Boba Fett crew card.

By darthkray, in X-Wing

* Boba Fett

Scum Crew Only

When you acquire a target lock on an enemy ship, the enemy ship also receives one stress.

I like this! It gives scum their unique way to stress a ship (Imps have RC, Rebels R3A2, and Scum Boba - all of which are unique), makes the target lock action more desirable, which means that predator isn't the best EPT for the ship, and the TL allows rerolls, just like his pilot ability does.

However, I'm concerned it might be OP. If you put him on a low PS ship, you can stress someone prior to doing a K turn, and then you get to select his maneuver. And the R3 360 arc is also a huge no fly zone for the pilots that stress themselves. Perhaps the following changes would make it more balanced?

Boba Fett

Scum Only

Crew Upgrade

At the start of the combat phase, you may assign a stress token to a ship at Range 1-2 that you have a red target lock token on.

4 Points

This could be modified quite a bit depending on how it play tests out. For example, it can stress you as well, it can require you to spend the TL, it can be restricted to R1, etc.

I think your revisions are definitely more balanced. Otherwise I would have put Boba Fett on a YV-666 with Weapons Engineer. Two target locks and two stress per turn. Ouch!

I think a Boba crew card, even moreso than most other bounty hunter cards, should have a stalker theme to it.

Scum only.

If a target in your firing arc does not have you in its firing arc, you may perform a free boost action and acquire a target lock on that ship.

or something carbonite-freezing-themed:

At the beginning of the combat phase, you may spend a target lock and focus to choose an enemy ship within Range 1 and negate its crew and pilot effects for one turn.

There should definitely be one.

Probably packaged in the Star Jewel along with Jabba.

There should definitely be one.

Probably packaged in the Star Jewel along with Jabba.

You mean in the Punishing One expansion?

EDIT: Fett is coming as a crew in Dengar's ship. We just don't know what he does yet.

Edited by Budgernaut

Fett is coming as a crew in Dengar's ship. We just don't know what he does yet.

* Boba Fett

Scum Crew Only

When you acquire a target lock on an enemy ship, the enemy ship also receives one stress.

That would be absurdly overpowered. It would have to cost a ton.

* Boba Fett

Scum Crew Only

When you acquire a target lock on an enemy ship, the enemy ship also receives one stress.

I like this! It gives scum their unique way to stress a ship (Imps have RC, Rebels R3A2, and Scum Boba - all of which are unique), makes the target lock action more desirable, which means that predator isn't the best EPT for the ship, and the TL allows rerolls, just like his pilot ability does.

However, I'm concerned it might be OP. If you put him on a low PS ship, you can stress someone prior to doing a K turn, and then you get to select his maneuver. And the R3 360 arc is also a huge no fly zone for the pilots that stress themselves. Perhaps the following changes would make it more balanced?

Boba Fett

Scum Only

Crew Upgrade

At the start of the combat phase, you may assign a stress token to a ship at Range 1-2 that you have a red target lock token on.

4 Points

This could be modified quite a bit depending on how it play tests out. For example, it can stress you as well, it can require you to spend the TL, it can be restricted to R1, etc.

Even that seems *way* too strong for 4 points. It's gotta be more like 8 right? Otherwise you just wait for the likes of Soontir to geta stress and then basically instantly kill him in the next round with far too easy to achieve double stress.

* Boba Fett

Scum Crew Only

When you acquire a target lock on an enemy ship, the enemy ship also receives one stress.

That would be absurdly overpowered. It would have to cost a ton.

* Boba Fett

Scum Crew Only

When you acquire a target lock on an enemy ship, the enemy ship also receives one stress.

I like this! It gives scum their unique way to stress a ship (Imps have RC, Rebels R3A2, and Scum Boba - all of which are unique), makes the target lock action more desirable, which means that predator isn't the best EPT for the ship, and the TL allows rerolls, just like his pilot ability does.

However, I'm concerned it might be OP. If you put him on a low PS ship, you can stress someone prior to doing a K turn, and then you get to select his maneuver. And the R3 360 arc is also a huge no fly zone for the pilots that stress themselves. Perhaps the following changes would make it more balanced?

Boba Fett

Scum Only

Crew Upgrade

At the start of the combat phase, you may assign a stress token to a ship at Range 1-2 that you have a red target lock token on.

4 Points

This could be modified quite a bit depending on how it play tests out. For example, it can stress you as well, it can require you to spend the TL, it can be restricted to R1, etc.

