all (no boost, no roll, no SLAM, no cloak; not even in Wave 8)

3.) small base; no large base displacement

Edited by ficklegreendice