The 'Move' power mainly talks about objects. Can Move and its various upgrades work on living beings?
'Move' power on living things
yes it can. There is also a sidebar that talks about resisting. Devs have said this is how you do force slam.
yes it can. There is also a sidebar that talks about resisting. Devs have said this is how you do force slam.
Great, just what I was looking for.
Just remember range upgrades are your friend when you hurl people into the air:)
Also bad people through other people straight up then let gravity do the rest... Good people just use massive pieces of concrete for cover
Just remember range upgrades are your friend when you hurl people into the air:)
And remember that it takes them a full minute to reach that height, if they want to pull a grapple hook out of their belt to save themselves.
Just remember range upgrades are your friend when you hurl people into the air:)
And remember that it takes them a full minute to reach that height, if they want to pull a grapple hook out of their belt to save themselves.
Speaking of which do we have ascension guns yet?
In Desperate Allies cost 275 credits...
Also remember that using Move Object to lift people up and then just drop them could generate Conflict points, even if done to an enemy. It's one thing to slam a person into a wall or into one of their allies. It's another thing to lift them dozens of meters into the air and then let them plummet to their almost certain doom, as such an act borders on the unnecessarily cruel.
This is also a way of damaging two opponents with the same action - both the target and the 'object' being hit are damaged, so if you throw one opponent into another opponent they both take the damage.
Personally, and this is just for me after an extensive discussion and thought procces in this thread; https://community.fantasyflightgames.com/topic/191323-the-move-force-power/page-2
.. I would say no. I know a dev chimed in on one of the threads about this, but honestly, his interpretation made absolutely no sense given the move power as written mechanically. His answer to "can you use move to levitate yourself or others" was "Yes, but only very slowly and with great difficulty". Slowly? But, your power tree says several miles per minute? They have been known to make mistakes, and I'm inclined to place this as one.
My interpretation: The devs, in that sidebar with the "catch someone with bind or move" do not actually state "how" they catch someone. With bind, probably they just catch the person, with move they probably move something to catch them. Same end results, but very different thematical implications.
Allowing "move" to affect people directly just opens up a gigantic can of worms. Moving an enemy from engaged range to extreme range in one action? Check. Move yourself from short to extreme range in one action? Check. Nevermind intervening obstacles, your're flying! Need your group to move somewhere fast? Well, move has you covered, a large investment in move will move you and your group a couple of miles per minute over terrain, and almost completely replace both the Bind and Enhance/Force leap power in the bargain.
I had something of an epiphany while pondering these things a while back.
Both force grip and force push are actually the -Bind- force power. Yeah. Really! ![]()
First ask yourself, when do you -ever- see anyone force push anyone more than a couple of yards? Never? Yep, thats right. Harm, thematically, isnt force grip. Harm messes with and draws on the emphemeral "life force" of someone.
So, with the descriptive and story-telling license that these powers are meant to give us within their general theme, bind kinda works.
Upgraded bind lets you move someone a range band closer or further away, a "push" if you will, where the target ends up stunned by the impact (Immobilized, disoriented and/or staggered). With enough anger behind it, it slams them hard enough to hurt (dark Fp's = wounds). Magnitude lets you do this to several people at once, a force wave/slam!
The choke? Mastery level instant crit. It kills anyone who is not a "special" rival or a nemisis immediately ("Apology accepted Captain Needa"), and if you're a badass like vader (putting 5 or so FPs into it for a +50 crit) its got a good chance of taking even those out.
With this realisation, all my worries and the slightly sour taste in my mouth relating to auto-kill force move "lifting"/immobilizing (Nah, noone is escaping from me, ever, I just hold him suspended if he tries to run! "move" is your skill-list!) shenanigans went away, and the world made sense again. ![]()
Personally, and this is just for me after an extensive discussion and thought procces in this thread; https://community.fantasyflightgames.com/topic/191323-the-move-force-power/page-2
.. I would say no. I know a dev chimed in on one of the threads about this, but honestly, his interpretation made absolutely no sense given the move power as written mechanically. His answer to "can you use move to levitate yourself or others" was "Yes, but only very slowly and with great difficulty". Slowly? But, your power tree says several miles per minute? They have been known to make mistakes, and I'm inclined to place this as one.