Even that seems *way* too strong for 4 points. It's gotta be more like 8 right? Otherwise you just wait for the likes of Soontir to geta stress and then basically instantly kill him in the next round with far too easy to achieve double stress.

Just make it only apply to targets that don't have a stress token already, similar to Flechette Cannons. It's still good, just not bonkers.

* Boba Fett

Scum Crew Only

When you acquire a target lock on an enemy ship, the enemy ship also receives one stress.

I like this! It gives scum their unique way to stress a ship (Imps have RC, Rebels R3A2, and Scum Boba - all of which are unique), makes the target lock action more desirable, which means that predator isn't the best EPT for the ship, and the TL allows rerolls, just like his pilot ability does.

However, I'm concerned it might be OP. If you put him on a low PS ship, you can stress someone prior to doing a K turn, and then you get to select his maneuver. And the R3 360 arc is also a huge no fly zone for the pilots that stress themselves. Perhaps the following changes would make it more balanced?

Boba Fett

Scum Only

Crew Upgrade

At the start of the combat phase, you may assign a stress token to a ship at Range 1-2 that you have a red target lock token on.

4 Points

This could be modified quite a bit depending on how it play tests out. For example, it can stress you as well, it can require you to spend the TL, it can be restricted to R1, etc.

I like shifting it to the start of the combat phase. That does keep the red maneuver ships from being immediately in trouble. I'm not sure it needs further restriction, maybe expand it to all ships you have a red target lock on? (Could be fun for weapons engineer ships? - Trandoshan with Weapons engineer, k4 and Boba?) haha.

Crew

If all dice rolled are critical hits, disintegrate (destroy) enemy ship. Roll one bonus attack die if attacking unique pilots.

Cost: 10

Step 2: Equip calculation.

Step 3: Fire the primary weapon.

Step 4: Cackle evilly as you now have a 37.5% chance of outright destroying any no-named enemy ship.

Edit:

Step 5 (optional) equip a cloaking device and maybe a stygium particle accelerator for added survivability and maneuverability.

Edited by darthlurker

* Boba Fett

Scum Crew Only

When you acquire a target lock on an enemy ship, the enemy ship also receives one stress.

That would be absurdly overpowered. It would have to cost a ton.

* Boba Fett

Scum Crew Only

When you acquire a target lock on an enemy ship, the enemy ship also receives one stress.

I like this! It gives scum their unique way to stress a ship (Imps have RC, Rebels R3A2, and Scum Boba - all of which are unique), makes the target lock action more desirable, which means that predator isn't the best EPT for the ship, and the TL allows rerolls, just like his pilot ability does.

However, I'm concerned it might be OP. If you put him on a low PS ship, you can stress someone prior to doing a K turn, and then you get to select his maneuver. And the R3 360 arc is also a huge no fly zone for the pilots that stress themselves. Perhaps the following changes would make it more balanced?

Boba Fett

Scum Only

Crew Upgrade

At the start of the combat phase, you may assign a stress token to a ship at Range 1-2 that you have a red target lock token on.

4 Points

This could be modified quite a bit depending on how it play tests out. For example, it can stress you as well, it can require you to spend the TL, it can be restricted to R1, etc.

Even that seems *way* too strong for 4 points. It's gotta be more like 8 right? Otherwise you just wait for the likes of Soontir to geta stress and then basically instantly kill him in the next round with far too easy to achieve double stress.

Just make it only apply to targets that don't have a stress token already, similar to Flechette Cannons. It's still good, just not bonkers.

Yup, I actually meant to mention that as one of the restrictions that could come out of play testing. Thanks for picking up on my miss. I also meant to add that you could restrict it to in arc, which would be in line with R3-A2.

As to it being OP against Fel, I would disagree with that statement. First, just like R3 and RC, you don't have to stress yourself every turn. The easiest way to counter them is to not PTL, and get the stress from when you shoot RC. But let's take a look at (current) scum ships that could take him - YV666, HWK, and the Firespray. None of these ships are top tier right now, with the HWK crumbling if you just look at it with a menacing face, and the YV666 can easily be soloed by Fel. The Firespray is the only one that could greatly benefit from it. But you're giving up your one and only crew slot, which I would argue should be gunner if it is being built as an anti-Fel ship. Therefore, the inclusion of Fett on him would actually make him less threatening.

But beyond that, Fel could easily play against this card and rarely have it trigger. Fel wants to be at R3 anyways in order to trigger AT, so Fett would just provide further incentive to stay at the desired range band. And it requires the users action in order to take the TL. Since the stress would occur at the start of combat, it allows Fel to react to the fact that he has a TL on him (therefore he knows whether or not to PTL, or to BR into R3).

