Return to Hoth Heros

By Slugrage, in Star Wars: Imperial Assault

Just noticed that Amazon says in stock on December 18th.

I thought the deal with C&P was to recover strain as much as possible and just go for the bayanet.

I imagine it is like, when action heroes shoot bad guys with the guns of the current bad guy they are fighting. like in my example above, she takes out a royal guard, uses the defeated guards force pike and break it over another bad guys head,

That is exactly my point; why is she using Vader full RRY attack rather than a normal lightsaber's attack? What about Nexu or AT-ST's?

Don’t be scared to let the imagination run wild! :P

AT-ST: As it slams on the ground, it lets off a blaster shot that “luckily” targets an Imperial figure or Verena commandeers the AT-ST via grappling hook, let’s off a shot, and leaps out leaving a concussion grenade behind

Nexu: Verena one shots a Nexu mid-pounce and ducks as the Nexu’s body sails over her and slams into an imperial figure

If those were rare events, I wouldn't mind. but oh look, and at-st died... and oh look, she made it shoot someone else as it went down... again... if there was an element of CHANCE I think it would work better, otherwise she's even more amazing than the force users in her luck...

it is good to use your imagination. she could shoot the At-St in its servos and it goes haywire and blasts a couple of troops

Again she still has to defeat the unit. land the killing blow with vader, she still would have to defeat him. which is tough. she shoots him in the chest piece. he takes a final swing before he retreats and she pulls a Stormtrooper into his saber strike.

Verena doesn't need to land the killing blow, the figure just needs to be defeated.

Verena doesn't need to land the killing blow, the figure just needs to be defeated.

oh yeah. cool thanks for reminding me

Just have to give what's her name a really good range weapon, and use it as a Melee weapon as needed. She has versatility.

Going to evaluate the cards one at a time (because why not):

Field surgeon: I don't think this is particularly good. If you're attacking for the purpose of healing then you'll heal more using medical loadout. If you're attacking normally you'll need to role surplus surges for it to be useful. Unless you're stomping the campaign (or being way too cautious) you'll probably attack with it about twice per mission which may or may not be good depending on how good of a weapon your support character gets.

Miracle Worker: Probably better than any other deplete class card so far. I've seen plenty of missions where if the rebels had one more activation they would have won, this gives them that activation. Even outside of such "this card won us the game" moments it'll still often force the IP to blow another attack (or even two) to defeat a low health hero (or they might get to activate and double rest).

Bacta Radiator: The effect is very powerful but I'm concerned that the range may be 1 square too short for it too actually be worth it (this depends on the mission of course).

Scouting Report: I like picking up crates. Doing it for a strain rather than an action is very nice.

Overwatch: This is very weird. The free surge is nice and means this will (almost) always be worth doing if you buy the card but how effective is setting aside attacks? I'm inclined to say pretty **** good; it gets around weakened (or occasionally stunned), it gives you something to do if you don't have a good target and don't need/want to move or rest and it lets you decide if you need the attack from Loku after giving someone who will benefit from getting the kill (like Jyn for instance) an opportunity.

Coordinated Attack: Extra dice are good, particularly red ones (or anything that in context you'd choose over a red one); I'm concerned though that marking a target and procing this once will leave Loku with one strain remaining which makes me suspicious that it might not be good enough except for boss fights.

Combat Momentum: Nearly every movement based class card is amazing; I don't expect this to be any exception. This is also one of the few that doesn't exhaust which is really nice.

Point Blank Shot: Picking this up will depend on what item cards you draw imo. I already explained that a most pistols don't get the full leverage from this but if you get the defender it's ridiculous. If she has more good cards based around pistols then that will make this better since she'll be more inclined to use them.

Master Operative: Extra dice are still good. Focus gives about 1 1/2 extra damage per close quarter's attack (and also makes the effective strain cost lower) which is awesome given that you'll sometimes proc it multiple times in a turn. 6 endurance is also amazing.

Edited by Norgrath

Looking at Verena's skirmish card, I expect her to have a skill card based on her Fighting Knife ability.

Just noticed that Amazon says in stock on December 18th.

Same date the movie comes out.

Just noticed that Amazon says in stock on December 18th.

Same date the movie comes out.

Wait.... what movie? Is there a new movie coming out? I haven't bought apples, or cotton swabs, or brake fluid recently so I must have missed all the ridiculously inappropriate branding that Disney would most likely do for a new science fiction movie. Hopefully 30 years of tech development in the Star Wars universe would mean that Astromechs would have spherical bodies rather than cylindrical bodies. I mean, priorities, am I right?

I thought the deal with C&P was to recover strain as much as possible and just go for the bayanet.

Edited by lowercaseM

Yeah, while getting Vader's RRY attack is sweet, you don't have access to the incredible surge abilities he have.

I bet that is one thing a lot of people will miss. You get to roll their dice, without using ANY surge abilities. (Except recover 1 strain.)

Ages late but I should probably remind everyone that the hero CQ grants a surge for +2 accuracy and +1 damage and skirmish version can use Verena's (I realised that I was think of her using that name so I should just start using it *sigh*) own surges.

Yeah, while getting Vader's RRY attack is sweet, you don't have access to the incredible surge abilities he have.

I bet that is one thing a lot of people will miss. You get to roll their dice, without using ANY surge abilities. (Except recover 1 strain.)

Ages late but I should probably remind everyone that the hero CQ grants a surge for +2 accuracy and +1 damage and skirmish version can use Verena's (I realised that I was think of her using that name so I should just start using it *sigh*) own surges.

Yeah, that's at least slightly helpful when using her ability. It will be interesting to see if she gets any more upgrades that give her more surge options for CQ.

Point Blank Shot: Picking this up will depend on what item cards you draw imo. I already explained that a most pistols don't get the full leverage from this but if you get the defender it's ridiculous. If she has more good cards based around pistols then that will make this better since she'll be more inclined to use them.

Why do you feel the red die doesn't give most pistols leverage with this ability? B/c they rely so heavily on surges?

Point Blank Shot: Picking this up will depend on what item cards you draw imo. I already explained that a most pistols don't get the full leverage from this but if you get the defender it's ridiculous. If she has more good cards based around pistols then that will make this better since she'll be more inclined to use them.

Why do you feel the red die doesn't give most pistols leverage with this ability? B/c they rely so heavily on surges?

It varies from pistol to pistol, if they have pierce already then they get reduced leverage from the pierce because it has diminishing returns, even adjacent most pistols can't afford to give up their blue die (which is the one that would make most difference) and the surges is also a thing. It's still a damage upgrade but I don't think it's cost effective when compared to most of her other abilities.

I played a whole campaign with Verena. Basically, Combat momentum, Combat mastery, and master operative are super good. This leaves 3xp in a standard 12xp build, of which Point Blank Shot is worth it assuming you have a good pistol.

The best pistol for point blank shot is DL-44 w/ tactics display and spread barrel. With point blank shot, even tho it is a T1 weapon this will do greater than standard T3 damage.

Deathhammer w/ marks barrel (or the blast mod) is also a good choice - less dmg (slightly more than std T3 dmg) but easier to obtain and is less of a mod hog.

The sports blaster is not a good choice and will only be on par at best with the above options.

DDR Defender is also potentially powerful but the 3 attacks won't happen that often and you are probably better with a more consistent pistol.

Anyway, yah. Point Blank Shot is very good but only with the right weapon and in my campaign I didn't buy it until late because both of her 4 xp are just so good.

Edited by Deadwolf