Boba Fett crew card.

By darthkray, in X-Wing

Boba tracked every target.

And the more hunters wanted that price, the better his results were.

I presume it'll be a super-outmaneuver+opportunist, activated by red TL.

A-la

When you attack an enemy who has a red target lock from other ship, reduce it's agility value by 1 for that attack.

Additionally if that ship has no focus or evade tokens, roll 1 additional attack die.

Watch it come out in an Epic expansion pack.

Watch it come out in an Epic expansion pack.

Well, he's coming in Wave 8 and it's not an epic one :D

We'll more likely see Xizor Jabba and Zann in Epic box. because underworld leaders are like that...

It's not going to be like this, but this could be fun!

Boba Fett

Crew, Scum only
At the end of the deployment phase, select two enemy ships. Equip the "Bounty" title to the first ship, and the "Worthless" title to the second ship, without paying their cost.

Cost 2

Bounty

Title.

This card can be equipped even if a ship has another title.

This card can only be equipped by effect of the Boba Fett crew upgrade card.

This card point cost is added to the total point cost of the ship it is equiped to.

Cost 30

Worthless

Title.
This card can be equipped even if a ship has another title.
This card can only be equipped by effect of the Boba Fett crew upgrade card.

This card point cost is added to the total point cost of the ship it is equiped to.

Cost -30

Zann

I might actually buy a ship just to burn this card if it ever happened.

Zann

I might actually buy a ship just to burn this card if it ever happened.

Well, he's not starkiller xD

Edited by Warpman

Imperial Boba Crew: 1 pt?

You may ignore debris fields

Scum boba crew: -8 pts

If this ship suffers a critical hit or has a face up card it must set its dial when ever it a is able to a maneuver that will cause the ship to leave the field.

Bonus: Seperatist bob crew 3 pts

Yell 'Dad!' 3 times to gain an evade token

Edited by GrimmyV

Zann

I might actually buy a ship just to burn this card if it ever happened.

I want Tiber Zann

* Boba FettScum Crew OnlyWhen you acquire a target lock on an enemy ship, the enemy ship also receives one stress.

That would be absurdly overpowered. It would have to cost a ton.

* Boba FettScum Crew OnlyWhen you acquire a target lock on an enemy ship, the enemy ship also receives one stress.

I like this! It gives scum their unique way to stress a ship (Imps have RC, Rebels R3A2, and Scum Boba - all of which are unique), makes the target lock action more desirable, which means that predator isn't the best EPT for the ship, and the TL allows rerolls, just like his pilot ability does. However, I'm concerned it might be OP. If you put him on a low PS ship, you can stress someone prior to doing a K turn, and then you get to select his maneuver. And the R3 360 arc is also a huge no fly zone for the pilots that stress themselves. Perhaps the following changes would make it more balanced? Boba FettScum OnlyCrew Upgrade At the start of the combat phase, you may assign a stress token to a ship at Range 1-2 that you have a red target lock token on. 4 Points This could be modified quite a bit depending on how it play tests out. For example, it can stress you as well, it can require you to spend the TL, it can be restricted to R1, etc.
Even that seems *way* too strong for 4 points. It's gotta be more like 8 right? Otherwise you just wait for the likes of Soontir to geta stress and then basically instantly kill him in the next round with far too easy to achieve double stress.
Just make it only apply to targets that don't have a stress token already, similar to Flechette Cannons. It's still good, just not bonkers.
Yup, I actually meant to mention that as one of the restrictions that could come out of play testing. Thanks for picking up on my miss. I also meant to add that you could restrict it to in arc, which would be in line with R3-A2. As to it being OP against Fel, I would disagree with that statement. First, just like R3 and RC, you don't have to stress yourself every turn. The easiest way to counter them is to not PTL, and get the stress from when you shoot RC. But let's take a look at (current) scum ships that could take him - YV666, HWK, and the Firespray. None of these ships are top tier right now, with the HWK crumbling if you just look at it with a menacing face, and the YV666 can easily be soloed by Fel. The Firespray is the only one that could greatly benefit from it. But you're giving up your one and only crew slot, which I would argue should be gunner if it is being built as an anti-Fel ship. Therefore, the inclusion of Fett on him would actually make him less threatening. But beyond that, Fel could easily play against this card and rarely have it trigger. Fel wants to be at R3 anyways in order to trigger AT, so Fett would just provide further incentive to stay at the desired range band. And it requires the users action in order to take the TL. Since the stress would occur at the start of combat, it allows Fel to react to the fact that he has a TL on him (therefore he knows whether or not to PTL, or to BR into R3). And then there's the fact that Fel has 60+ points of other ships to help him out. Even if it was a hard counter to Fel, that's not necessarily a bad thing. Both him and Whisper are known to solo entire lists, so having a card that prevents the soloing from occurring (and requires a skillful use of the entire 100 points) isn't a bad thing.
I think having a 4 point card that is a hard counter to a 35 point ship is indeed a bad thing, and it's not just Fel we're talking about here of course there are plenty of ships this card would counter. I like it more with the "can't double stress" clause.

