I ran a fairly successful Death Watch game but now, we all agreed we want to play Dark Heresy next. If anyone has advice or addons anything is appreciated.
So far, what I know for the game is the acolytes are sent to investigate the dissapearence of a Rogue Trader (and mostly to retrieve the Warrent of Trade, Inquisitor is a suitible inheritor) However during transit they meet with the same fate as the Rogue Trader did, they are boarded by Ork Pirates. If they manage to beat back a few Gretchins and squigs without all getting beaten I'll let them meet the captain Freebota Galog. Lasts until they are all beaten.
They wake up in cages with explosive collars and no gear. Now the plot. On a distant world Corrupted Nobles have been running a gladiator ring where they gather to watch and bet on their champions. They wear masks to every battle so no one can identify them. They use Freeboota Galog to supply them with exotic beasts and champions in return for whatever he asks for. The acolytes get caught up just in time for the Tri-annual games.
In an ever changing arena they are forced to fight in different scenarios and against each other until one or the other is dead. Mercy on the defeated means the collar will be activated and death. Try to openly rebel and the collar means death. They keep psykers appropriately drugged unless they are going to fight, and fighters are given a knife in their first battle and upon victory can choose a new piece of gear, or a free upgrade on their existing equipment. The last one standing is granted freedom and the Warrent of trade.
The key points of interest I know now is that Galog has the mark of a sanctioned Xenos and the Warrant of Trade they would be given is not the one they were sent to retrieve, it would be a new one meaning there is a powerful figure involved.
I know I wrote a lot but that is all I have planned. Any advice on things to have players do so its not just sit in a cage and fight?