And then there's the fact that Fel has 60+ points of other ships to help him out. Even if it was a hard counter to Fel, that's not necessarily a bad thing. Both him and Whisper are known to solo entire lists, so having a card that prevents the soloing from occurring (and requires a skillful use of the entire 100 points) isn't a bad thing.

I was thinking. Cost 4. All ships at range 1 get stressed. "Boba, Boba, WHERE?" -Han Solo.

You mean like Mara Jade? ;)

* Boba Fett

Scum Crew Only

When you acquire a target lock on an enemy ship, the enemy ship also receives one stress.

That would be absurdly overpowered. It would have to cost a ton.

* Boba Fett

Scum Crew Only

When you acquire a target lock on an enemy ship, the enemy ship also receives one stress.

I like this! It gives scum their unique way to stress a ship (Imps have RC, Rebels R3A2, and Scum Boba - all of which are unique), makes the target lock action more desirable, which means that predator isn't the best EPT for the ship, and the TL allows rerolls, just like his pilot ability does.

However, I'm concerned it might be OP. If you put him on a low PS ship, you can stress someone prior to doing a K turn, and then you get to select his maneuver. And the R3 360 arc is also a huge no fly zone for the pilots that stress themselves. Perhaps the following changes would make it more balanced?

Boba Fett

Scum Only

Crew Upgrade

At the start of the combat phase, you may assign a stress token to a ship at Range 1-2 that you have a red target lock token on.

4 Points

This could be modified quite a bit depending on how it play tests out. For example, it can stress you as well, it can require you to spend the TL, it can be restricted to R1, etc.

Even that seems *way* too strong for 4 points. It's gotta be more like 8 right? Otherwise you just wait for the likes of Soontir to geta stress and then basically instantly kill him in the next round with far too easy to achieve double stress.

Just make it only apply to targets that don't have a stress token already, similar to Flechette Cannons. It's still good, just not bonkers.

Yup, I actually meant to mention that as one of the restrictions that could come out of play testing. Thanks for picking up on my miss. I also meant to add that you could restrict it to in arc, which would be in line with R3-A2.

As to it being OP against Fel, I would disagree with that statement. First, just like R3 and RC, you don't have to stress yourself every turn. The easiest way to counter them is to not PTL, and get the stress from when you shoot RC. But let's take a look at (current) scum ships that could take him - YV666, HWK, and the Firespray. None of these ships are top tier right now, with the HWK crumbling if you just look at it with a menacing face, and the YV666 can easily be soloed by Fel. The Firespray is the only one that could greatly benefit from it. But you're giving up your one and only crew slot, which I would argue should be gunner if it is being built as an anti-Fel ship. Therefore, the inclusion of Fett on him would actually make him less threatening.

But beyond that, Fel could easily play against this card and rarely have it trigger. Fel wants to be at R3 anyways in order to trigger AT, so Fett would just provide further incentive to stay at the desired range band. And it requires the users action in order to take the TL. Since the stress would occur at the start of combat, it allows Fel to react to the fact that he has a TL on him (therefore he knows whether or not to PTL, or to BR into R3).

And then there's the fact that Fel has 60+ points of other ships to help him out. Even if it was a hard counter to Fel, that's not necessarily a bad thing. Both him and Whisper are known to solo entire lists, so having a card that prevents the soloing from occurring (and requires a skillful use of the entire 100 points) isn't a bad thing.

I think having a 4 point card that is a hard counter to a 35 point ship is indeed a bad thing, and it's not just Fel we're talking about here of course there are plenty of ships this card would counter. I like it more with the "can't double stress" clause.

* Boba Fett

Scum Crew Only

When you acquire a target lock on an enemy ship, the enemy ship also receives one stress.

I like this! It gives scum their unique way to stress a ship (Imps have RC, Rebels R3A2, and Scum Boba - all of which are unique), makes the target lock action more desirable, which means that predator isn't the best EPT for the ship, and the TL allows rerolls, just like his pilot ability does.

However, I'm concerned it might be OP. If you put him on a low PS ship, you can stress someone prior to doing a K turn, and then you get to select his maneuver. And the R3 360 arc is also a huge no fly zone for the pilots that stress themselves. Perhaps the following changes would make it more balanced?

Boba Fett

Scum Only

Crew Upgrade

At the start of the combat phase, you may assign a stress token to a ship at Range 1-2 that you have a red target lock token on.

4 Points

This could be modified quite a bit depending on how it play tests out. For example, it can stress you as well, it can require you to spend the TL, it can be restricted to R1, etc.

