What Else Could They Do?

By Boba Rick, in Star Wars: Rebellion

Really? We have small ship battles, big ship battles, ground battles, card game, and now big picture galactic battle.

The only thing I could think of would be something like a Star Wars version of Marvel Dice Masters.

Miniature war game for large scale ground battles with walkers, speeders and tanks. Also different eras like sequel trilogy or the Clone Wars.

- Large scale ground battles - think Star Wars: Battlelore or something like that

- X-Wing - All things Force Awakens + EU

- Armada - All things Original Trilogy+ Force Awakens + EU

- Imperial Assault - Bespin - Endor - Jabba's Palace - Force Awakens + EU

- Rebellion - Force Awakens + EU

There's also all the anthology movies too...

Fury of Dracula-style game with a solo Rebel player trying to avoid multiple Imperial agents/bounty hunters while accomplishing various objectives.

That's sort of what's going on here, except for the whole of the Rebellion.

Yes, mass ground combat like Hoth is missing. Imperial Assault is what X-Wing is to Armada... and I think it's when we have that huge ground combat game, then we'll see a space-ground campaign system that covers all the miniatures games in a grand campaign.

Battleship style game only instead of two fleets blasting each other each player controls a capital ship conducting orbital bombardment of an enemy ground forces contingent. The first player to wipe out the other's ground forces wins.

People seem to be continually clamouring for a large scale ground combat game, but I think it'd be the first FFG star wars game that would, out of necessity, have to learn heavily on EU stuff.

Because from the movies you've only got the following potential units:

- AT-AT

- AT-ST

- Speeders

- Troopers

?????

So whether FFG think it's viable to have a game that couldn't use the movies for much of it's inspiration remains to be seen

Edited by jonboyjon1990

People seem to be continually clamouring for a large scale ground combat game, but I think it'd be the first FFG star wars game that would, out of necessity, have to learn heavily on EU stuff.

Because from the movies you've only got the following potential units:

- AT-AT

- AT-ST

- Speeders

- Troopers

?????

So whether FFG think it's viable to have a game that couldn't use the movies for much of it's inspiration remains to be seen

That's only if they continue to restrict themselves to the original trilogy. If they do a large scale combat game in the prequel era, they've got all of sorts of options available.

You don't even have to tap the prequels. You just need to look to the legacy stuff and the new content that is coming out.

You have a wide variety of weapons. Pistols, rifles, melee, heavy weapons like missiles and flamers, etc. These would affect range, damage, and effects.

You could have different armor for troops also.

So a wide variety of just ground troops right there.

Speeders, dewbacks, taun-tauns all become mounted combat 'vehicles'. Vary the weapons on them and you have more units.

Walkers and walker pod things from Rebels. You also have several vehicles showing up in Rebels and the various mobile games that were all established in one form or another. Tanks, walkers, wheeled vehicles. Don't forget about technical type speeders (civilian or military speeder with large weapon mounted).

Moving up from there you have snowspeeders, at-ats, turrets.

You are aware that their has been previous large scale ground combat miniature games based on star wars right?

Here is a general list of some of the things they could use for a large scale ground based miniature game, with a few air speeders and transports included as well.

Empire:
Trooper on Speeder Bike (Return of the Jedi)
ITT or Infantry Troop Transport (Rebels)
TX-130 Fighter Tank (Battlefront series)
Tie Mauler (Empire at War)
Tie Crawler (A couple comics, Lego set, and source books)
Juggernaut (Revenge of the Sith, and much more)
AT-PT (Rouge Squadron series)
AT-ST (Empire Strikes Back)
AT-DP (Rebels)
AT-AA (Galactic Battlegrounds and Empire at War)
AT-AT (Empire Strikes Back)
SPMA (Empire at War)
Imperial Patrol Gunship (The Clone Wars, and Rebels)
Lancet Aerial Artillery (Empire at War)
Star Cruiser (Galactic Battlegrounds)
Sentinel-class Landing Craft (A New Hope)
Rebel:
AAC-1 Speeder Tank (Battlefront series)
T-1B Hover Tank (Force Commander)
T-2B Repulsor Tank (Empire at War)
T-3B Heavy Tank (Force Commander)
T-4B Heavy Tank (Empire at War, and Battlefront series)
Rebel Combat Speeder (Battlefront series)
HTT-26 Heavy Troop Transport (Empire at War)
MPTL (Force Commander)
MPTL-2A (Empire at War)
AT-AP (Revenge of the Sith)
T-47 Airspeeder (Empire Strikes Back)
V-Wing Airspeeder (Dark Empire, and Rouge Squadron)
A-A5 Speeder Truck (Rebel source books)
Rebel Troop Cart (A New Hope, Empire Strikes Back)
Endor Forest Ranger (Galactic Defense)
Freerunner (Galactic Defense)
MLC-3 Tank (Galactic Defense)

I think, barring expansion into other eras of canon (pending their status as canon or Legends going forward), they're pretty much set. Better to focus on developing their existing properties at this point.

yes....a strategic level of army game...as already have tactical level with Imperial Assault!

Actually, after seeing their announcement of Game of Thrones: The Trivia Game (and recalling that Empire vs. Rebellion is entirely a reskin of Cold War: CIA vs. KGB ) I amend my previous post: They could do anything, and why wouldn't they? Here are a few ideas.

