Or reroll all blanks?
Pimp your Scyk - playing with titles
Be careful designing a cannon. You have now given the Outrider a range 1-3 three dice turret with built-in rerolls.
Add Stealth Device for even more punishment.
Also, IG88-B will never look at HLC again.
Also, IG88-B will never look at HLC again.
Shoot!. I was cognizant of Dash, but I forgot about IG-88. I'm less enthused about the cannon option now.
Stats are a good place to start.
PS 3 (GSP) vs. PS 5 (TPV)
Primary Weapon: 2
Agility: 3
Hull: 2
Shield: 2 (GSP) vs. 1 (TPV)
So it looks like the TPV gets a free, 1-point Veteran Instincts while the GSP gets a free 4-point shields upgrade. Okay, that's fine. I'm not passing judgement yet.
How are their upgrade options?
Both get an Elite upgrade. Actually, the GSP can get 2 Elites with its 0-cost title. That's interesting. The GSP cannot take a missile because we're comparing the Chardaan Refit version to the TPV. The GSP has access to the powerful Autothrusters, but I don't know if that's a fair comparison for costing a ship. Is it? Maybe. The TPV can take a 2-point title to add one of three upgrade slots. So at 19 points you could have a GSP with a missile slot and you could have a Scyk with a missile OR torpedo OR cannon slot. That 2-point title actually goes a long way, but it gets to be expensive, especially for a ship with fewer shields.
In summary, for 17 points the TPV gets better PS, 1 less shield, a slightly weaker dial, and fewer Elite options. At 19 points, you get the same thing except now the GSP gets a missile while the TPV has several options for secondary weapons.
The missile costs could also be considered the same since with an A-wing, should you use a missile you *lose* a -2 cost, whereas with the Syck you simply pay a 2 pt tax. The difference would be in comparing them if you choose not to go with a missile
EDIT: nevermind, I misread that, basically that's what you said. Enjoy my rehash of saying the same thing a different way!
Edited by piznitEdited by WWHSD
Scyk is UTTERLY overpriced.
I summed it up in case people suffering from tl;dr come to the thread
Interesting idea. Even at 5 points, that seems pretty nice. It effectively brings the cost of Scyks and Defenders down by 2, assuming they would have taken an HLC. Sure, you could get that extra die if you spend 3 points on a Stealth Device, but you lose that die if you get hit.Maybe hey need a cannon that benefits from high agility.
Range 1 - 3, 1 damage, add 1 die for each agility you have.
It would have to be expensive though, because you could then equip stealth device to make it a 5 attack cannon.
If a 5-dice attack is too much of a problem, maybe it could just have an attack value equal to your Agility value. This would pretty much only help Scyks but not Defenders, so it could probably be priced more competitively. Sure, you're only giving the Scyk the same attack as a TIE Interceptor, but you also ignore range bonuses with the attack. That gives it some pros and cons.
Be careful designing a cannon. You have now given the Outrider a range 1-3 three dice turret with built-in rerolls.
Add Stealth Device for even more punishment.
Shoot!. I was cognizant of Dash, but I forgot about IG-88. I'm less enthused about the cannon option now.Also, IG88-B will never look at HLC again.
2 solutions:
a) You could make it a "Scyk" only weapon. Less likely, as it would be the first ibstance of a weapon restricted to onky one ship. Still really fitting with the concept of Scum as a faction using innovative, partly outside-of-the-sanity-box homemade solutions.
b) restrict the cannon as "small ship only" -problem solved.
I summed it up in case people suffering from tl;dr come to the threadScyk is UTTERLY overpriced.
Thank you for killing of my thread. That's NOT about it, we have had that theme several times before. It's about making some mind exercises with the picture of the Scyk as highly customisable in mind, and if titles could be a waymto express that - the stock M3A fresh from the factory vs the variants S&V actually uses. And maybe some local planetary forces, e.g policing.
One more to discuss:
? Pts/ "Who cares ' bout laws" /You may equip 2 Illicit upgrades.
Different from everything else. Broken?
One could field blocking bombs by having Deadman's switch and Feedback array simultaneously - albeit costly bombs.
Serissu might also have some fun with EPT+2 Illlcits - lots of combos.
Still, there is a cap on it, as it gets expensive fast. And not too many Illicits to choose from.
The point of "fixing" an overcosted ship with flimsy survivability, poor block potential, mediocre agility
is making it even more costly?
no, really?
It should be better for it's cost, not better at even greater cost.
Already outperformed, you want it to be ever more expensive?
Feedback is 100% made for Z-s
Deadman's is an anti-swarm weapon, that can actually deal more damage to you.
