Who's better Rouges or Villians?

By arrest7, in Star Wars: Armada

Dash is awesome! Rogue Bomber with a black die? 4 anti squadron? 4 speed/6 hull? Built in roll protection?

What's not to like?

dat point cost

need to see how the meta shapes, but I don't see him ever being worth it as straight anti-ship

he needs some enemy squadrons to kill with those re-rolls that they'll trigger

and he'll die instantly without escort support if howlie-ceptors come back into vogue

Edited by ficklegreendice

But he's not straight anti ship. He's an ace of all trades. He does everything you could want a fighter to do, and he does it well.

Oh man, they sure did bring a bunch of fighters. Whats that? 4 anti squadron dice and re-rolls to increase my odds? Sweet.

****, no fighters. Guess I'll just plink away at pretty much anything I want with a black dice, free re-roll if I beat the odds and it comes up blank, and no need to waste an activation.

Yes, he's expensive, but if he wasn't he'd be auto-include. There is no role for a fighter he can't step into and fill well. Not like an X-wing or an A-wing is ok anti ship, or a b-wing is serviceable anti-fighter, he does everything WELL. And there's real value in versatility in a game as deep as this, where there's no true established meta.

Your comment about howlie-ceptors is kind of weak. First of all, they pretty much kill all the fighters anyway. Second, then I say something equally specific, like "then Jan and her escort X-Wings will be everywhere" and we go around in circles.

Edited by Madaghmire

Dash is awesome! Rogue Bomber with a black die? 4 anti squadron? 4 speed/6 hull? Built in roll protection?

What's not to like?

dat point cost

need to see how the meta shapes, but I don't see him ever being worth it as straight anti-ship

he needs some enemy squadrons to kill with those re-rolls that they'll trigger

and he'll die instantly without escort support if howlie-ceptors come back into vogue

I don't think links work for some reason, but if you click on my sig and read the last couple of articles, you'll see that I touch upon this exact subject.

Dash is 24 points. For 27 points, you get Intel, X17, Gunnery Team and ECM on a ship. Squadrons, IMO, are very all or nothing, however, if you HAVE the 24 points and you've already maxed out the capabilities of your fleet, I don't see why Dash shouldn't be considered. He offers great protection vs. Rhymerballs and random bombers/Bs that your opponents just happen to invest in. He's not good in every list, but he can sure put a damper on your opponents' plans to ruin an anotherwise heavy ship build.

IG-88. In a straight-up 1 v. 1 fight, I like his chances against all other comers. Well, except maybe Bossk... bad, bad Bossk...

In a 2 v. 2, IG-88 and Bossk all the way.

For large-scale fleet combat, Dengar. Definitely Dengar for me.

Hmmmm... these are all Villains... wonder if this means something...

Your comment about howlie-ceptors is kind of weak. First of all, they pretty much kill all the fighters anyway. Second, then I say something equally specific, like "then Jan and her escort X-Wings will be everywhere" and we go around in circles.

\the only thing that's weak is how quickly dash dies to them

he's far more expensive than any normal squadron for being just as easy to kill

if Jan and her escort X-wings will be everywhere, then there's also no room for Dash in that set-up (and they'll kill his ass pretty easily too)

Edited by ficklegreendice

Your comment about howlie-ceptors is kind of weak. First of all, they pretty much kill all the fighters anyway. Second, then I say something equally specific, like "then Jan and her escort X-Wings will be everywhere" and we go around in circles.

\the only thing that's weak is how quickly dash dies to them

he's far more expensive than any normal squadron for being just as easy to kill

if Jan and her escort X-wings will be everywhere, then there's also no room for Dash in that set-up (and they'll kill his ass pretty easily too)

That's an awful lot of hyperbole thrown in..

Dash is plenty fine, rogue + bomber is a silly good combo, way better than Luke or keyan. He has a good chance to one shot a tie or interceptor, and 6 hull is plenty with braces. And pair him with say 5 a wings for a solid take all comers fighter list and he can shine.

Your just jelly cause its not b wings :P

Your comment about howlie-ceptors is kind of weak. First of all, they pretty much kill all the fighters anyway. Second, then I say something equally specific, like "then Jan and her escort X-Wings will be everywhere" and we go around in circles.

