New newbie and a bunch of stupid (probably) answers

By SkawPV, in Arkham Horror Second Edition

I just picked today my copy of AH and i've played a game with tones and tones of mistakes. I'm trying to correct them but i still have questions buzzing my mind:

I draw a skill card that stands "+1 Speed. When you spend a Clue token to add to any speed check, add one extra bonus die".

Let's say I've 3 dices to roll in a speed check. With this card I've to roll 4 dices? Or I roll 3, but if I pay one clue I roll 5 dices instead of 4 (one more for every clue spent)? Or I've 3+1 dices in a normal check, but 6 (4 dices + the clue + the card, making a total of 6)?

I'd only this answer right know but surely I'll came with more.

SkawPV said:

I just picked today my copy of AH and i've played a game with tones and tones of mistakes. I'm trying to correct them but i still have questions buzzing my mind:

I draw a skill card that stands "+1 Speed. When you spend a Clue token to add to any speed check, add one extra bonus die".

Let's say I've 3 dices to roll in a speed check. With this card I've to roll 4 dices? Or I roll 3, but if I pay one clue I roll 5 dices instead of 4 (one more for every clue spent)? Or I've 3+1 dices in a normal check, but 6 (4 dices + the clue + the card, making a total of 6)?

I'd only this answer right know but surely I'll came with more.

The skill gives you +1 Speed at all times. So if your Speed is set at 3 and you face a Speed -1 check, you'd roll 3 dice (assuming no Environment mods this further). If you don't succeed with those 3 dice (or succeed, but want more than 1 success, there are some checks that give better rewards if you roll more successes), then you can spend a Clue, roll 2 more dice (1 for Clue as normal, 1 from the Skill). And you can continue spending Clues one at a time as much as you want, 2 dice each time. Clues come after you roll the initial check.

Thanks Dam for your quick reply, as always. I'm having fun with the game, but there are things that sometimes makes me scratch my head.

Thanks again.

Hi. Last saturday my and my friends played a 5 player game with Azathoth as AO and we managed to win (2 of us played the game before and helped the others)...with luck. Today asked me to play again with a harder AO. What's the next step on AOs?

Also...A player comes to Arkham to close an explored gate. He/she celoses the gate but...what happens with the enemies who are at the gate? (Not the ones sharing symbol with the gate, i mean the ones who are standing at this gate) And what about the ones with a yellow border who doens't move?

All such monsters are unaffected and you have to deal with them by evasion or fighting in your next movement phase. You can opt to face them when returning from an OW as well so they are not in the way after you (hopefully) close the gate.

After Azathoth, Id say try Nyarlathotep.

Or Ithaqua. Ithaqua's not too bad.

After that all the base game Ancient Ones are roughly even in difficulty until you get to Hastur, Cthulhu, and Yog Sothoh who are the hardest.

dj2.0 said:

All such monsters are unaffected and you have to deal with them by evasion or fighting in your next movement phase.

That, or you can adopt the house rule from Launius himself which says that the present monster(s) is/are swallowed by the closing gate. We often do that, actually not for the difficulty level (that almost changes nothing) but a more thematic one (that rocks !).

Agree with the rest (about nyarla and so on)

jgt7771 said:

Or Ithaqua. Ithaqua's not too bad.