Should TLT had required to spend focus?

By Marinealver, in X-Wing

Anyone complaining that TLT is bad for the game and that it takes no skill really needs to realize that the alternative is the Wave 5 meta, and that even quad TLT is far easier to deal with than Super Dash Corran or whatever.

I'd show up to events then and the top 4 players would all be using some Fat Turretwing + Super Ace power squad. Or Team Covenant would put a store championship up on YouTube and like 90% of the videos would be 2 ship Fat Turretwing nonsense.

Despite how much I complain about Acewing, the meta is far, far better than it was during the reign of the fat turret, due in large part to the prevalence/threat of (quad) TLT.

You also have to understand that quad TLT is pretty good, but face a Phantom or Soontir or whatever and you're done for. The best way to run TLT is probably like 2 TLT Y's and 2 FCS B-Wings or 2 Glitterstim and Crackshot PS 5 Kirahxz's.

the golden age of X-wing was before boost ruined everything. TLT is a flawed solution to boost-fest,

So... Wave 1 with only X-Wing, Y-Wing, Tie Fighter and Tie Advanced then. Sure, why not.

and wave 2 with not_yet_fat falcons, not_yet_uber_ceptors, yes.\

everything went downhill when Phantoms arrived and ANNIHILATED everything but PS9+ boosters.

Phantoms got a taste of Nerfbat then, but people got a knack of boost-fest so it went on even without brainless whispering.

I see. You're one of those players. Carry on then, no point to argue.

I would kindly suggest that you start looking for another game though, since arc-dodging has seriously been a part of the game since wave 2, and I don't see that changing anytime soon; it's kinda one of the core concept of the game. So if you have a problem with it, maybe this game is not meant for you.

the golden age of X-wing was before boost ruined everything. TLT is a flawed solution to boost-fest,

So... Wave 1 with only X-Wing, Y-Wing, Tie Fighter and Tie Advanced then. Sure, why not.

and wave 2 with not_yet_fat falcons, not_yet_uber_ceptors, yes.\

everything went downhill when Phantoms arrived and ANNIHILATED everything but PS9+ boosters.

Phantoms got a taste of Nerfbat then, but people got a knack of boost-fest so it went on even without brainless whispering.

I see. You're one of those players. Carry on then, no point to argue.

I would kindly suggest that you start looking for another game though, since arc-dodging has seriously been a part of the game since wave 2, and I don't see that changing anytime soon; it's kinda one of the core concept of the game. So if you have a problem with it, maybe this game is not meant for you.

Same as turrets, mate. They've been around even longer than that, and as such "kinda one of the core concept of the game"

And yes, you can probably see that I'm completely happy about TLTs saving the day. 98428.png

And for jousting without pesky arcdodges we have Epic.Entirely different game of positioning, where there's enough dice roling around so that dudes that rely on free tokens or super-maneverability don't rule the day.

No question about it. The answer is yes!!!! 100%

Since the Blaster requires it, it just makes sense

Nice opinion. Got any more?

Sure! It costs only a few more points then the blaster, It has better range, and shoots twice per turn, You don't have to worry about bumping because you can still shoot. Forcing it to use a Focus to fire, forces pilots to fly better and build better.

What is the ultimate goal in this game? To fly better than the other guy and out maneuver him, or force him to fly better. However, all this does is make people who don't fly their ships well able to be on board with those who do.

Everyone says get to range 1 and in their bubble, but even if you do your poor ship that is at range 2-3 or gets shot every turn. What skill does it take to roll dice, not a lot. They can teach Monkeys and other animals to do it.

We all know if it required a focus to fire, 6 points would be fine for it, but now it's under costed and we all know it. It should be 8 points minimum like the emperor.

Blaster Turret is entirely unplayed (and useless for the most part) and no reasonable point for comparison, your arguments don't really have much of a basis. Sure TLT would still have been fine at 7 points, at 8 it would only be put on to the Stresshog, making it less flexible and incapable of fixing HWKs and Y-Wings (although the latter didn't need much fixing it is still nice to see them hit tables so often now). But 6 points with spending a focus, that is how you create cards that you might as well throw away when you open the packaging.

