How to use YV-666 in competitive play?

By IG88E, in X-Wing

One option Bossk has (and it's an interesting one despite making the Mangler pretty much mandatory): get Expert Handling. Large ship barrel roll + Tac + 180 arc is flavor country. You're probably going to be looking to do greens most turns to get the most out of K4, so what are you worried about?

Aye, stuff like this is why I don't rule out the Mangler, it's absolutely an acceptable option but I'd say only if you need that EPT slot for a specific reason (like this one). To get the most mileage out of it, you're going to need some re-positioning abilities on Bossk. A fun, and still not prohibitively expensive, build might be something like:

Bossk: Veteran Instincts, Mangler, Navigator, Maneuvering Fins.

A meager 44 points gets you a PS9 large ship that can re-adjust to large chunks of its dial in response to your opponent's movements, which in turn makes it easier to keep that Mangler lined up (not to mention just generally making the YV-666 harder to pin down). Same price in Fins n' Navigator (the "Alligator" I like to call it, cause lizard guy with Navigator) as an Engine Upgrade, but EU is much better for getting out of dodge than re-aligning your own shots (though both builds can, to an extent, do both).

And yes, I'm really fond of Maneuvering Fins with Navigator. On their own, the Fins are kinda crap. Navigator opens up the ability to pick from 1/3 of your dial. Got yourself a poor man's Fettigator right there.

Moralo is the hardest YV-666 for me to think up a proper build for. Bossk is a bonafide Ace in my book, Latts has Crack Shot-lite ability she can use all game long, Slavers are silly good blockers (and a lot of HP for a cheap price!) Sure, HLC is nasty and all, but it's pricey for a ship that only has one agility. Part of me kind of wants to throw an Ion Cannon and Tactician on him, maybe run him with Dace Bonearm. Could still squeeze in either a third named pilot that isn't too crazy or a pair of Zs... maybe with Bug-Zappers.

Why is anyone shooting xizor with a 1 agility and no defensive upgrade ship on the board?

Why is anyone shooting xizor with a 1 agility and no defensive upgrade ship on the board?

My best guess is because you're not shooting at Xizor. No one shoots at Xizor in most situations, and a Trandoshan Slaver (with the title) is a hefty amount of health to chew through in order to get to the sweet nougat Xizor center. It's basically saying "you CAN risk taking shots at the one you're least likely to actually hurt, or you can let him fly around dealing out damage while I eat my way through this other 24 HP first".

If you can turn Xizor into a real death machine, it can honestly make for a not so fun choice. And every turn Xizor isn't getting shot at, because why bother, is a turn Xizor is busy focusing on dealing damage. And another turn closer to Xizor maybe being the last ship you need to shoot down, which is potentially precarious.

It also helps to fly it like you'd fly a shuttle....

How to use YV-666 in competitive play? I am trying and trying, and always have to conclude he gets too expensive with too much upgrades. Some interesting and competitive list and build ideas where you still have room left for other ships?

Well, before we found out Daredevil got nerfed to oblivion,

Bossk+Engine+K4+Outlaw tech+Daredevil+Tactician was cool and really good, using Daredevil to put side-arcs to good use, Outlaw tech granting that_one_focus and Daredevil allowing to bump into low-PS enemies, making them lose their attack at you.

With FAQ, you lose the free focus so, you'll be needing something to repalce the awesome Jawa.

Mangler. because crits. And Greedo for epic lulz.

he starts costing HALF OF YOUR ROSTER

But is fun. Real fun. and CAN ruin the day of anything PS6 and lower. Brobots hate him for a reason!

Any pilot:

Bossk Gunner Tactician

=)

R1 dead

R2 stressed and dead

R3 Gunnered to dead.

Any pilots? Last time I checked you can't put Bosk on Bosk. :P

How to use YV-666 in competitive play? I am trying and trying, and always have to conclude he gets too expensive with too much upgrades. Some interesting and competitive list and build ideas where you still have room left for other ships?

