When the TFA Core dropped I wasn't that big of a fan of the new TIE/fo, to me it looked like a new overcosted TIE with a shield and a target lock. However recently I realized I was looking at the ship incorrectly. I was trying to spam a ship that wasn't meant to be spammed, instead the TIE/fo's strength lies in it's mid range pilot - Omega Squad. (and also Omega Leader, who is just hilarious)
By now everyone knows about the Juke + Comms Relay combo, it's freakin' mean, and the Omega Squad Pilot can pull it off perfectly. At PS 4 you are shooting after aces, which makes them have to debate spending their focus token on offense when they know you will be canceling one of their evades, and before most other generics - save black squad crackswarm lists. Since you're shooting before generics like Gold Squad/Thugs, you can make them spend their focus token early - reducing the effectiveness of their TLTs.
This whole package comes for 22 points - a bargain IMO. I would take one of these suckers against a Rookie X-Wing with R2+IA or a Blue Squad any day. You can grab 3 of them for 66 points, leaving 34 for an ace/escort. The first choice that comes to mind is a loaded Carnor Jax - whose ability just adds insult to injury when coupled with Juke. You can also include a slim build Vader - with either ATC + Engine, ATC + VI + Prockets, or some other 5 point combo I've overlooked. Heck, I'm considering going old school with a naked bounty hunter with just Intelligence agent...sounds decent to me.
I'd like to hear your thoughts on the 22 point Omega Squad build, how many of them you would run, and what you would consider running them with.