I like shifting it to the start of the combat phase. That does keep the red maneuver ships from being immediately in trouble. I'm not sure it needs further restriction, maybe expand it to all ships you have a red target lock on? (Could be fun for weapons engineer ships? - Trandoshan with Weapons engineer, k4 and Boba?) haha.

That's actually the build I was thinking of when I suggested the card, although Latts Razzi could do even more with it. Yes it's absurdly powerful, and could be toned down as suggested elsewhere, but I was listening to the recent Team Covenant interview with the designers. They talk about how they like to give unique abilities that, in a limited way, "break the rules" of the game. Palpatine and Dash were examples they discussed, but I was trying to come up with the Scum version of that. A game-changing card that "breaks" one of the normal dynamics.

Boba is the THE pilot/character for the S&V faction. Because he hasn't caught on as a pilot, I suspect the designers will want to show him some love as a crew. I think an easy "trigger" for his ability is acquiring the target lock. Its thematic (Fett singles out his target) and already understood. The question is what kind of effect he will have.

I was thinking. Cost 4. All ships at range 1 get stressed. "Boba, Boba, WHERE?" -Han Solo.

You mean like Mara Jade? ;)

1 point. During deployment you may discard this crew to place this ship on any Asteroid within range 1-3 of your deployment side.

I thought of that too... Then remembered that is Jango's thing.

I hope we do get some deployment phase interaction stuff though. Seems like it would open up a lot of tactics and design space without too much complication or increase in time.

How about land on rock movement becomes 0. No shooting from rock.

Definitely a fan of adding a stress mechanic to scum, so here's my take on it

Boba Fett

During the end phase, any enemy ship you have a target lock on will receive one stress if not already stressed.

6 points

Forces the choice of spending the target lock or forcing a stress on the target. It also prevents Wingman from saving them, which I find a little thematic.

I'd be up for lowering his points cost to 4 and adding a clause where the ship is only stressed if within range 3.

0 points

Do nothing then clumsily hurl this card into the Pit of Carkoon.

I would reword it to say

When you suffer damage from an attack outside you firing arc throw your ship into the Sarlacc Pit and concede the game

I like the idea of him having something similar to Kallus. Something where at the beginning of the match, he can pick a ship (his bounty) and he gets a bonus vs that ship, like a reroll, or a free TL when in range.

He could be the crew card version of Omega Leader's ability, albeit slightly less powerful. There's already a lot of card/pilot overlap in those terms (Wedge & Outmanoeuvre for example).

This would also fit into the "bounty" theme really well:

Boba Fett (4)

Ships you have locked cannot modify any dice when defending against your attacks.

Unfortunately, the ability granted by Agent Kallus was what I thought Boba would do and would have fit thematically. For those that don't know:

Agent Kallus - Crew - 2 points

At the start of the game, chose a single enemy ship, for the rest of the game when attacking or defending, you may change 1 focus to a hit or evade.

This would of represented Boba actively seeking a bounty or assisting some in capturing them.

Now I want it to be something like:

When attacking a ship, if this ship is removed from play after the attack, all enemy ships in range 1 of the defender receive a stress token.

To me, this just screams the fear that people have when they suddenly realise that it is Boba Fett shooting at them.

Unfortunately, the ability granted by Agent Kallus was what I thought Boba would do and would have fit thematically. For those that don't know:

Agent Kallus - Crew - 2 points

At the start of the game, chose a single enemy ship, for the rest of the game when attacking or defending, you may change 1 focus to a hit or evade.

This would of represented Boba actively seeking a bounty or assisting some in capturing them.

Now I want it to be something like:

When attacking a ship, if this ship is removed from play after the attack, all enemy ships in range 1 of the defender receive a stress token.

To me, this just screams the fear that people have when they suddenly realise that it is Boba Fett shooting at them.

True, Kallus' ability should be Boba's

Maybe its a "If you attack a ship outside of its firing arc, the defender is assigned a stress token." ... so no good chances to do a k-turn while Boba is on your 6'

When a ship has Boba as a crew destroys an enemy ship his ship gains 1 shield. ( payment)

Cost 1 pt.

or for a much higher cost Bobby ship repairs all shield damage.

Edited by KenG

Whatever the power is, it has to involve saying "no disintegrations" when used.

I like the idea of him having something similar to Kallus. Something where at the beginning of the match, he can pick a ship (his bounty) and he gets a bonus vs that ship, like a reroll, or a free TL when in range.

I was going to suggest something like this but did not realise that was Kallus's ability