Well, before we found out Daredevil got nerfed to oblivion,

Bossk+Engine+K4+Outlaw tech+Daredevil+Tactician was cool and really good, using Daredevil to put side-arcs to good use, Outlaw tech granting that_one_focus and Daredevil allowing to bump into low-PS enemies, making them lose their attack at you.

With FAQ, you lose the free focus so, you'll be needing something to repalce the awesome Jawa.

Mangler. because crits. And Greedo for epic lulz.

he starts costing HALF OF YOUR ROSTER

But is fun. Real fun. and CAN ruin the day of anything PS6 and lower. Brobots hate him for a reason!

How did Daredevil get nerfed to oblivion?

I've had a lot of fun with Bossk + K4 + Engine + Daredevil + Mangler. Daredevil plus the 180 arc make him quite a dogfighter, and he plays more like an ace than a tank. Like any low-agi ship he'll have trouble facing lists with lots of red dice, but he can do a decent job of arc dodging.

How did Daredevil get nerfed to oblivion?

It was changed from a red maneuver (which would trigger Outlaw Tech) to a white maneuver plus stress.

How did Daredevil get nerfed to oblivion?

It was changed from a red maneuver (which would trigger Outlaw Tech) to a white maneuver plus stress.

I think it got nerfed because of Luke/Wedge + Daredevil + R2 + Engine back then when this was considered as broken, since R2 would change the hard 1 to green.

I still think its a pity.

Edited by TheRealStarkiller

How's this looking?

- Bossk + Marksmanship, Gunner, Tactician, K4 Security Droid (48)

- Black Sun Soldier (13) x4

I think the YV-666 won't be truly competitive until Scum has access to some good defensive/regenerative crew members - like Ysanne, Palp, Threepio and Artoo.

Any pilot:

Bossk Gunner Tactician

=)

R1 dead

R2 stressed and dead

R3 Gunnered to dead.

Any pilots? Last time I checked you can't put Bosk on Bosk. :P

Sure you can;

A double Bossk with extra-Bossk and extra cheese, Bossk fries and a Diet Coke (all those Bossks, you got to save up somewhere).

How's this looking?

- Bossk + Marksmanship, Gunner, Tactician, K4 Security Droid (48)

- Black Sun Soldier (13) x4

I think the YV-666 won't be truly competitive until Scum has access to some good defensive/regenerative crew members - like Ysanne, Palp, Threepio and Artoo.

it IS competative. highly so.

you just have to throw the idea to make it 'fat' right out of the window. it is a super-shuttle (does everything better for not so much more points), so just fly it like that.

don't load 1 up - take 2 (or stuff).

Edited by WokeUpDead

Don't know if this is competitive, but I have run the list a couple of times, and it quite fun:

Latts Razzi (33)
Bossk (2)
Weapons Engineer (3)
K4 Security Droid (3)

Talonbane Cobra (28)
Veteran Instincts (1)
Glitterstim (2)
Engine Upgrade (4)

N'Dru Suhlak (17)
Lone Wolf (2)
Glitterstim (2)
Hull Upgrade (3)

Total: 100

View in Yet Another Squad Builder

Talonbane and N'Dru is glass-cannons: but they still hit hard together with Latts's ability.

But if you really want to fly competitive with the YT-666; the short answer is properly "DON'T" ...

I'm really hoping that the Boba Fett crew card makes the YV a bit more worth it. Because right now it's a slightly more expensive Lambda Shuttle with a couple of minor improvements.

How did Daredevil get nerfed to oblivion?

It was changed from a red maneuver (which would trigger Outlaw Tech) to a white maneuver plus stress.

Ahh, that was a fix though, and pre outlaw tech by quite a bit. You see pre-force awakens core, stress was only checked during the check stress step, so the only thing red daredevil meant was that tycho couldn't perform it if he was stressed. It also didn't give soontir a focus. The color was never important otherwise.