We already have a 2 pt card that is a "hard counter" to PTL ships, that being R3A2.

I for one like the idea. I'd make it require "in arc" in some way, and "if you have a TL on this ship". Maybe:

"When attacking a ship that you have a red target lock token on, if that ship is in arc, assign 1 stress token to the defender."

2pts

This would occur during the declare attack phase, and the phrase "that you have a TL on" would mean only the TL of the ship with the Boba Fett crew counts.

It's R3A3 that requires a TL and doesn't stress yourself. Really feels legit to me at 2pts.

However, it'd be nice of Boba had some other cool effect!! Idk what! Something REALLY EPIC.

Or!!!

Boba Fett crew has the Agent Kallus treatment. At round 1, you select only one ship, once per round when you attack that ship, assign 1 stress token.

3pts

Seems legit to me, haha.

Edited by phild0

Looking at the path FFG seems to be taking with Scum, I would not be surprised to see a one-use ability with Boba. Maybe "When attacking, you may discard this card to add one crit result"

Or!!!

Boba Fett crew has the Agent Kallus treatment. At round 1, you select only one ship, once per round when you attack that ship, assign 1 stress token.

3pts

Seems legit to me, haha.

Hehehe... I could have fun with that card! Stack it with Tactician and go muwahahahaahaaa!! I love it! Put it on a lowly HWK, preferablly without a token, and just fly around your edge stressing the frack out of everyone on the field, giving your opponent the same choice that they have with Palp - go for the weaker dude that's buffing the heck out of everyone, or the main threat that is getting buffed.

I would like something similar to this:

"The second time you attack each round you may add a crit result."

2 points.

Stacks with gunner, bossk crew, fengar, tlt hawks. Only problem would be it doedmlnt do alot for other firesprays, but you know boba should just be the pilot not the crew member.

I would like something similar to this:

"The second time you attack each round you may add a crit result."

2 points.

Stacks with gunner, bossk crew, fengar, tlt hawks. Only problem would be it doedmlnt do alot for other firesprays, but you know boba should just be the pilot not the crew member.

Basically it only works on YV-666 and Dengar. Seems pretty limited for such a popular character.

It won't work on TLT because you would add a crit result and then cancel it. Well, I shouldn't say it does nothing. It makes the second hit more likely to stick, but would still only deal a normal face-down damage card to the target. This is because TLT cancels all dice results if it hits. So your added crit would just be cancelled.

Edited by Budgernaut

I would like something similar to this:

"The second time you attack each round you may add a crit result."

2 points.

Stacks with gunner, bossk crew, fengar, tlt hawks. Only problem would be it doedmlnt do alot for other firesprays, but you know boba should just be the pilot not the crew member.

Basically it only works on YV-666 and Dengar. Seems pretty limited for such a popular character.

It won't work on TLT because you would add a crit result and then cancel it. Well, I shouldn't say it does nothing. It makes the second hit more likely to stick, but would still only deal a normal face-down damage card to the target. This is because TLT cancels all dice results if it hits. So your added crit would just be cancelled.

What would you think about:

The first time you attack a ship inside your arc each round you may add a crit result.

3 points.

Helps out dengar, all firesprays, misthunters and 666s.

Should there be a trade off?

If you are not stressed you may receive a stress to change all attack dice to critical hits.

4 points

I think adding or changing crits would fit his them of disintegrations.

"Each time a primary weapon attack hits, you may flip one of the target's facedown damage cards up."

This would be particularly effective against Chewbacca.

Fett collects wookiee scalps.

I'd say 2 or 3 points.