My interpretation: The devs, in that sidebar with the "catch someone with bind or move" do not actually state "how" they catch someone. With bind, probably they just catch the person, with move they probably move something to catch them. Same end results, but very different thematical implications.
Allowing "move" to affect people directly just opens up a gigantic can of worms. Moving an enemy from engaged range to extreme range in one action? Check. Move yourself from short to extreme range in one action? Check. Nevermind intervening obstacles, your're flying! Need your group to move somewhere fast? Well, move has you covered, a large investment in move will move you and your group a couple of miles per minute over terrain, and almost completely replace both the Bind and Enhance/Force leap power in the bargain.
I had something of an epiphany while pondering these things a while back.
Both force grip and force push are actually the -Bind- force power. Yeah. Really!
First ask yourself, when do you -ever- see anyone force push anyone more than a couple of yards? Never? Yep, thats right. Harm, thematically, isnt force grip. Harm messes with and draws on the emphemeral "life force" of someone.
So, with the descriptive and story-telling license that these powers are meant to give us within their general theme, bind kinda works.
Upgraded bind lets you move someone a range band closer or further away, a "push" if you will, where the target ends up stunned by the impact (Immobilized, disoriented and/or staggered). With enough anger behind it, it slams them hard enough to hurt (dark Fp's = wounds). Magnitude lets you do this to several people at once, a force wave/slam!
The choke? Mastery level instant crit. It kills anyone who is not a "special" rival or a nemisis immediately ("Apology accepted Captain Needa"), and if you're a badass like vader (putting 5 or so FPs into it for a +50 crit) its got a good chance of taking even those out.
With this realisation, all my worries and the slightly sour taste in my mouth relating to auto-kill force move "lifting"/immobilizing (Nah, noone is escaping from me, ever, I just hold him suspended if he tries to run! "move" is your skill-list!) shenanigans went away, and the world made sense again.
I see you missed the control upgrade that allows for faster movement with move. If you have that control upgrade you can hurl objects with enough force to cause damage. So when the devs said yes you can move people slowly with move they were referring to the base power. But once you get the control upgrade that allows you to hurl in a damaging way. That also applies to living things and covers the force slam ability in the movies. Which is why the devs have said Move is how you do force slam.
In one of the play examples in the Force and Destiny main book the Keldor Consulor lifts the Warrior onto their enemies' speeder. It seems very clear that you can move people.
In one of the play examples in the Force and Destiny main book the Keldor Consulor lifts the Warrior onto their enemies' speeder. It seems very clear that you can move people.
And if you have the hurl upgrade hurl them for damage.
AshesFall, on 09 Nov 2015 - 3:35 PM, said:AshesFall, on 09 Nov 2015 - 3:35 PM, said:Personally, and this is just for me after an extensive discussion and thought procces in this thread; https://community.fantasyflightgames.com/topic/191323-the-move-force-power/page-2
.. I would say no. I know a dev chimed in on one of the threads about this, but honestly, his interpretation made absolutely no sense given the move power as written mechanically. His answer to "can you use move to levitate yourself or others" was "Yes, but only very slowly and with great difficulty". Slowly? But, your power tree says several miles per minute? They have been known to make mistakes, and I'm inclined to place this as one.
My interpretation: The devs, in that sidebar with the "catch someone with bind or move" do not actually state "how" they catch someone. With bind, probably they just catch the person, with move they probably move something to catch them. Same end results, but very different thematical implications.
Allowing "move" to affect people directly just opens up a gigantic can of worms. Moving an enemy from engaged range to extreme range in one action? Check. Move yourself from short to extreme range in one action? Check. Nevermind intervening obstacles, your're flying! Need your group to move somewhere fast? Well, move has you covered, a large investment in move will move you and your group a couple of miles per minute over terrain, and almost completely replace both the Bind and Enhance/Force leap power in the bargain.
