The new example of Louis Blaine's "Sara" plot contains the following:
"Louis gains one Good Baggage each time he sacrifices 2 Time or three light cards."
Normally, it requires 1 Time to voluntarily discard a twilight card. In what situation does this card expect the player to get rid of three Light cards without spending 3 Time? A more refined definition of what and when Sacrificing occurs would be helpful in understanding this mechanic.
Now I wanna see what Caprice Nisei's sanity does!