Now requiering a focus, that is a different story. It still wouldn't be quite worth 6 points, but 5? I think so. Something like this would kill the range 2-3 Stresshog outside of epic, so I still don't like it, but at least we are talking about a reasonable card. Losing all of your attack power on being blocked is however a massive downside, so it wouldn't be popular and would not have reshaped the meta towards the healthy one we now have for the most part. The guy who thinks "TLT is OP, I will spam it and don't even have to think about playing well to win" is going to fall on to his face hard. Both Brobots and Palpmobil lists, as well as balanced Rebel/Scum TLT/Ace lists (or fodder + ace lists, the prince says hello), will just push that guy over with little effort if he doesn't have a good gameplan for them.

TLTs in Epic are pretty argh ...

A bunch of them eat Raiders.

Imagine a 300 pts Epic Battle with 4 IG-2000 and 8 TLT Unhinged Astromechs Y-Wings...

TLTs in Epic are pretty argh ...

A bunch of them eat Raiders.

Imagine a 300 pts Epic Battle with 4 IG-2000 and 8 TLT Unhinged Astromechs Y-Wings...

Well, that means IGs are underequipped xD

and nope, IF you want IGs to be anything more than nothing, you'll be needing at least 3 points on PTL\Predator, 2-3 points on FCS\Sensors, 4 points on mangler and 2 points on auto-include autothruster

so 48 points per IG is the minimum.

So 4-5 Y-wings depending on how IGs are fitted.

TLTs in Epic are pretty argh ...

A bunch of them eat Raiders.

That is a legitimate problem. I suppose you need to run a lot of spiking damage if you want your Raider to live. The CR-90 at least has the advantage of getting to shoot at range 5, potentialy removing one Y-Wing on its own with two shots befor it gets into range.

Speaking of epic, I am really excited to try this out as the core of an epic list: http://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v3!e!63:-1,-1,50,-1,-1:-1:-1:;8:135,-1,-1,69:21:-1:Probably needs Biggs so my Horton even gets into range against Raiders and CR-90s.

TLTs in Epic are pretty argh ...

A bunch of them eat Raiders.

Imagine a 300 pts Epic Battle with 4 IG-2000 and 8 TLT Unhinged Astromechs Y-Wings...

Well, that means IGs are underequipped xD

and nope, IF you want IGs to be anything more than nothing, you'll be needing at least 3 points on PTL\Predator, 2-3 points on FCS\Sensors, 4 points on mangler and 2 points on auto-include autothruster

so 48 points per IG is the minimum.

So 4-5 Y-wings depending on how IGs are fitted.

Was supposed to say 400 pts

the golden age of X-wing was before boost ruined everything. TLT is a flawed solution to boost-fest,

So... Wave 1 with only X-Wing, Y-Wing, Tie Fighter and Tie Advanced then. Sure, why not.

and wave 2 with not_yet_fat falcons, not_yet_uber_ceptors, yes.\

everything went downhill when Phantoms arrived and ANNIHILATED everything but PS9+ boosters.

Phantoms got a taste of Nerfbat then, but people got a knack of boost-fest so it went on even without brainless whispering.

I see. You're one of those players. Carry on then, no point to argue.

I would kindly suggest that you start looking for another game though, since arc-dodging has seriously been a part of the game since wave 2, and I don't see that changing anytime soon; it's kinda one of the core concept of the game. So if you have a problem with it, maybe this game is not meant for you.

Same as turrets, mate. They've been around even longer than that, and as such "kinda one of the core concept of the game"

Never said I was against them. I said earlier that I love that the TLT finally brought the Y-Wing back into the game. In fact, I'm one of the players that never had a problem with them, even during the wave 4-5 meta when there was turrets everywhere. The Flacon, one of the most iconic ship from Star wars, has a turret.

Whatever your opponent bring to the table, you just need to learn to adapt; be it a fat turret, a swarm or an arc-dodger. They all bring their own flavor to the game and I like it.

Nope, it would be unplayable, like Blaster Turret. TLT is fine

TLTs are "fine," but if someone runs four I can't respect that.

Blaster Turret isn't entirely unplayable on Moldy Crow HWKs, but even those get better with TLT most of the time. The exception would be Opportunist Palob, but that guy also is kind of questionable anyways. TLT Palob is good on all ranges and more precise than the average TLT.