I started them out with a ship and the associated debt. The story was that they were given the ship to track down and return a McGuffin. They had one month to either return the McGuffin or they owed the entire 120k credits.
They didn't get the McGuffin, but they managed to gather the cash anyway, and they are in a huge hurry to pay off their debt.
This will be session 7 coming up, and I've been trying to get someone - anyone - to take some obligation. I offer them gear, I offer them upgrades. They want nothing to do with it!
I'm sure that they are still in an Obligation = Disadvantage mindset, like from Champions or GURPS. Something to be paid down and never seen again.
I think I'm going to have more of a heart-to-heart with them this session about how Obligation can be viewed somewhat like an alignment.
- If you don't have any, you're viewed as goody-two-shoes, and no respectable criminal is going to hire you for smuggling, or anything else for that matter. They probably think you're undercover police. You can safely survive an Imperial inspection without fear. You're an average, boring citizen.
- If you have a bunch, then you're one of the groups sitting at a table in Jabba's palace, getting the nods from Boba Fett, and the Empire probably hates you.. or might want to use you.
I'm toying with the idea of attacking them en route to the payoff. Word got around that they have 120k Creds in "cash" on them. Is this too mean?
Any other ideas?
Edited by Lifer4700