Glitterstims are useless on 2-attack dudes.
Dampeners? No, really!?
One-use-blaster-costing-quarter-of-ship?
Nah, titles should add things for free and things unavailable to other ships.
Vectored engines? Racing outfit? Regenerative shields? Armoured plating for intimidating bumpings?
The point of "fixing" an overcosted ship with flimsy survivability, poor block potential, mediocre agility
is making it even more costly?
no, really?
It should be better for it's cost, not better at even greater cost.
Already outperformed, you want it to be ever more expensive?
Feedback is 100% made for Z-s
Deadman's is an anti-swarm weapon, that can actually deal more damage to you.
Glitterstims are useless on 2-attack dudes.
Dampeners? No, really!?
One-use-blaster-costing-quarter-of-ship?
I did write "?pts" - it could be negative. Depends how much the Scyk should infringe upon the Z95.
Nah, titles should add things for free and things unavailable to other ships.
Vectored engines? Racing outfit? Regenerative shields? Armoured plating for intimidating bumpings?
The Racing Scyk i have in the first post.
But you are welcome to develop your ideas above.
But: regenerating shields on such a flimsy ship (2hull+1shield)?
2 solutions:
a) You could make it a "Scyk" only weapon. Less likely, as it would be the first ibstance of a weapon restricted to onky one ship. Still really fitting with the concept of Scum as a faction using innovative, partly outside-of-the-sanity-box homemade solutions.
b) restrict the cannon as "small ship only" -problem solved.
I agree, a ship restricted weapon is not the way to go.
I don't think that small ship only is enough either, however.
There's Rexler, Vessery and the other Defenders for instance, and you should even keep an eye out for B-Wings. I'm not sure on the math, but a range 3, no bonus, built-in reroll, two dice cannon on some of the more top level ships might be very enticing.
Looking at the wookieepedia page again.
Modular weapons array
Scyk only. Modification.
-2 points
As long as you have a secondary weapon equipped, you cannot perform primary weapon attacks.
Based on the swapping out of the lasers for other weapons.
Scyk 2 Wings
Scyk only. Modification.
Points, don't know really, suggestions?
You may treat all 1 speed maneuvers as green.
Heavy Scyk title
Your upgrade bar gains the <illicit> slot.
Hidden blasters
Illicit. Scyk only.
Action: you may discard this card to perform a primary weapon attack. Then gain a weapons disabled tokens.
Edited by DagonetIMO: All they need to do to fix it is this:
Title
Engine Enhancement
Syck Only: Can be used with one other title if you do this, it costs 1 pt instead of 0 pts.
0 pt/1 pt
Gain the boost Icon in your action bar.
Now you can take Auto Thrusters.
This makes the ship unique and still allows for Heavy Scyk Title, but only if you want too add it and then you pay extra for this Title. Stay at long range dodge with thrusters and snipe with cannon's. Now it has a way to dodge the TLT meta and gives it a use among the Scum faction.
Plus it give FFG a new type of card never used before and double costed card. FFG love to spring new stuff like this one us.
Edited by eagletsi111The point of "fixing" an overcosted ship with flimsy survivability, poor block potential, mediocre agility
is making it even more costly?
no, really?
I completely don't understand what you are saying here. Poor block potential? PS 2 is poor block potential? Sure, PS 1 is better, but PS 2 is considered poor? Is this 2nd place is first place loser? I disagree. Not only is it a low PS ship with a great dial, it's got freakin' Barrel Roll, which is fantastic for blocking. I consider this ship to be second only to the Academy Tie Fighter for blocking.
Mediocre agility? 3 green dice....the highest a ship has in the game without Stealth Upgrade or Cloaking....is mediocre? I honestly don't understand your logic here.
Flimsy survivability? This one is the least outrageous comments you have said, but I still take issue with it. A Tie Interceptor can take Autothrusters, but still only has 3 green dice. Tie Fighters have only 3 green dice, but I'd not really call them flimsy. I'd even say that one of their hit points is a shield vs. hull (great for crits). I wouldn't really call it a survivor, but I've had people roll great green dice before and found that occasionally, these little buggers are hard to kill. I wouldn't call it flimsy survivability.
Overall, I think the Scyk suffered by coming out before the Khiraxz Fighter. You need another ship to be the threat to make the Scyk effective. I also don't think you should put an HLC on one. Too expensive. I also find a vanilla Scyk to be better than a Z-95 at times. I think people just won't give it a chance anymore and miss opportunities for it.
