Idea for a Commander - Would it break the game?

By pokeyg23, in Star Wars: Armada

The rebels used many different methods to acquire capital ships, including refitting ships built for different purposes, and particularly stealing ships from the Empire.

So what if there was a Rebel Commander who allowed you to do this?

The text could read something along the lines, "When selecting your fleet, you may include 1 ship from an opposing faction at its declared cost. Opposing faction upgrade cards, including titles, cannot be used."

I love the idea thematically, but it may too much for account for when it comes to balanced game play.

Edited by pokeyg23

It might be game breaking, I'm not sure. I suppose you'd have to do some playtesting to check the combos.

I agree that it seems like it could be fun, but properly balancing it could be a nightmare. Rebels with an ISD or Gladiator could get ugly.

If you wanted to use it in a casual game, it could be fun. I'd recommend making it a unique officer, however, rather than a commander. That way you still get the one-of inclusion and it's a bit more punishing in that it fills up the officer seat for a guy who's just there because he's the smarmy SOB who found a way to steal a Star Destroyer right out from under the Emperor's nose.

I'd say small or medium ship only, or maybe just small ship- The rebellion didn't have the numbers to crew star destroyers until the end of the civil war.

I'd recommend making it a unique officer, however, rather than a commander. That way you still get the one-of inclusion and it's a bit more punishing in that it fills up the officer seat for a guy who's just there because he's the smarmy SOB who found a way to steal a Star Destroyer right out from under the Emperor's nose.

I'd argue that it's far more punishing to lose the benefit from another Commander just so you can use one enemy ship.

I'd say small or medium ship only, or maybe just small ship- The rebellion didn't have the numbers to crew star destroyers until the end of the civil war.

That's not bad. If it was limited to medium or small, I might go with Snipafist's idea of a unique officer instead of a Commander.

I don't think this would be game-breaking in any way, and in fact I think it would actually really hamper your own Fleet by paying to pass on one of your Commander's amazing benefits.

The ship-types in Armada don't seem distinct enough to 'break' anything when mixed with out-of-faction options.

In fact, I'd prefer my Rebel opponents took a 0 Point Commander that let them take an out-of-faction ship, as it meant they were not bringing Ackbar, Mon Mothma, Garm, or Riekan, all of whom would be far more scary than a single Star Destroyer or Gladiator shoe-horned into a Rebel fleet.

Thematically, I'd love to be able to put Lando on an ISD, since if memory serves he captained one of the two that was captured at the Battle of Endor.

Edited by AllWingsStandyingBy

I don't see it as breaking the game, though I would include a cost based on the ship size. 5 pt extra for small, 10 medium, 15 large.

I don't see it as breaking the game, though I would include a cost based on the ship size. 5 pt extra for small, 10 medium, 15 large.

I had the thought of an increased cost for the ship, as well, but I figured it might be addressed by the cost of the Commander.

I felt an officer would make more sense but I worded it a bit weird. A commander normally applies benefits to the whole fleet and therefore the larger the game you were playing, the more it would hurt you to use a commander who only did one thing for one ship. Similarly, it seems to make sense to me that the larger the game the more likely the Rebels could find room for their "look what we found, lulz" ship thematically (because the fight matters more). Plus an officer fills up the officer slot so you can't do anything nuts with Raymus Antilles or Adar Tallon or anything like that, which I felt was generally more fair than the benefits you could get from a commander, as overall...

  • Ackbar is meh with most imperial ships (give up my front arc?!? no thank you, fish-sir). He would be nice with a Gladiator-II, however.
  • Mon Mothma does nearly nothing to help ships other than the Raider, and the Gladiator a bit.
  • Dodonna mostly wants numerous sources of reliable crits, of which the Gladiator only really qualifies
  • Garm is happy with anything command 2+, but he'd just as soon use Assault Frigates
  • Rieekan overall would love a super durable ship just for the dumb things he could do with it, but what exactly about an Imperial ship would be better than his current options?

I'd be happy with limiting it to small or medium ships, though. Seems more thematic. You can pick up a bargain bin VSD some moff discarded somewhere but a full fledged ISD is unlikely.

I think I'd prefer a type of 'rogue' expansion but with ships instead of squadrons. With the Rebels being able to get for example the Errant Venture and others. This would allow for FFG to balance the stats to prevent overpowered combinations. I.e. the Errant Venture could (and should) be less effective than an imperial controlled ISD-II

Edited by Lord Tareq

First off I kind of like the idea, however I see one main issue with it. That being if the Rebels are able to use Imperial ships, but the Imperials can not use ships that by fluff are in the Imperial fleets that could be a issue. My first thought to fix it would be two parts (and have not spent much time thinking so may be very full of holes) have it be a rebel commander that allows the inclusion of the officer. Make it an imperial officer who allows the Imperials to use CR90 or Nebulon-B. The Rebel commander allows them to use the captain on any ship. Again you could not use any titles, but point cost would be low if at all, as it is using at least two slots in the fleet.

Kick-A$$ idea pokey!

It really follows the spirit of the rebellion.

I'll take 1 ISD pls :)

I don't think this would be game-breaking in any way, and in fact I think it would actually really hamper your own Fleet by paying to pass on one of your Commander's amazing benefits.

The ship-types in Armada don't seem distinct enough to 'break' anything when mixed with out-of-faction options.

In fact, I'd prefer my Rebel opponents took a 0 Point Commander that let them take an out-of-faction ship, as it meant they were not bringing Ackbar, Mon Mothma, Garm, or Riekan, all of whom would be far more scary than a single Star Destroyer or Gladiator shoe-horned into a Rebel fleet.

Thematically, I'd love to be able to put Lando on an ISD, since if memory serves he captained one of the two that was captured at the Battle of Endor.

I think I'd agree. Seems odd to me that using a ship that's already in the game (albeit for another faction) would be game-breaking. It might break the meta, though (such that it is ;) ).

The rebels used many different methods to acquire capital ships, including refitting ships built for different purposes, and particularly stealing ships from the Empire.

So what if there was a Rebel Commander who allowed you to do this?

The text could read something along the lines, "When selecting your fleet, you may include 1 ship from an opposing faction at its declared cost. Opposing faction upgrade cards, including titles, cannot be used."

I love the idea thematically, but it may too much for account for when it comes to balanced game play.

I liked the idea of somewhat mixing fleets (for friendly gaming only), though I would have some objections with this commander.

First, I have to agree with CDAT in that allowing the rebells to "hijack" imperial ships, yet denying imperials the use of ships they actually used more often than the rebells (as per canon) seems odd. I also think it should be limited to small or maybe medium and small ships - even if they would manage to take over an ISD or something of that size I would assume they could not manage to fly that thing and would consequently destroy/disable that behemoth. This is not GTA, you cannot simply take over ships that need a minimum compartment of several hundred crew with special training.

on the other hand, Imperials are known to board rebel ships (Episode IV), so they could do the same