\the only thing that's weak is how quickly dash dies to them

he's far more expensive than any normal squadron for being just as easy to kill

if Jan and her escort X-wings will be everywhere, then there's also no room for Dash in that set-up (and they'll kill his ass pretty easily too)

Dash is plenty fine, rogue + bomber is a silly good combo, way better than Luke or keyan

now there's a hyperbole

or just a baseless generalization

now Luke I'm not a fan of, but Keyan I know kicks Dash's ass when applied against ships and he is cheaper

rogue + bomber is indeed a decent combo, but it is not 24 points good for a single black die

I do prefer him to Wedge or Luke, but I dont like either of them at all (way too expensive for their benefit)

if people cling to no-squadron/squadron light, he's not going to make his points back. If people go squadron heavy, he will get annihilated.

honestly believe the generic YT-2400s will ultimately make for the more efficient investment

the one exception will be Gallant Haven, who turns anything with braces into a complete monster. Dash's re-rolls will come in handy for popping ties when he can actually survive the onslaught

now, to be fair, this isn't Dash exclusive. I don't think any of the named Rogues are particularly worth their points, not unless the meta edges into squadron-light where the enemy brings only 4-6 non-interceptors without ship support

Edited by ficklegreendice

Your comment about howlie-ceptors is kind of weak. First of all, they pretty much kill all the fighters anyway. Second, then I say something equally specific, like "then Jan and her escort X-Wings will be everywhere" and we go around in circles.

\the only thing that's weak is how quickly dash dies to them

he's far more expensive than any normal squadron for being just as easy to kill

if Jan and her escort X-wings will be everywhere, then there's also no room for Dash in that set-up (and they'll kill his ass pretty easily too)

He's not "just as easy to kill" as a normal squadron. I mean, thats patently false. The only normal squadron that even has the same hull is a Ywing, and it has no defense tokens.

Also, regarding the howlieceptors, even just howlie plus one interceptor is 27 points. Which last I checked, was three more points then Dash. And they have the same hull. And to gain the initiative to shoot first, it requires a squadron command from a ship. How many points and variables do you get to toss in with the sole purpose of killing dash, who is apparently completely alone on the field, before your argument loses its validity?

Look, you want to say he's too expensive for what he brings, fine. But this whole howlieceptor thing is silly like a scrugg.

Also, about kevan...for three more points, if you had dash chasing my vic at sullust instead of kevan, then YOU would have won that game.

If I had dash chasing the vsd I would've been disqualified for cheating :P

More relevently, the bs wouldn't have been there to do the necessary damage to kill the first vsd

What dash might've accomplished could've been done more efficiently by As

You don't think Nym is a good 21 point investment? The dude is insane, especially when there's no opposing fighter cover. He can even tie up bombers that drift close and just brace all day with 6 hull.

You don't think Nym is a good 21 point investment? The dude is insane, especially when there's no opposing fighter cover. He can even tie up bombers that drift close and just brace all day with 6 hull.

He's not bad, but I feel like it comes down to how comfortable you are gambling on that blue crit. If you get it, he's amazing. If not, you probably would've been better off spending his points on more generic bombers.

alright, I got some time; let me make this more explicit and with more time to think about it

Dash is 8 points over the stock YT-2400

that 8 points get you braces (yay), bomber, and re-rolls

the re-rolls on the single black die is considerably underwhelming outside of clutch moments; Dash's damage will be more consistent but very low for the amount of points you're paying

the four blue dice, though? now that's sex, especially against 3-health ties that go pop in one shot

so we have a character "jack of all trades" that leans (pretty heavily, imo) towards anti-squadron. The reason I bring up Howlie/ceptors is because they're a very real thing.and they were heavily present in the local meta before the gencon scare had people swearing by all-ships. Dash is ****** against that; basically anything rebels can bring is except for ship support (ceptors really don't like anti-squadron fire, Haven is the final word in squadron v squadron warfare)

in light of that, and the very excellent A-wings which can engage interceptors and act as fodder for far cheaper (plus add Counter attacks to help you dice down the ties more easily), there's not a whole lot of room to apply Dash as far as I can tell

what I did come up with is this nifty not-frigate

Dash [24]

