Even tho I don't own the book yet (mainly because the pdf isn't out) I started thinking about how to gear an Interrogator/Inquisitor from Ordo Xenos and apart from Eldar power swords being useless compared to imperial ones I stumbled across one thing that left me clueless enough to open up a topic here, since the errata doesn't say anything about it either.
In DH, Light Power Armour (the ultimate Armour since real power armour isn't presented in DH2 yet) is far worse than in any other gameline before.
Sororitas Power Armour has Armour 7, grants Unnatural Strength (1), makes you count as always braced and does not increase your size, which is almost exactly the same effect it had in DH1 except for the missing auto-senses, which are included as an additional upgrade because the helmet is not that special anymore and Strength +10 instead of Unnatural Strength (1)!
Light Power Armour has always (DH1, RT, BC) granted Armour 7, Strength +10 (equals Unnatural Strength (1) in DH2, see Sororitas Power Armour) with no increase in size, while real Power Armour granted more Armour and Strength, but increased your size.
In DH2, Light Power Armour grants 7 Armour, Unnatural Strength (1) AND increases your size, which makes it just a bad version of real power armour instead of being an actual alternative version.
Due to the new acquisition system instead of money in DH1, everyone will just get real Power Armour as soon as it's officially statted out (or just use the stats from one of the former game lines) and just ignore Light Power Armour due to its inferiority.
My question is: Is Light Power Armour actually ment to suck like this, or is it just a simple mistake? If it's actually ment to be like this I wonder why, out of all institutions of the Imperium, the Inquisition (except Sororitas, who get superior gear anyway) gets gear which is not as good as that worn by Officers on a Rogue Trader vessel (read: Civilians)?
My other Question is: Will there be any option to equip your suit of Power Armour with a different power pack to make it actually useable? In DH1's Daemon Hunter, there was the Malleus Power Armour which would run for a week without recharging, but could also be equipped with an Astartes (in DH2 read: Sororitas) power supply (!), while DH1's Ascension featured the Ignatus-pattern (which is said to be produced exclusively for agents of the Inquisition!) with a power supply lasting 5 days of combat operations (way longer out of combat!).
These options made power armour usable for the first time, because having power supply for one hour and then leaving your armour for the rest of the mission because it ran out of power is not really a valid option.
Maybe the Malleus Power Armour (and hopefully a light version, as I like light power armour more than the real one) will be featured in Enemy beyond, but it would be great to just have the option to get actually usable power supply options no matter which Ordo you belong to (especially for Ordo Xenos because Tyranids hit really hard and leather coats and hats of the witch hunters trump protection due to style).
Edited by Tubarek al Kain