Developer Interview from Worlds

By Hawkstrike, in X-Wing

Maybe I'm off on the context, but did they say the JumpMaster's got one entire side of the dial in green?

Not sure it's all, but yes -- left side turns green, right side white.

Welp, post-Turretwing meta was fun while it lasted.

Another fun mechanic broken right out of the gate.

Cloak mechanic makes you hard to kill but you can't fire while cloaked? Nah. Here is ACD, go ahead and ignore the consequences of this game mechanic we built into it.

A large based turret with a cannon slot? Isn't that cool, an incentive to get something in arc but with a little bit of insurance with a 2 dice turret. Haha, naw. 4 dice turret!

A ship with an asymmetrical dial? Aw neat, that's interesting, haven't seen that before. Don't worry brah, with unhinged and merely whites in the 'bad' direction you'll be able to ruin the game just fine, not to mention large ship barrel roll and boost.

The thing can literally 2 white Segnor's and then boost and barrel roll to some obnoxious spot off to your side. OR it could just go straight. You will absolutely not be able catch this thing with normal ships unless you have like 8 TIE Fighters or you just use a turret yourself. This thing is set to ruin the game hard core unless FFG forces large ship repositioning actions to function like decloaks do post-nerf or something.

Dunno if it will be that bad it may only have 3 banks we don't know until we get more info.

Dunno if it will be that bad it may only have 3 banks we don't know until we get more info.

It won't. His bias prevents him from actually analyzing the meta.

Dunno if it will be that bad it may only have 3 banks we don't know until we get more info.

2.) The Falcon doesn't have 3 hards and it still has an obnoxious dial.

You guys seems to forget that it's going to have innate large ship barrel roll and engine upgrade as an autoinclude and be flown at PS 9 no matter what with the autoinclude title. What hope do lists composed of normal ships have against it? You won't be able to predict where it will be at all and since it has a turret it won't matter what your opponent sets the dial to. And if by some chance you guess correctly and get the thing in arc he can just boost and/or barrel roll out of trouble.

Just like super Dash, with access to both large ship barrel roll and boost and push the limit, you can move wherever the hell you please after you've seen where all of your opponent's ships went.

I was right about the Phantom, I was right about fat turrets. I guess I'm just biased towards wanting a non-ruined game where maneuver dials matter. Where fat turrets don't have pre-nerf phantom mobility. The ultimate ship for the children with ice cream smeared on their face demographic.

Edited by ParaGoomba Slayer

new crescent pankake sounds like pankake. =/

So, a white k-turn is predictable, but a white s-loop isn't?

And since you are talking about Dengar, yes, he will be a tad predictable I suggest you read his ability, combined with what the designers said. I suspect a lot of the Scum stuff will involve both attacker and defender being in arc.

And let's not forget the thing is more fragile than a Firespray, which if you take the title, is more expensive.

You guys heard about the new small ship that was just revealed? It's got 3s in every stat and a white K-turn. That power's gonna break the game in half. What hope do lists composed of normal ships have against that thing?

Edited by WingedSpider

So, a white k-turn is predictable, but a white s-loop isn't?

And since you are talking about Dengar, yes, he will be a tad predictable I suggest you read his ability, combined with what the designers said. I suspect a lot of the Scum stuff will involve both attacker and defender being in arc.

And let's not forget the thing is more fragile than a Firespray, which if you take the title, is more expensive.

it isn't if the other is green as previously suggested

but that'd be, imo, incredibly stupid to see on any ship let alone a PWT which needs it least. I'd love it for the torp boat, but Dengar would shatter that wide open. Best be one white and one red. (or only one segnor, and then a K-turn)

I am hoping FFG makes more in-arc tech. they've had more than enough time to learn from fat turret nonsense and we don't need to go back to that after this wonderful wave and worlds. Things are promising from Dengar and the torp-boat (2ndary weapons out of primary arc only), but you never know

Ultimately, I just want the pogo to have a decent enough dial without going too bonkers on segnors so I can load it up with plasmas and nuke fools. I wouldn't want to see some **** Han ripoff with two stressless sengors

Edited by ficklegreendice

I am going to make a wild guess that the Punishing One does not have a green S-loop.

