For reasons amounting to "I'm stubborn like that, okay," I didn't let myself post any of the outlier schools until I finished working through the Great Clans. And sure, I could space them out -- but why bother? Here are four of the remaining five schools!
OTOMO COURTIER
I more or less kept their first three techs, but chucked the top two.
Skills: Calligraphy, Etiquette (Composure), Influence (Manipulation), Investigation, Politics, Sincerity, any one High skill
Rank One - expanded the intimidation exception to "You do not lose Honor for Low use of Social skills, so long as you believe it to be in the service of the Empire." The contested roll is now Influence (Manipulation) / Awareness against their Etiquette (Composure) / Willpower.
Rank Two - the roll is now Politics (Gossip) / Intelligence. You can only use that technique once per session, but no Void Point cost. If you have the Spy Network Advantage {1}, you may gain information regarding that region twice per session.
Rank Three - the roll is now Influence (Intimidation) / Willpower against the target’s Etiquette (Composure) / Willpower
Rank Four - In the eyes of the Otomo, only authority is real; all other social factors are trivial is fleeting. By publicly snubbing someone and spending a Void Point, you may deny your target the ability to add their Glory to their social rolls for the remainder of the scene.
Rank Five - Masters of the Otomo school can change a samurai’s life with a few words. Once per month, you may designate one samurai and declare that they are now elevated in the ranks of Rokugani society. This requires a Politics (Bureaucracy) / Awareness roll at TN 30; if successful, you bestow one Status Rank upon the target. For every three Raises you call on your roll, you may bestow an additional Status Rank. This technique cannot elevate anyone above Status Rank 6.0, nor can it specify what position the target receives; that is left to the discretion of the target’s clan. If you fail your roll, it reflects badly upon Imperial authority: you lose one point of Glory for every Status Rank the character would have possessed had the roll been successful.
{1} I don't think anybody should be able to buy the Otomo R2 for 8 XP, so in my version you pay a scaled cost depending on whether your network covers a city/province/Great Clan's lands. The only way to cover the whole Empire at once is to be an Otomo, or to pay something like 100 XP for multiple iterations of the Advantage.
MIYA HERALD
Again, kept the first three ranks mostly intact. But I didn't like the way that R4 was basically "we copy the Otomo" and the R5 amounted to "+5k0 when talking to any samurai in the Empire," so I replaced those completely.
Skills: Defense, Etiquette (Courtesy), Horsemanship, Lore: Heraldry, Perform: Rhetoric, Sincerity, any one High or Bugei skill
Rank One - no change
Rank Two - You may add your Honor Rank to all Etiquette (Composure) and Etiquette (Courtesy) rolls. This effect can stack with the Honor’s Grace aji.
Rank Three - no change
Rank Four - While the Otomo dedicate themselves to sowing discord among the Great Clans, the Miya serve the cause of peace, on an individual level as well as a political one. If you have the opportunity to speak with another samurai and ask questions of those who know him, you may roll Investigation (Interrogation) / Awareness to detect the following Disadvantages: Bitter Betrothal, Black Sheep, Brash, Cast Out, Hatred{2}, Jealousy, or Sworn Enemy, or the Heart of Vengeance Advantage. The TN of this roll is 35 minus 2x the point value of the Disadvantage or Advantage. Success means you learn not only the name of the effect, but what individual or group is involved.
Rank Five - The most experienced Miya Heralds can bring at least temporary reconciliation to bitter enemies. If you know someone possesses one of the Disadvantages listed in the Rank Four technique (either through using that technique, or simple roleplay), you may attempt to suppress the Disadvantage for a short period of time. This requires at least ten minutes of conversation and a contested roll of your Perform: Rhetoric / Awareness against their Etiquette (Composure) / Willpower. The target gains a bonus to their roll equal to the point value of their Disadvantage. Success negates the mechanical effects of the Disadvantage for one scene, and persuades the target to behave with appropriate courtesy toward any individual or group included in that Disadvantage. Calling two Raises on this roll increases the duration of the effect to a full day, with an additional day for each Raise beyond that. This technique cannot permanently remove a Disadvantage, but may create situations in which true reconciliation becomes possible.
{2} While working on the Daigotsu Courtiers, I decided there should be a Disadvantage that describes the other side of being somebody's Sworn Enemy or Bad Fortune: Unknown Enemy or whatever. I haven't settled the cost yet, but it will scale depending on whether your Hatred is for one person, a family/Minor Clan, or an entire Great Clan. You have to roll Willpower to interact peaceably with them, and also spend a VP if you want to actually help them.
KASUGA SMUGGLER
Surprisingly, this required the least alteration of all thirteen basic schools!
Skills: Commerce, Etiquette, Investigation (Notice), Lore: Underworld, Sincerity (Deceit), Stealth, any one High or Merchant Skill
Rank One - added gaijin to the list of people you get a bonus with, because it made sense.
Rank Two - reduced the Honor loss to just your School Rank, because I didn't think this should be as good as the Miya tech. Additionally, when dealing with the underbelly of the Empire, being recognizable is not always advantageous: you may roll Sincerity (Deceit) / Awareness at TN 20 to gain the benefits of the Bland Advantage for the remainder of the scene.
Rank Three - no change, except wording to clarify that it works with all skills that have Low uses, since there are no more Low skills.
Rank Four - no change
Rank Five - With his training completed, the Tortoise smuggler can transcend his own limits in the pursuit of his clan’s devious goals, serving the Emperor without constraint. When making a skill roll with any of your six specified school skills, your maximum Raises are not limited by your Void. Once per month, you may roll Lore: Underworld / Awareness at TN 30, adding your Commerce ranks to the total, to obtain something that cannot be acquired through normal channels. This may be something illegal (such as opium or gaijin pepper), or it may be a gaijin item. At GM’s discretion, you may obtain a larger quantity by calling Raises on your roll. {because OH MY GOD what is the point of calling the school "smugglers" if they can't smuggle anything}
DAIGOTSU COURTIER
Skills: Craft: Disguise {3}, Etiquette, Influence (Manipulation), Meditation, Sincerity (Deceit), any one High skill
Rank One - the Free Raise is replaced by +1k1. I also added wording to the Kitsuki R1 to clarify that it only helps you see through the Perceived Honor Advantage, not fake Honor from other sources, e.g. this technique.
Rank Two - works against anybody you talk to, but not people who are just standing nearby.
Rank Three - no change
Rank Four - roll is now Influence (Manipulation) / Willpower against their Etiquette (Composure) / Willpower. I removed the bit where you can inflict more than one Disadvantage at a time.
Rank Five - roll is now Influence (Manipulation) / Awareness against their Etiquette (Composure) / Willpower. Target can add their Honor to the roll, but you get a Free Raise if they have Consumed by Shourido, including if you've inflicted it with your R4. With a success, you inflict the lowest level of the Hatred Disadvantage on them. By calling three Raises, you may increase this to the second level, and five Raises intensifies it to the highest level.
{3} I'm waffling on how best to handle this, but I'm determined to separate Perform: Acting from the "pretend to be somebody else in a realistic fashion" skill, and so far this seems the best way to do it.