Finally got it. It's pretty cool.
Most Wanted
It certainly is! ![]()
Gotta love that scum Y-wing paint job
Best thing for me were the HWK pilots, those really are worth it now with TLT!
Edited by Admiral DeathrainBest thing for me were the HWK pilots, those really are worth it now with TLT!
HWK is never worth it ![]()
Most Wanted is literally a game-changing expansion. Not only does it introduce a whole new faction, it breathes fresh life into a lot of ships.
New HWK and Firespray pilots. BTL-A4 title, Bomb Loadout, Autoblaster Turrets...
Best thing for me were the HWK pilots, those really are worth it now with TLT!
HWK is never worth it
You are so wrong. Mux, Dace and Palob flying together are just evil.
I've been meaning to pick up the most wanted expansion for ages now! But can never quite pull the trigger when it's in my checkout basket
I've been meaning to pick up the most wanted expansion for ages now! But can never quite pull the trigger when it's in my checkout basket
..you know you want to, though..
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Best thing for me were the HWK pilots, those really are worth it now with TLT!
HWK is never worth it
You are so wrong. Mux, Dace and Palob flying together are just evil.
as above
Mux and Palob have, hand down, the best pilot abilities in the game
of course, they're flying possibly the worst ship in the game so it's all good ![]()
TLTs are a great help, but it is fairly annoying to work Palob's ability in with a range 2-3 turret. At the same time, it does allow "bouncer" type ships (such as Guri) to really punish anyone trying to close on him
The expansion is great; allowed me to have three player games without splitting teams awkwardly.
I keep meaning to buy another one so I can get my repaint on some Z-95s!!
Best thing for me were the HWK pilots, those really are worth it now with TLT!
HWK is never worth it
Depends. Naked? Yes. With TLT? I had the two best characters (Torkil and Palob) win games on their own after losing my 40 point Guri on the initial exchange (okay, one game). These abilities are among the most disruptive things in this game. Even the basic Rebel Operatives have a place now in my Panic Convoy (and my heart), a list I will run pretty soon for which I have high hopes. A Gray Stresshog and 3 Rebel Operatives with Tactician and TLT. Potential 8 stress tokens in one round of shooting, after that even the HWKs limited dial won't be too much of a problem.
Back in wave 4 when I started the game I ran Roark Garnet with an ICT to counter Phantoms, which worked rather well for me, although my enviroment wasn't as strong back then.Jan Ors, especially now with TLT, is very good next to super Dash. Moldy Crow might be slightly overcosted, but hyper accurate TLTs are a thing of beauty and it also makes the little ship suprisingly tanky.
Here are some fine lists including HWK-290s:
- http://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v3!s!45:135,61:-1:-1:;45:135,61:-1:-1:;45:135,61:-1:-1:;6:135,-1,-1,69:21:-1:Panic Convoy, not tested, but potentialy brutal and hopefully my new go to list.
- http://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v3!s!48:27,135,33:3:6:;95:18,23,-1,74:14:3:Super Dash gets to shoot with 5 dice now, after Jan plinks away Stealth Devices and Shields.
- http://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v3!s!101:57,-1:16:15:U.44,U.-1;126:135,38,-1:-1:-1:;125:57,135,-1,-1:3:-1:One of my favourites. Guri can fly crazy while your opponent doesn't want to take focus, both TLTs hit ultra reliably.
- http://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v3!s!126:0,38,-1:3:-1:;115:-1,112:-1:-1:;115:-1,112:-1:-1:;115:-1,112:-1:-1:;115:-1,112:-1:-1:;115:-1,112:-1:-1:Torkil ions people into deathzones created by the Zs, where they don't even get to shoot back.
- http://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v3!s!126:135,61,-1:-1:-1:;125:-1,135,-1,-1:3:-1:;124:27,0,122,-1:-1:-1:;115:-1,-1:-1:-1:BroHWKs, here you can experience all the beauty that is named scum HWKs at once.
- http://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v3!s!126:0,-1,-1:-1:-1:;119:57,-1,-1,-1,-1,-1:-1:-1:;119:57,-1,-1,-1,-1,-1:-1:-1:Not too exciting, but the Predator Torkil synergy just is interesting and fun.
TLT works well with the scum HWKs, just view the abilities as something that discourages opponents to slip into the doughnut hole. I'd rather have a ship that is pretty effective at all ranges than one that is really good at 1-2 that is easily outmanouvered.
I finally flew Palob with Blaster Turret and Opportunist, and he is a beast!
I got two of em', just because I wanted to run two scum Firesprays.
Haven't complained, it's just a zesty box of goodness all around. Really handy if you ever want a solid scum mini-swarm of 4 Headhunters, as you need two sets in order to fly a quartet of Binyare Pirates or Black Sun Soldiers.
I ONLY have seven...
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^^
Man, and I thought I had problems for wanting a second YV-666 down the line.
^^
Man, and I thought I had problems for wanting a second YV-666 down the line.
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I LOVE ME SOME SCUM...
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Two questions, is it a shop? And who is the miniature?
I love that expansion.
Palob sucks when you are flying blaster turrets against him!!
Edited by Swedge..you know you want to, though..I've been meaning to pick up the most wanted expansion for ages now! But can never quite pull the trigger when it's in my checkout basket
The ships and scum only cards look lonely sitting in my hobby box
Two questions, is it a shop? And who is the miniature?
Edit: and I don't know how he gets those emoji's on here, It leaves mine off every time. Was supposed to be a smiley at the end.
Edited by Vykk DraygoI ONLY have seven...
Joe you are insane. Do you really own 7 Most Wanted packs??
I ONLY have seven...
Joe you are insane. Do you really own 7 Most Wanted packs??
Hurt'n Boss' Feelins...
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**** RIGHT I DO!!!
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