So, a white k-turn is predictable, but a white s-loop isn't?

And since you are talking about Dengar, yes, he will be a tad predictable I suggest you read his ability, combined with what the designers said. I suspect a lot of the Scum stuff will involve both attacker and defender being in arc.

And let's not forget the thing is more fragile than a Firespray, which if you take the title, is more expensive.

Dengar is a 3 dice turret. He'll always have a shot. So that 2 segnor's isn't a necessity and isn't going to be predictable. Since he'll always have a shot as long as he doesn't asteroid it's meaningless what his dial is set to. And should you correctly account for his dial that would function better if operated by a random number generator, he can just boost and barrel roll out of arc omnisciently like the pre-nerf phantom.

If you play normal ships that don't have turrets you'll have zero chance against it unless you push a spread out blob of 8 TIE Fighters in front of it. How are you supposed to get it in arc?

Thing has a crew slot, right? Unhinged and K4 is going to be super ******* broken.

Edited by ParaGoomba Slayer

Yeah, I have faith in the designers not to do that.

And the designers did sort of mention Dengar's requirements as a sort of mechanic/guideline to mess around with. So, I imagine we will see some other head-to-head stuff in Wave 8.

Yeah, I have faith in the designers not to do that.

And the designers did sort of mention Dengar's requirements as a sort of mechanic/guideline to mess around with. So, I imagine we will see some other head-to-head stuff in Wave 8.

But a white Segnor's loop is so much better?

Yeah, I have faith in the designers not to do that.

And the designers did sort of mention Dengar's requirements as a sort of mechanic/guideline to mess around with. So, I imagine we will see some other head-to-head stuff in Wave 8.

But a white Segnor's loop is so much better?

yes

stims? debris? red maneuver? stress tech? stay stressed

Yeah, I have faith in the designers not to do that.

And the designers did sort of mention Dengar's requirements as a sort of mechanic/guideline to mess around with. So, I imagine we will see some other head-to-head stuff in Wave 8.

But a white Segnor's loop is so much better?

Better than a green K-turn, S-loop, or Tallon Roll? Yes.

Keep in mind, we are talking about a ship that will be more fragile than a Firespray. Also, yes, it will be able to some neat stuff from the white s-loop. Which is why smart players will try to block it. And considering the base size, you will pardon me if I don't see it happening too often. Especially in the current stress heavy environment. (Though, Tactician/Dengar could be fun)

There is still a LOT we don't know about this set. And chicken littling just because "omg, PWT. With maneuverabilty" is just tiring. Especially after the Worlds we just had, proving your fears to be way, way overblown.

I think he'll probably on par with dash but that will be about it. Remember when everyone thought super dash was going to break the game? He'll be the scum pancake till they get the Otanna.

I think he'll probably on par with dash but that will be about it. Remember when everyone thought super dash was going to break the game? He'll be the scum pancake till they get the Otanna.

Probably shouldn't bring him up when dealing with goomba.

Yeah, I have faith in the designers not to do that.

And the designers did sort of mention Dengar's requirements as a sort of mechanic/guideline to mess around with. So, I imagine we will see some other head-to-head stuff in Wave 8.

But a white Segnor's loop is so much better?

Better than a green K-turn, S-loop, or Tallon Roll? Yes.

Keep in mind, we are talking about a ship that will be more fragile than a Firespray. Also, yes, it will be able to some neat stuff from the white s-loop. Which is why smart players will try to block it. And considering the base size, you will pardon me if I don't see it happening too often. Especially in the current stress heavy environment. (Though, Tactician/Dengar could be fun)

There is still a LOT we don't know about this set. And chicken littling just because "omg, PWT. With maneuverabilty" is just tiring. Especially after the Worlds we just had, proving your fears to be way, way overblown.