I had something of an epiphany while pondering these things a while back.
Both force grip and force push are actually the -Bind- force power. Yeah. Really!
First ask yourself, when do you -ever- see anyone force push anyone more than a couple of yards? Never? Yep, thats right. Harm, thematically, isnt force grip. Harm messes with and draws on the emphemeral "life force" of someone.
So, with the descriptive and story-telling license that these powers are meant to give us within their general theme, bind kinda works.
Upgraded bind lets you move someone a range band closer or further away, a "push" if you will, where the target ends up stunned by the impact (Immobilized, disoriented and/or staggered). With enough anger behind it, it slams them hard enough to hurt (dark Fp's = wounds). Magnitude lets you do this to several people at once, a force wave/slam!
The choke? Mastery level instant crit. It kills anyone who is not a "special" rival or a nemisis immediately ("Apology accepted Captain Needa"), and if you're a badass like vader (putting 5 or so FPs into it for a +50 crit) its got a good chance of taking even those out.
With this realisation, all my worries and the slightly sour taste in my mouth relating to auto-kill force move "lifting"/immobilizing (Nah, noone is escaping from me, ever, I just hold him suspended if he tries to run! "move" is your skill-list!) shenanigans went away, and the world made sense again.
Can you tell me the difference between an object and a PC/enemy beside the fact one is living and one isn't?
We have one exemple of play in the rulebook that show a PC lifting another PC with move. Also in the last Star Wars Rebel episode, you can saw Ezra grabbing Hondo in the air and Hondo dont seem bind.
Edited by vilainn6I apologize for this wall of text, I hope I've made it a worthwhile read and I've tried to reason a little around all the input I got from you guys ![]()
I see you missed the control upgrade that allows for faster movement with move. If you have that control upgrade you can hurl objects with enough force to cause damage. So when the devs said yes you can move people slowly with move they were referring to the base power. But once you get the control upgrade that allows you to hurl in a damaging way. That also applies to living things and covers the force slam ability in the movies. Which is why the devs have said Move is how you do force slam.
First off, this is my personal interpretation of how the force powers work, I've made that interpretation based on what I personally see as a number of very thorny problems that arise with a "universal" application of the move power on both objects and characters. Everyone is of course absolutely free to rule otherwise, and would be justified in doing so based on developer feedback. I personally do not agree with the developers here. The following is simply an explanation as to why I dont agree, not in any way meant as some sort of "I'm right and you're wrong" situation.
I havent missed the "force throw" upgrade, just rejected its application in the way you describe based on several things.
First, the "speed" of using the move power to levitate yourself or someone else can be inferred not from force throw but from a simple distance+time judgement. The "range" upgade specifically affects the basic power, and increases maximum distance. With three upgrades this gives a max distance of "extreme" as defined on p.215. A combat round is "roughly a minute" (p. 204). So, moving someone from short range "several meters", to extreme would be "the farthest high tech sniper weaponry and vehicle weaponry can reach, may not be able to hear each other even if they shout". Lets be generous and say a mile, it could probably be more. So even a generous assessment gives us 26m/second, which is 93.6km per hour. As fast as a car driving near the top speed limit of swedish highways.
Second, even a single range upgrade would allow you to fling someone "several dozen meters" with a "force throw", and more upgrades would let you fling someone a mile or more either straight up or wherever you choose. Not to mention with "control" mastery you could make a case for twisting someone 1.5km through whatever maze or intervening obstacle. In a minute.
In summary, I reject the dev ruling of "levitating someone or yourself is OK but only very slowly and with great effort" based on the basic applications, capabilities and design of the power (see the last paragraph of this wall of text for more on power theme and design intent). Furthermore we've never seen anyone thrown more than 12 meters in a "force slam" or throw (and thats an extremely generous assessment of top distance anyone is ever thrown) and definitely not anywhere near "several dozen".
In one of the play examples in the Force and Destiny main book the Keldor Consulor lifts the Warrior onto their enemies' speeder. It seems very clear that you can move people.