3 YT-2400s [48]

= 72 points, or an Afmk2-B total

it's got even numbers to abuse deployment and Rogue squadron phase activations

should go right through the predicted Dengar bombers (don't engage, just kill!)

problem is 72 points is a lot and the four black dice don't pack enough anti-ship punch for a more squadron orientated commander (General D and Garm, by my standards) to use. This'll leave Riekann (honestly, no idea about this guy but Dash is unique), Akbar (imo no, 4 a-wings are nice and cheap and still gives him 4 Akbared ships to play with) and finally Mothma, whom I think will be jackpot

Mothma's synergy ships, the cr-90 and shrimp, have minimal squadron support capability (1 AS die, 1 Squadron). Since they're dedicated and, with TLRC, deadly anti-ships, Dash and crew's anti-squadron bend should come as a good balancing asset and their inefficiencies against ships won't matter as much when they're lending long-range (move + shoot) supporting fire to powerful small ships.

even better, CR-90s can activate Dash in a pinch (and so many people forget they can issue that type of command :P)

as a template,

Neb support (Raymus, Salvation)

2 CR-90a (TLRC)

Scout Shrimp (TLRC, Foresight)

CR-90a (Miss Many-Bothans)

Dash + 3 YT-2400s

grand total: 397

I'll give it a spin as soon as Wave 2 is available and see if it holds up

and yes, I did order four R&V packs :D

I bought it for the Silly H-6s, generic Firesprays, and generic YT-2400s which I think all have places in the coming wave

only problem is ISDs put the fear of Palpatine into small ships, and this list doesn't have Yavaris Bs to give it pause :( I do know, however, that TLRC Cr-90s and Raymus Salvation are more than a match for escorting GSDs, however

Edited by ficklegreendice

You don't think Nym is a good 21 point investment? The dude is insane, especially when there's no opposing fighter cover. He can even tie up bombers that drift close and just brace all day with 6 hull.

He's not bad, but I feel like it comes down to how comfortable you are gambling on that blue crit. If you get it, he's amazing. If not, you probably would've been better off spending his points on more generic bombers.

I mean, he's still a bomber for a pretty good bargain price. A blue crit is still 25% to completely mess up a capital ship. That is a very fair price to pay.

If your opponent is running some type of fighter support, he's just gong to run amok.

I think at the end of the day, it's all about your list and how much room you have. I don't think I'll be running a lot of squadrons, so a single ship is much more exciting for me.

Edited by HERO

My favourites:

  • Generic jumpmaster (Intel + Mauler Mithiel is going to be hilarious)
  • Generic HWK290 (Intel and Y-wings!)
  • Bossk - absolute monster, very usable solo. Such a shame the generic version is only speed 2.

They have done a very good job of making the 2 sides balanced against each other, but different.

If I had dash chasing the vsd I would've been disqualified for cheating :P

More relevently, the bs wouldn't have been there to do the necessary damage to kill the first vsd

What dash might've accomplished could've been done more efficiently by As

Those are all good points. Although Dash does get bomber, which I'll grant is a negligible advantage over the same number of points in A-Wings.

Let me know how that Mothma fleet holds up. I would say its golden except I keep hearing about how in wave 2 people are throwing ALL THE DICE.

For Rebels, Dash Rendar stands head and shoulders above the rest. Yavaris and Adar Tallon give him a minimum two activations each turn, and if he bulls his way into a fighter swarm and activates first in both phases there is a high probability that he will annihilate three Imperial squadrons. And of course, he then flies to his next target to repeat the cycle again.

But outside of Dash, the highlights are all Villains. Every single villain is excellent, and there's a strong argument to be made that all four could appear in tournament level lists of played smart. My two favorite Villain ships right now are the generic Firespray and also IG-88, which are both spectacular ships that integrate well into any combination of fighters.

I find the Dash love as odd. I find him meh. His 1 black die against ships in exchange for 24 points is bad. I can add 2 black dice to the front of a raider for 13 points and still buy a TIE interceptor.

