Not sure it's all, but yes -- left side turns green, right side white.Maybe I'm off on the context, but did they say the JumpMaster's got one entire side of the dial in green?
Welp, post-Turretwing meta was fun while it lasted.
Another fun mechanic broken right out of the gate.
Cloak mechanic makes you hard to kill but you can't fire while cloaked? Nah. Here is ACD, go ahead and ignore the consequences of this game mechanic we built into it.
A large based turret with a cannon slot? Isn't that cool, an incentive to get something in arc but with a little bit of insurance with a 2 dice turret. Haha, naw. 4 dice turret!
A ship with an asymmetrical dial? Aw neat, that's interesting, haven't seen that before. Don't worry brah, with unhinged and merely whites in the 'bad' direction you'll be able to ruin the game just fine, not to mention large ship barrel roll and boost.
The thing can literally 2 white Segnor's and then boost and barrel roll to some obnoxious spot off to your side. OR it could just go straight. You will absolutely not be able catch this thing with normal ships unless you have like 8 TIE Fighters or you just use a turret yourself. This thing is set to ruin the game hard core unless FFG forces large ship repositioning actions to function like decloaks do post-nerf or something.