Future of SLAM in X-Wing

By WingedSpider, in X-Wing

I just played my first game with the K-Wing in X-Wing, and I had a blast with SLAM. The action allows for some very interesting maneuvering without being overpowered thanks to not being able to shoot. SLAM makes the K-Wing play unlike any other Rebel ship I've used so far, and in a good way. I would love to see it appear on future cards and in other factions, but how?

The Imperial Missile Boat was the first craft to have the SubLight Acceleration Motor in Star Wars, so if FFG makes that ship SLAM would be a natural fit. Without a turret, they could probably give it more mobility than the K-Wing, maybe even allowing for some crazy SLAM maneuvers like K-turns or S-loops.

Or maybe we could get a SLAM upgrade card (Probably 1-use). It would have to be balanced for high PS pilots who could use it for arc-dodging, but I could see lots of shenanigans happening.

I dunno, maybe I'm crazy, but I'd love to see a bit more SLAM in X-Wing as long as it's balanced well.

Edited by WingedSpider

Depends on the K-turn speed value. But unlikely you'll see this: SLAM prevents you from attacking, which is a major PITA. The Missile Boat would likely have to have an Advanced SLAM that lets you Target Lock AND fire after executing a SLAM.

Currently, SLAM is the equivalent of Rebel cloak. If we get cloaking T-70s then who knows? Imperials and Scum with SLAM is a distinct possibility but then again it may be like a turret weapon issue. We already have Thug/Gold squadron Y-Wings which are basically the same ship in two different factions. Having similar abilities across all factions may lead to the Decimator-YT-XXXX wars in the last year. Having just *enough* similarity is good for list diversity as it allows you a similar build played in a different manner.

Edited by Lampyridae

It's nice the mechanics in place all ready for the missileboat, just need to fix ordnance now ffg...

Illicit slot like their janky cloak seems like a good place.

Illicit slot like their janky cloak seems like a good place.

Why am I now imagining the Millennium Falcon hyperdrive failures from Empire Strikes Back?

Actually, I believe the Canon novel Smuggler's Run mentions the Millenium Falcon having an illegal SLAM drive.

So, when the reissued Force Awakens Millenium Falcon comes out, not only should it have the square dish, but a new version of the Millenium Falcon title thats benefit is adding an illicit slot. What to put in the illicit slot? Why the illicit upgrade SLAM drive. I mean we got the cloaking device, something i mentioned when scum first

Came out, as an illicit, so why not the SLAM in the same way?

Also the pack would include scum dials and pilots for a YT-1300.

Illegal SLAM drive

Illicit upgrade

You may perform a SLAM action. When removing the weapons disabled token, roll one red die, only remove the token when you roll a hit or crit result.

You may perform a SLAM action. When removing the weapons disabled token, roll one red die, only remove the token when you roll a hit or crit result.

So you only have a 50% chance of being able to fire the turn AFTER a SLAM as well? And the turn after that? And the turn after that? Potentially forever? O_o

I would suggest:

"You may perform a SLAM action. When removing the weapons disabled token, roll one red die. If you roll a hit or crit result, discard this card as well."

Also the pack would include scum dials and pilots for a YT-1300.

I was right on board with you until this part. Personally, I'm not a fan of that. I don't think cross-faction ships were good for the game at all and I would be fine if it never happened again.

Depends on the K-turn speed value. But unlikely you'll see this: SLAM prevents you from attacking, which is a major PITA. The Missile Boat would likely have to have an Advanced SLAM that lets you Target Lock AND fire after executing a SLAM.

Currently, SLAM is the equivalent of Rebel cloak. If we get cloaking T-70s then who knows? Imperials and Scum with SLAM is a distinct possibility but then again it may be like a turret weapon issue. We already have Thug/Gold squadron Y-Wings which are basically the same ship in two different factions. Having similar abilities across all factions may lead to the Decimator-YT-XXXX wars in the last year. Having just *enough* similarity is good for list diversity as it allows you a similar build played in a different manner.

Good points, but I think the inability to attack after SLAM is part of what makes it so fun; it's a hugely powerful maneuvering tool with a huge drawback.

And while giving the Missile Boat SLAM would be giving the Imperials a previously Rebel-only ability, I think as long as the Missile Boat is differentiated from the K-Wing in other ways (No primary weapon turret or turret upgrade, better movement dial with more SLAM options to compensate, a focus on missiles instead of bombs), it would still play in a very unique way. Maybe it could have a Missile Boat only title that allows it a free Lock-On after a SLAM, giving it two actions after a SLAM with Advanced SLAM and allowing it to better unload its missile payload.

SLAM Boat

Title, Missileboat only

After you peform a SLAM action, if you did not overlap an obstacle or another ship, you may perform a free Target Lock action. You may maintain 2 Target Locks (On either different ships or the same ship).

Basically Redline+Weapons Engineer with a SLAM flavor. Combine with Advanced SLAM and you can take two actions per SLAM. Missiles look a lot better when you get Target Locks so easily.

And the maneuver dial could look something like this

1: Straight (green), bank (green), hard turn (red)

2: Straight (green), bank, hard turn

3: Straight, bank, K-turn (red)

Though there'd need to be a rules patch so that choosing a red maneuver with SLAM gives you a stress counter. With that, I could see the Missile Boat using SLAM but still playing very differently from the K-Wing.

Edited by WingedSpider

Also the pack would include scum dials and pilots for a YT-1300.

I was right on board with you until this part. Personally, I'm not a fan of that. I don't think cross-faction ships were good for the game at all and I would be fine if it never happened again.

Yeah, i guess the hit and crit discard is better. :P I just thought a costly gamble could be fun.

Too bad they changed the bombing mid-slam. That was full of interesting possibilities.

I'd like to see a mod for the HWK that gives it SLAM. Make it cheap like 1 or 2 points. It will help make it a bit more competitive.

I'm okay with SLAM being Rebel-exclusive for now. Cloaking is still exclusive to Imperials (even with the illicit coming out, it's limited to one ship and isn't as... reliable) and I think it would be a little too formulaic to have a Rebel cloaker and an Imperial SLAM ship.

Too bad they changed the bombing mid-slam. That was full of interesting possibilities.

I agree, but I can see why they made that rule. Proton bombing would have been way too easy, especially with Bombardier.

I have a friend that's relatively new to the game but is already in love with the K-wing and has really figured out SLAM. In our last match, he SLAM'd right into my mini-swarm lines to set up an unavoidable Bombardier proton bomb the next turn.

Miranda is obviously a different beast; but having seen some dedicated bomber Wardens, I can say FFG has hit the mark in terms of creating a high-speed bomber. It might just take a bit more time for players (including myself) to untap that potential.

You may perform a SLAM action. When removing the weapons disabled token, roll one red die, only remove the token when you roll a hit or crit result.

So you only have a 50% chance of being able to fire the turn AFTER a SLAM as well? And the turn after that? And the turn after that? Potentially forever? O_o

I would suggest:

"You may perform a SLAM action. When removing the weapons disabled token, roll one red die. If you roll a hit or crit result, discard this card as well."

I think you are right on the money with this. Another suggestion would be "You may perform a free SLAM action. When selecting your second maneuver treat that maneuver as a red maneuver." ...Maneuver

It would be better to word it as "You may perform a free SLAM action, then receive one stress token." as opposed to treating it as a red manoeuvre, just to avoid some of the issues inherent in that sort of thing.