Star Wars: Bounty Hunter , like its videogame namesake, has players scouring the galaxy, following clues to the whereabouts of criminal targets. Anything goes in the cutthroat world of capture and collection, but beware: earn a rival's grudge and you just might find a price on your head!

Star Wars: QuenkBand Manager is a Star Wars reskin and rules-tweak of the smallbox game, RockBand Manager , in which players assume the roles of record labels in the galaxy far, far away. Bid credits to sign on big names like Max Rebo and Kain Apollyon, and assemble the band that will revolutionize the quenk jazz scene.
Star Wars: The Trivia Game tests players' knowledge of the Star Wars universe, from both the canon and Legends continuities.
Star Wars: Dawn of the Republic goes back to the earliest known era in galactic history, when the first hyperspace lanes are established and systems throughout the galaxy are explored and colonized, and the Jedi Order is first established.

People seem to be continually clamouring for a large scale ground combat game, but I think it'd be the first FFG star wars game that would, out of necessity, have to learn heavily on EU stuff.

Because from the movies you've only got the following potential units:

- AT-AT

- AT-ST

- Speeders

- Troopers

?????

So whether FFG think it's viable to have a game that couldn't use the movies for much of it's inspiration remains to be seen

Look at X-wing or Armada. Both exhausted the OT inventory for their size ranges in a few waves but are still going so there is no reason a ground warfare game can't do the same.

A Jedi vs Sith duelling game along similar lines to Mage Wars crossed with Sentinels of the Multiverse wouldn't go amiss.

Trade Federation: The Blockades. A game entirely about the trials of keeping Galactic Trade thriving during a time in the Galaxy when several systems decide to secede. Supply runs get scarce and sometimes one needs to hire on mercenaries to protect their shipments. The worst of all to deal with is a planetary blockade.

Also ... Banking Clan: Dice Duel. In which the players have only so many valuable Galactic Credits they are allowed to loan out to the Republic or Separatists and must decide when to approve or deny loans and for how much. Dice rolls determine complications to the processes and whomever ends with more profit becomes the winner.

' George Lucas ___ed my Childhood! ':

Move your childhood across the forests of Naboo, the seas of Kamino, the lavaflows of Mustafar, and all your favourite prequel locations with George Lucas in hot pursuit. Will YOUR childhood escape intact? :D

[Disclaimer: I don't hate the prequels at all, I just thought it was funny. :P ]

Edited by I. J. Thompson

A large scale ground combat game would be good, based on a newer version of the battlelore system.

Trade Federation: The Blockades. A game entirely about the trials of keeping Galactic Trade thriving during a time in the Galaxy when several systems decide to secede. Supply runs get scarce and sometimes one needs to hire on mercenaries to protect their shipments. The worst of all to deal with is a planetary blockade.

Merchant of Venus is a really good game and a Star Wars reskin, playing smugglers and the like, would not be bad, though there really isn't a point to it, so it won't happen.

Trade Federation: The Blockades. A game entirely about the trials of keeping Galactic Trade thriving during a time in the Galaxy when several systems decide to secede. Supply runs get scarce and sometimes one needs to hire on mercenaries to protect their shipments. The worst of all to deal with is a planetary blockade.

Merchant of Venus is a really good game and a Star Wars reskin, playing smugglers and the like, would not be bad, though there really isn't a point to it, so it won't happen.

Empire vs. Rebellion Star Wars

A Star Wars Battlelore seems like an obvious endeavor. I'd doubt I'd repurchase the system just to get the skin, but I'd be sorely tempted.

Hey, that's my Tauntaun.

Swap the penguins for wampas and fish for tauntauns.

Star Wars Mag-Blast - no description needed.

Tantive V (or maybe just Cloud City, or whatever the place was called when Figg created it)

Star Wars version of Red November. You play as a team of Ugnaughts trying to keep a corvette from blowing up, or trying to keep Cloud City floating.

While not my idea, I do think the rethemed rockband manager would be awesome. Plus, you could call it Jizzband Manager. You'd put together the best band of jizz-wailers you could find.

I'd honestly buy all of those.

Seriously though, Jizz is a style of music in Star Wars.

92.7 the best station for jizz

100.5 the best jizz from the 70s, 80, and 90s

104.5 the best classic jizz

91.1 all jizz all the time

So Tom, what's your favorite style of music? Jizz.

Are there different styles of Jizz music? Hard Jizz, slow jizz, country jizz, pop jizz, jizz and roll.

And thus begins kmans mysterious disappearance from the forums....

Fury of Dracula-style game with a solo Rebel player trying to avoid multiple Imperial agents/bounty hunters while accomplishing various objectives.

That would be actually nice!

A jedi in hiding or operative or spy that imperial forces are trying to catch!

I would buy it. And it would allow different powers to that one rebel, depending on his role, so there would be different games solely based on that.

Edited by Hannibal_pjv

How about 'Star Wars: The Confrontation'?

You could easily have one side be the dark side and the other representing the light side. The most expendable characters would be C-3PO and a Stormtrooper, with Luke and Vader/Emperor being the more powerful ones.

One corner: Death Star, the other corner a rebel base on Yavin or Hoth.

How about a Werewolf/Avalon/The Resistance style game where you have to figure out which one of you is the Sith Lord before they take over the Republic and forge and Empire. If you fail it could then swich and you then Have to find the Jedi before they overthrow the Emperor