I mostly play 400 points against the same couple of opponent. I Love the versatility of the Rebel fighters but i keep getting beat up by my opponents squadrons.
His Last list was:
2 x VSD (Screed) one of them a carrier with Flight Controllers + some upgrades.
Demolisher (engine tech + some offensive opgrade).
4 Bombers incl. Rhymer
3 Interceptors
Howlrunner
Mauler
I met this with:
(Ackbar) 2 x AF2b (ECM, x-17, Gunnery teams) and two corvettes and
4 A-wings
3 x-wings
But the combination of Interceptors + Flight controllers + Howlrunner gave the interceptors 6 dice + a re-roll (swarm) + 1 extra damage from Mauler..
Some sub-par dice rolling did not help med but... That is a LOT of damage and it quickly destroyed my fighter group with little in return creating an opening for the Rhymerball..
What to do?
Change one AF2 to an a version (more AA)?
Add Flight controllers and Gallant Haven to the other? (at the expense of a Gunnery team and will Gallant Haven even help as defense as Rhymer can attack my ships from long range)
Add Wedge and Dutch? (to get some some more staying power and attack strenght)
Yavaris? (works badly with Ackbar and at the expense of both corvettes? )
Or just wait for Wave II which will change the game ...