Never mind. Found a previous thread on this. Disregard and move along.
Edited by NetaceHow strong are squadrons?
Personally, I've had mixed results as a Rebel player. But that's largely due to my own inexperience. Overall, I get bored with all ship builds especially due to the predictability of the conga line. I like the versatility that squads can provide.
Imperial squads are devastating, no question and synergies much more easily than Rebels. For example, if you let Dengar, howl runner and Tie/I's get the alpha, they will wipe you out post haste.
The Wave 2 rogues are a big question mark, but seem to carry on the individualistic nature of rebel squads. In wave 1 I've gravitated to flying A's and Y's.
Edited by nicholscs73Tie fighters. That is all.
I kind of want to try taking x14 tie fighters and rhymer and just fly them right over to an enemy ship, putting them right in its path. Take 14 blue dice! It's unfortunate that they can't get crits, but the damage would add up quite quickly, and with something like superior positions, it could be devastating.