Today I got to play a very special game: Not only was I playing only my second Wave 2 game since Sullust, I also got to play my very first game against the same faction.
While I was trounced by my more experienced opponent, I thought I would share some thoughts on my perception of the experience playing against such a similar enemy.
First, I will list the forces:
Objective: Most Wanted
First Player: 396/400
ISD2 - Flagship - Objective Ship
Admiral Screed
Gunnery team
H9 Turbolasers
Avenger
VSD2
Overload Pulse
VSD 2
Overload Pulse
Yours Truly: 398/400
ISD1 - Flagship
Darth Vader
Intel Officer
Gunnery Team
XI-7
Relentless
GSD1
Intel Officer
Assault Concussion Missiles
Demolisher
GSD1 - Objective Ship
Assault concussion Missiles
Howlrunner
Mauler Mithel
TIE fighter
Major Rhymer
TIE Bomber
TIE Bomber
TIE Bomber
We can see two very different styles of list here and both are potentially brutal in the right situation. My opponent chose Most Wanted knowing that I couldn't afford to leave my basic Gladiator out of the fight. But he forgot a crucial fact: squadrons also benefit when attacking a Most Wanted objective ship.
My opponent closed in with his ships at speed 1, hoping to closely pack in his VSDs to trigger Overload Pulse as often as possible. His Interceptors hung back to ready themselves for blocking the bombers in the squadron phase.
My first turn started disastrously. Demolisher crashed into my ship after poorly judging a turn at speed 3. This would ultimately prove costly later in the game for several reasons. First, Demolisher was not in a position to join my other ships when the battle finally joined. Second, the damage would later lead to the loss of Demolisher with all hands after what should have been a barely survived shot by my opponent's ISD2.
What DID work was turn 3. With the Interceptors still waiting to pounce, Vader ordered Major Rhymer into a bombing run on the ISD2. Rhymer and his bombers proceeded to savage the enemy objective ship for 9 damage stripping shields from the front and side hull zones. The ISD1 unloaded it's full firepower into a nearby VSD, but it was too late. The VSD successfully triggered an Overload Pulse, making the Relentless unable to weather the return fire of the Avenger. Many Bothans died making that roll, and the objective Gladiator finished off that same VSD in a fit of revenge! Relentless survived the turn, but with only 2 hull points and no shields on its front or side arcs. It was annihilated immediately on the next turn. Mauler, Howlrunner, the TIE Fighter and Rhymer proceeded to destroy many TIE interceptors, but inexplicably the ISD1 didn't fire to finish off the survivng enemies. The ship black box would later indicate the gunnery team may have been distracted by a Gungan breaking loose of the ship's brig and assaulting them at a crucial moment, causing them to simply forget about shooting their guns until the ship had already moved to a different firing angle.
With the ISD destroyed at the start of round 4, my opponent activated the Avenger hoping to finish off the remaining Gladiators. While engineers desperately worked to repair the damage suffered by both ships in their earlier collision, the Demolisher's more advanced systems proved to be its downfall. The Avenger blasted the Demolisher out of the sky immediately after attacking the Relentless. However, it made a crucial mistake, blundering into the cloud of TIE Bombers pinned down just as the final Interceptor perished. Major Rhymer made an executive decision to assault the rear of the mighty battleship, left unprotected when the ship moved aft deflector shields in an attempt to shore up damage by Rhymer's own frontal assault. The Gladiator proceeded to blast the Avenger with a full broadside, triggering Advanced Concussion Missiles and taking another handful of hull points off the mighty behemoth. Rhymer, 2 surviving Bomber squadrons, Howlrunner, and Mithel unloaded into the ISD but none could damage the hull.
On turn 5, the Gladiator moved to the rear of the ship, but it was ultimately in vain. the surviving Victory Star Destroyer, despite severe obstruction, successfully landed enough damage from its side arcs to kill the final ship. Rhymer, his Bomber wing, howlrunner, and Mauler Mithel were all forced to surrender in the face of certain death.
What I loved about this game was how it showed the incredible offensive synergy of Imperial forces on both sides. While Rebels plan to face strong offense and Imperials plan to face strong defense many players fail to consider the inherent strenths of their own factions when preparing for unknown opponents. My opponent also made a crucial mistake, failing to activate his powerful fighters during the ship phase to overwhelm my forces before they struck with exceptional force. Despite the Counterattacks delivered by the Interceptors, they successfully destroyed only a single squadron.\, and even that only because the ISD failed to make a crucial attack in that might have eliminated all enemy fighters from the board.
If you haven't already, take a chance and try a fight against your own faction. You'll be surprised what you can learn.