Edited by Lingula

Whatever the Boba crew is, he needs to be discarded if his ship is hit by Han (pilot or crew) out of that ships arc.

Crew

If all dice rolled are critical hits, disintegrate (destroy) enemy ship. Roll one bonus attack die if attacking unique pilots.

Cost: 10

Hawk no turret and calculation

Watch it come out in an Epic expansion pack.

Well, he's coming in Wave 8 and it's not an epic one :D

We'll more likely see Xizor Jabba and Zann in Epic box. because underworld leaders are like that...

Xixor is technically already released.. albeit in the form of the EPT Calculations, but he's there :ph34r:

Crew

If all dice rolled are critical hits, disintegrate (destroy) enemy ship. Roll one bonus attack die if attacking unique pilots.

Cost: 10

That is a massive waste of ten points. Or, as the one guy suggested, stupidly effective on a HWK with Calculation. Really not a well balanced ability.

I like the target lock theme we seem to have going. It fits that a bounty hunter would single out his target and ignore all other ships as much as he realistically can. Maybe he lets you change an eye to a hit if you have them locked or spent a target lock on them? Not quite as good as TL+F but only requires one action. Or maybe if you attack a ship that you have locked, he gets an extra hit result if he doesn't spend the lock? Sort of like ATC but less powerful. Might be too strong on ships that start with three red dice. Then again the Advanced really only pays 1 for the upgrade so maybe at 5 points this would be okay.

Edited by Hockeyzombie

What would you think about:

The first time you attack a ship inside your arc each round you may add a crit result.

3 points.

Helps out dengar, all firesprays, misthunters and 666s.

Should there be a trade off?

If you are not stressed you may receive a stress to change all attack dice to critical hits.

4 points

I think adding or changing crits would fit his them of disintegrations.

I think adding crits or changing hits to crits is a neat way to represent his reputation for disintegrations. Unfortunately, adding a crit makes it feel a lot like the Advanced Targeting Computer. And changing all dice to criticals is like the new TIE/fo pilot that can spend a target lock and focus token to change all dice to crits. Both are neat ideas, though. And I suppose there are only so many ways you can change hits to crits.

How about, "If an attack with your primary weapon hits, you may receive one stress token to change all [hits] to [crits]." Pretty similar to yours above, but doesn't change all the dice. It's less powerful which should let it cost less. ... On second thought, this is no good. You could put Fett with Moralo and equip him with Autoblaster to get uncancellable crits at range 1. That's too brutal, I think. But I did want you to be able to choose to take the stress after you know if the attack will hit or not. But maybe it's better to keep things simple by modifying attack dice when the rules say to modify them instead of making exceptions to the rule.

What would you think about:

The first time you attack a ship inside your arc each round you may add a crit result.

3 points.

Helps out dengar, all firesprays, misthunters and 666s.

Should there be a trade off?

If you are not stressed you may receive a stress to change all attack dice to critical hits.

4 points

I think adding or changing crits would fit his them of disintegrations.

I think adding crits or changing hits to crits is a neat way to represent his reputation for disintegrations. Unfortunately, adding a crit makes it feel a lot like the Advanced Targeting Computer. And changing all dice to criticals is like the new TIE/fo pilot that can spend a target lock and focus token to change all dice to crits. Both are neat ideas, though. And I suppose there are only so many ways you can change hits to crits.

How about, "If an attack with your primary weapon hits, you may receive one stress token to change all [hits] to [crits]." Pretty similar to yours above, but doesn't change all the dice. It's less powerful which should let it cost less. ... On second thought, this is no good. You could put Fett with Moralo and equip him with Autoblaster to get uncancellable crits at range 1. That's too brutal, I think. But I did want you to be able to choose to take the stress after you know if the attack will hit or not. But maybe it's better to keep things simple by modifying attack dice when the rules say to modify them instead of making exceptions to the rule.

with that you could have also Moralo with HLC and fett and had 4 crits with HLC

What scum really need is more defensive crew members. Outlaw tech isn't bad but very situational. I've been thinking it would be cool to mimic Han Solos ability:

When attacking or defending, if you have a focus token, you may spend that focus to reroll dice.

Would he be Scum only ? Or Scum/Empire?

Would he be Scum only ? Or Scum/Empire?

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Compare the position of the restriction text to Dengar's next to it.