Anti-ship is NOT his role. In anti-squadron, he'll be great picking on Firesprays and escortless bombers. Particularly people counting on Intel to free up squadrons, the rogue will shine there allowing him to keep up with the shifting and still get shots in. His problem will be vs air superiority lists. These lists will be bringing lots of cheap fighters and using squadron commands with flight controllers. So they will get a jump on dash (unless you're giving squad commands which negates his rogue) and they should tear him apart quickly.

Han Solo I'm meh on. He'll be fun and annoying skipping around the field, but it's unclear if he'll make a big enough difference.

Jan Ors is the big rogue win. She shouldn't go into every list, but the ones she does will sing. I see her in a Reikan Super-friends list. She'll protect Luke and Wedge who will protect her, and Reikan will make breaking the whole thing up a royal pain in the but. Kenyan and Nym will be present for anti-ship duties.

Nym is 5 points over a standard H-6 in exchange for a token and an ability with high variance. I think the exchange is worth it averaged out. The problem comes with the variance introduced into single games. Some games it will never trigger, other games it will trigger several times crippling an enemy ship. I'll play him for fun. And if I ever get the chance for a big tournament, I'd probably gamble on him. I don't get enough games in to equal the best players in experience, so I don't mind taking a high risk/reward piece to try and get lucky and steal a win I had no right in taking.

The generic rogues are all serviceable to great. The YT-1300 fills a small but important escort role. The YT-2400 is great, the second fastest rebel squadron with punch equal to the X and rogue. It will find places in many lists. The HWK is a cheap bringer of Intel, so will get used regardless of its other stats. The H-6 is a dedicated heavy bomber with reasonable speed and will replace the B-wing in many lists. (Not all lists, the b still has plenty of game)

If I had dash chasing the vsd I would've been disqualified for cheating :P

More relevently, the bs wouldn't have been there to do the necessary damage to kill the first vsd

What dash might've accomplished could've been done more efficiently by As

Those are all good points. Although Dash does get bomber, which I'll grant is a negligible advantage over the same number of points in A-Wings.

Let me know how that Mothma fleet holds up. I would say its golden except I keep hearing about how in wave 2 people are throwing ALL THE DICE.

:D

Them and Salvation are very much a quantity v quality thing

Then again, if the cr90s get shot with 6-8 dice, it's probably my fault for being so shite with them :P

In my limited experience with wave 2, MM has allowed 3 different small ships to live on one hull after eating close range GSD or USD shots to the face, so there is always a chance for a come back

Edited by ficklegreendice

I don't expect Mon Mothma to go anywhere. Sure, she won't be quite as popular, but those evades tho....

* * *

Nym is 5 points over a standard H-6 in exchange for a token and an ability with high variance. I think the exchange is worth it averaged out. The problem comes with the variance introduced into single games. Some games it will never trigger, other games it will trigger several times crippling an enemy ship. I'll play him for fun. And if I ever get the chance for a big tournament, I'd probably gamble on him. I don't get enough games in to equal the best players in experience, so I don't mind taking a high risk/reward piece to try and get lucky and steal a win I had no right in taking.

I agree with everything you said, and will just add that Nym is also not Heavy, which is an advantage over the generic H-6s. You still wouldn't want to use him to engage a fighter swarm, but if you're running other multi-purpose bombers (X-wings or B-wings), he's not going to leave a hole for your opponent to fly through. The lack of Heavy doesn't make a whole lot of sense to me, but I think it tips the exchange balance slightly more towards Nym (though I agree that for 5 points more, he'd be worth the upgrade cost over a generic H-6, even without the lack of Heavy).

I'm guessing the lack of heavy is to keep text down on the card. As you said, you're not using him for anti-squadron unless pressed, so a small enough effect. Well worth removing for a card with already a lot going on.

I'm guessing the lack of heavy is to keep text down on the card. As you said, you're not using him for anti-squadron unless pressed, so a small enough effect. Well worth removing for a card with already a lot going on.

Eh, could be, though on some of the current aces (thinking of Soontir specifically) when they were running out of room they just put the keyword and not the full description to save room.