With pre-nerf phantom mobility. It, like Dash will punish you for not playing hyper PS ships with repositioninal abilities or another turret yourself against it.

The thing has 9 health, right? Is it really less durable than a fire spray when it can move wherever it wants to after its seen what your dial is?

I want to be able to set my 4 X Wings down on the table and actually have a chance of getting it in arc. I don't want to have to bet my entire game on guessing my opponent's meaningless dial correctly.

I don't want to have to bet my entire game on guessing my opponent's meaningless dial correctly.

Then maybe X-Wing is not the game for you.

Edited by Tipperary

Yes. One less health. No evade either.

If you find that turrets are spoiling your game why not just find a friend who thinks the same way and play without them?

Maybe I'm off on the context, but did they say the JumpMaster's got one entire side of the dial in green?

Not sure it's all, but yes -- left side turns green, right side white.
Welp, post-Turretwing meta was fun while it lasted.

Another fun mechanic broken right out of the gate.

Cloak mechanic makes you hard to kill but you can't fire while cloaked? Nah. Here is ACD, go ahead and ignore the consequences of this game mechanic we built into it.

A large based turret with a cannon slot? Isn't that cool, an incentive to get something in arc but with a little bit of insurance with a 2 dice turret. Haha, naw. 4 dice turret!

A ship with an asymmetrical dial? Aw neat, that's interesting, haven't seen that before. Don't worry brah, with unhinged and merely whites in the 'bad' direction you'll be able to ruin the game just fine, not to mention large ship barrel roll and boost.

The thing can literally 2 white Segnor's and then boost and barrel roll to some obnoxious spot off to your side. OR it could just go straight. You will absolutely not be able catch this thing with normal ships unless you have like 8 TIE Fighters or you just use a turret yourself. This thing is set to ruin the game hard core unless FFG forces large ship repositioning actions to function like decloaks do post-nerf or something.

2. Let's say its dial is all green one way and white the other....put stress on it! If you stress it either a) you know its going to its green side or B) it won't be taking actions, hell even with unhinged on it you would know what green manuvers it could do. Also this makes the ships movements more obvious, making this ship an easy target for conner net, proximity and cluster mines.

3. Your underestimating obstacle placement, blockers, and AT against this ship.

Edited by Evenflow30

I think we should all pre-emptively sell our collections as Dengar is now traveling back in time and destroying everything we hold dear.

Abandon hope all ye who enter!

Tie advanced prototype is going to be the real secret powerhouse ship of the next wave. Calling it now worlds 2016 is going to be dominated by them.

I'm not sure why everyone is so excited to see the Jumpmaster's asymmetrical dial.

I mean, doesn't that make it really predictable?

"Well, he's stressed, and left is green, but right isn't...I wonder which way he's going to turn?"

Because I want know what this dial is like. I am extremely curious about the dial that will be unlike anything we have ever flown.

It is only predictable if you follow the stress= MUST green move logic. Which is terrible.

I'm not sure why everyone is so excited to see the Jumpmaster's asymmetrical dial.

Simple: its new and different

It will make an interesting game mechanic. And some mind-games where to go to turn.

A bit like the airplane rotary engines in World War I. Many of the famous aces had planes with rotary engines, where a left turn was hard, whereas a right turn was almost instant (and the nose dipped downward, gaining even more speed). This killed many rookies (either by crashing or to predictable for the ace on their tail), but the true aces where not hindered by it.

It is only predictable if you follow the stress= MUST green move logic. Which is terrible.

Which is not any different from a normal dial.

The point is, a symmetrical dial can be unpredictable without having to sacrifice anything. Because every move is available in both opposite directions.

Whereas with an asymmetrical dial, in order to get the benefits of a certain move, you might have to limit yourself to one specific direction.

So I don't see any situation in which an asymmetrical dial is an advantage over a symmetrical one.