Wild Karrde Project

By bomarrpunk, in X-Wing

I have a 3D model or the Action VI Transport. It's currently being printed by Shapeways at 27.5cm long. Want to help me stat it out?YG4jkkj.png

I'm thinking 45 points, with the same dial and actions as the Transport, the same stats and upgrade slots as the Gozanti plus an additional hardpoint. It can hold and deploy two small ships, limited to once per round. It'll have a 90 degree arc on the front and a 180 in the rear.

What about titles and crew? Thoughts?

I would use Mara with her same ability she has now

Ghent- I would give him slicer tools ability with a range of 5 or two damage. (8 points)

Talon karrde- huge ship only. Once per round, after performing an action, perform a free action from your action bar. Then receive one stress token. Your ship gains a free (crew) icon. 5 points.

Huge ships can't perform free actions.

The trick is to not make it too good. Give it a different mix of pros and cons than what the other capital ships have. Don't start your design process by making it better than the other epics, at a lower price.

Will it be the transport of the faction, or the gunship?

The trick is to not make it too good. Give it a different mix of pros and cons than what the other capital ships have. Don't start your design process by making it better than the other epics, at a lower price.

I wouldn't worry too much though; most of the epics have been found to be underpowered compared to their point equivalence in fighters. It may be difficult to make it too overpowered, as long as you scale the cost accordingly.

The trick is to not make it too good. Give it a different mix of pros and cons than what the other capital ships have. Don't start your design process by making it better than the other epics, at a lower price.

I wouldn't worry too much though; most of the epics have been found to be underpowered compared to their point equivalence in fighters. It may be difficult to make it too overpowered, as long as you scale the cost accordingly.

True, but you also want it balanced with the other epic ships. If Rebels and Empire have epics that are underpowered, they will be at a disadvantage facing an epic ship that properly powered.

To me "Wild Karrde" is a title card for the Action Transport that probably allows for those Hardpoint Upgrades and other things. To me the basic ship would be a lot like the Rebel Transport and arming it should come via titles.