I'm still in the Vanilla seems the better of two worse options. I can often get just a little bit more out of it than I would a tie/Z but there are almost always better ways to spend 2pts in Scum (glitterstims! Crackshots!) these days. Sure I can get a good block and manuever it better than a Z but compared to less damage incoming and more damage outgoing on my core ships that's almost not even worth considering.
I'm really really really hoping tractor beams are the Scyks savior. But, again, a 2pt tax just to be able to equip another 1pt card on a ship that is already 1-2pts overcosted is not looking so good. I assume there will be more tractor beam interaction cards too and that will just drive up the already inflated cost too much.
I'm ok with going for the easy fix on the Scyk. Fixes don't always need to be "interesting" or "innovative" or "game changing"...sometimes all you need is a proper point cost to start from.
Flak Cannon
Range 1-2 Attack Dice : 2
You may perform an additional FLAK Cannon attack AFTER your first HIT with a PRIMARY weapon each round.
Cost: 3
Wouldn't work with Dash, Wouldn't synergize specifically with IG-88 B, but WOULD work if you doubled up TWO Flak Cannons on any IG-88. Would also work on the TIE Defender.
I may have the wording wrong, but the idea is that if you have TWO of these cannons, and you attack with a primary and hit, you get to make two more flak attacks. I require a HIT so you can't use it to cause an infinite loop with IG-88B.
Name might not be ideal Maybe "Seeker Cannon" would sound more appropriate?
Edited by CrabbokFlak Cannon
Range 1-2 Attack Dice : 2
You may perform an additional FLAK Cannon attack AFTER your first HIT with a PRIMARY weapon each round.
Cost: 3
Wouldn't work with Dash, Wouldn't synergize specifically with IG-88 B, but WOULD work if you doubled up TWO Flak Cannons on any IG-88. Would also work on the TIE Defender.
I may have the wording wrong, but the idea is that if you have TWO of these cannons, and you attack with a primary and hit, you get to make two more flak attacks. I require a HIT so you can't use it to cause an infinite loop with IG-88B.
Name might not be ideal Maybe "Seeker Cannon" would sound more appropriate?
If it was a true flak cannon there would have to be some AOE element - if this attack hits all ships within range one receive one damage - type of thing.
hence my last line
Sycks got their uses, and make great snipers. Mangos are nice to, especially on low PS.
Edited by DariusAPB. Mangos are nice

. Mangos are nice
You can't have the Mango!
The point of "fixing" an overcosted ship with flimsy survivability, poor block potential, mediocre agility
is making it even more costly?
no, really?
I completely don't understand what you are saying here. Poor block potential? PS 2 is poor block potential? Sure, PS 1 is better, but PS 2 is considered poor? Is this 2nd place is first place loser? I disagree. Not only is it a low PS ship with a great dial, it's got freakin' Barrel Roll, which is fantastic for blocking. I consider this ship to be second only to the Academy Tie Fighter for blocking.
Mediocre agility? 3 green dice....the highest a ship has in the game without Stealth Upgrade or Cloaking....is mediocre? I honestly don't understand your logic here.
Flimsy survivability? This one is the least outrageous comments you have said, but I still take issue with it. A Tie Interceptor can take Autothrusters, but still only has 3 green dice. Tie Fighters have only 3 green dice, but I'd not really call them flimsy. I'd even say that one of their hit points is a shield vs. hull (great for crits). I wouldn't really call it a survivor, but I've had people roll great green dice before and found that occasionally, these little buggers are hard to kill. I wouldn't call it flimsy survivability.
Overall, I think the Scyk suffered by coming out before the Khiraxz Fighter. You need another ship to be the threat to make the Scyk effective. I also don't think you should put an HLC on one. Too expensive. I also find a vanilla Scyk to be better than a Z-95 at times. I think people just won't give it a chance anymore and miss opportunities for it.
No 3 turns, no boosts.
Is a poorer blocker than A-wings and Tie fighters.
While being 14 points (Remember A-wing pricing? Yep, that's right, and A-wing is better at blocking too!)
Great dial? I imagine that can be said about some Ties, Tie/Fo, A-wings, Ceptors...
I might have misused the term. Agility as a parameter and agility as performance and arcdodge ability are different.
It's not a ship for aces as well.
It's 3 hit points. Within price range of ships with 4 and better dials.
Scyk is simply put, missing the Boost icon.
With that in mind, it comes together.
A-wing has +1 shield, greater dial. Scyk is 1 point cheaper, can roll.
Such scyk might see use, be a blocker or maybe even go for PS race.
In it's current state it's worthless outside Epic (THE ONLY AOE BUFF MERCS GOT)