From the PSwar thread https://community.fantasyflightgames.com/topic/192595-the-ps-war-psw2-aces-fight-back/
Laetin would probably suit Juke reasonably well, but alas, no EPT.
To be honest, if the Scyk could take Tech upgrades, it'd be reasonably good.
Or illicits. Or anything. In the lore it is supposed to be super customizable and in the game it is almost impossible to upgrade it without a 2pt tax and then only a single costly upgrade.
Maybe we'll get a "light", "medium", and "military" scyk titles someday.
Still not sure why the Scyk has so weird costing. Lot of threads and speculations on that. Even the opinion, that the Scyk is not too expensive. Or a variation that it is priced right, but that the environment with super-action-efficient hyper-aces and TLTs is its problem.
Probably the developers were really afraid of generating a too strong swarm ship. And wanting to keep the scum Z95 viable.
And maybe something is in the pipeline, which we do not know yet, which would make cheaper Scyks OP.
The solutions with several different titles would be elegant. As you can have only one title, they are not stackable to generate a superfighter. If you make certain titles unique you also evade any swarm problems.
Problems: FFG would have to print a lot of cards for all the titles. It would clog up the game even more (soo many special options and cases). The naming "Heavy Scyk" implies powerful - but its a pretty meh title. So new titles will be overpowered compared to the old one.
Still I would just like to have it as a mind exercise. Maybe we come up with some cool stuff. Which can be tried out in homebrew casaul play.
Some suggestions/wild ideas:
Pt cost/Name/Effect
0(?) unique(?) "Highspeed interceptor/Racing Scyk" You may equip Engine Upgrade for a cost of 2. Not sure how problematic Autothruster Scyks/Scyk aces would be.
1(?) "Electronic Warfare Scyk" You may equip System Upgrades.
1 "Torpedoe Scyk" You may equip 1 Torp. Torps being so expensive and action craving, I would like the title too be cheaper than the current one. However the developers might want to stress S&V as the missile faction, as e.g. the Khiraxz also has missiles and not torps.
3? "Torpedoeboat" You may equip 2 torpedoes. Y-wing still viable, as it has turrets, bomb loadout and astromechs, and more health.
Shoot! Or shot the thread stone-dead with some vicious commentaries ![]()