It was always intended to generate stress - the errata fixed it, but that fix is no longer important given the force awakens rule tweak. Except for tycho' ability to use it while stressed.

If you're going to use a YV competitively, keep it under 40 points because it is a prime target.

I use a generic slaver with Bossk+Gunner+Tactician+Dampeners as a little control piece.

Edited by Panzeh

I'm really hoping that the Boba Fett crew card makes the YV a bit more worth it. Because right now it's a slightly more expensive Lambda Shuttle with a couple of minor improvements.

..and that's NOT THAT BAD as you make it sound. it's quite good, actually ;)

Why is anyone shooting xizor with a 1 agility and no defensive upgrade ship on the board?

Situational, but usually because they don't have a shot at the YV.

I've actually had the most success with this:

Bossk

++Veteran Instincts

++K4 Security Droid

++Outlaw Tech

++Tactician

++Engine Upgrade

It has serious durability issues, in general, and those issues will remain until scum gets some defensive crew members. Therefore, keep it below 50 points as I have here, and give it some powerful escorts. I like TLT Y wings with R4. Make sure you only spend 52 on your escorts. That initiative bid is important. Don't bother with the title it's too expensive. And I don't even spend points to get crits out of Bossk. He's PS7. To counteract the ship's fragility, give him PS9 and boost, and arc dodge whenever possible. With the 3 turn, boost, and the 180 degree arc, your opponent may be surprised how quickly you can re-engage. And with this list, you'll almost always have an offensive action, even if you have to boost. Bossk's ability is nice when it triggers, but it's more important, IMO, to go for the high PS defensive approach. If Moralo had an EPT, I'd probably play him instead for the damage increase, with the same loadout.

Why is anyone shooting xizor with a 1 agility and no defensive upgrade ship on the board?

Situational, but usually because they don't have a shot at the YV.

Actually, anytime I've played the YV, I WANT them to shoot it first and leave the escorts alone. So if they chose to pursue its escorts, they'll probably do well. The YV is big and distracting, but on my experience should rarely be the priority target. You're right, it's slow, has 1 ability, and poor defense. Meaning you can clear it just as easily late game. Better to focus on its highly defensive or damaging escorts first. Opposite strategy than against a defensive Falcon or Decimator.

How about strong defensive builds?

I'm trying a list including:

Bossk

Flight Instructor

Elusiveness

Countermeasures

Guri with Bodyguard

I have lots of other bloat on these two, but considering only defense, are there better options to help keep the Sandcrawler alive?

How about strong defensive builds?

I'm trying a list including:

Bossk

Flight Instructor

Elusiveness

Countermeasures

Guri with Bodyguard

I have lots of other bloat on these two, but considering only defense, are there better options to help keep the Sandcrawler alive?

I plan on pairing Palob w/ Bodyguard, a turret, Rec Spec, MC with Bossk at some point. Fly Bossk between Palob and the opposition in the beginning and stack tokens so you can pump up Bossks agility when shooting starts. If you build Bossk with a Rec Spec as well you could have a focus for offense and defense with two agility dice. Not much room left in the list though, maybe a pair of Z95s. I think this is more of a casual build.

I'm really hoping that the Boba Fett crew card makes the YV a bit more worth it. Because right now it's a slightly more expensive Lambda Shuttle with a couple of minor improvements.

And your point is? The scuttle is a more amazing Lambda, and Lambdas are already amazing.

So, I tried it out a bit when I first got it and didn't do great with it.

I broke it out again this week with a friend, I found 2 of them worked way better.

I ran 2x Trandoshan with gunner and tactician. (36 points each). That leaves 28 points. I ran 2 Z-95s with Feedback last time, but I'm thinking Palob or another side ship. Maybe a K-fighter with engine upgrades on the slavers, or regular z-95s and anti-pursuit on the slavers.