Can you tell me the difference between an object and a PC/enemy beside the fact one is living and one isn't?
We have one exemple of play in the rulebook that show a PC lifting another PC with move. Also in the last Star Wars Rebel episode, you can saw Ezra grabbing Hondo in the air and Hondo dont seem bind.
Good catch!
Yeah, I can see the in book play example one going either way depending on your interpretation (p 11, "Phil, Kal Dir"). It's never specifically mentioned how many dice the characters pool is (so it could be he has an FR of 2), or specifically which power he uses, just that he wants to "throw" his friend onto a speeder. Actually, the term "throw" gives me a slight feeling he might not be using move, since such an application would be very imprecise and prone to missing and we dont really see a roll from the thrown character to land right, but in a cinematic sense it could work anyway. Two FP's would be just enough to "throw" him onto the speeder with bind (1 to activate, 1 to move 1 range band) or "move" (1 to activate, 1 to increase strength to silhouette 1).
In summary, whichever way works, depending on how you want to run the powers
.
In the star wars rebels episode (see "Star wars Rebels" S02E05 at around 13:57) I see Ezra "grabbing hold of" Hondo, lifting him straight up without moving him further and then dropping him. again, could work both ways.
Consider this; Lifting someone straight up and holding them there with the force is the very definition of the condition "immobilized" (Specified on p. 223) as "cannot perform maneuvers", but perfectly capable of performing actions. And yet, under the "move" force power that is never mentioned anywhere. One of the many disturbing issues with using "move" on characters is the contradiction of "lifting him into the air and holding him there" (no set duration, see "moving and duration" on p. 299) but the target still being mechanically able to spend maneuvers to move. Of course, you can always just rule that he cant, but then the difference between bind where that effect is clearly stated and move becomes an issue.
As for an explanation regarding "what the difference is between living and not living" well, obviously there is as little logic to it as there is to the force, "space wizards" and "lightsabers" in general. When describing it to my players I go with a general theme of sentience (as in also droids, yes, very illogical I know, but at least consistent mechanially) muddying the flow of the force and making it very hard to manipulate in a physical sense. The principles of moving the flow of the force around an object that does not "bleed into" it and affecting sentience that does are fundamentally different. To me, the different "force power trees" reflect different "principles" in manipulating the force. This admittedly inelegant thematical explanation also goes to explain why you can lift a speeder with people in it, but not a persons clothes (and therefore them), the "bleed" doesnt extend that far.
So, this is a mechanical and thematical distinction I make to avoid lots of really stupid game-mechanical situations. The problems with Speed of movement and distance you can "throw" people I present above, I simply dont like the idea of throwing someone a mile. Ever. I also dont like the way they have chosen to expressly make "immobilizing" part of bind, but never mention it under "move" even though the exact same effect would clearly be possible if you could affect characters. I see issues with theme all over the place in "flying like a fast moving speeder" (insert superman theme) with move. I could also point out that the "moving and duration" sidebar on page 299 repeatedly refers to items and never once mentions characters, in fact, not a single entry under the "move" power does.
The "Force powers and Narrative" sidebar on p. 287 gives a lot of narrative license, but key for me is the following; "...provided it's not abusive and adheres reasonably closely to the powers original design." The dev. interpretation of move as levitation goes beyond the scope of the "move" power design, in my opinion. As does "force throwing" a person with move. The reference in that same sidebar to picking a friend up with move I would interpret as narrative license in un-structured time to move a sheet of metal or a crate to catch the falling character, thereby preserving the integrity of both bind and move thematically.
Thanks for reading. ![]()
A mile isnt personal-extreme, a mile is vehicular short, at least 2 range bands beyond personal extreme.
Stand at the goalpost of an american football field, 100m long. Short range is the length of the endzone, about 10m. Medium is the 50 yard line, long is the opposing endzone, and extreme is a second football field beyond that, about 200m in total.
That's 0.2 KM in total, not 1.4 KM. It may seem a bit short compard to realworld weaponry, but it's in line with what we see in the movies and the Clone Wars series, which are primary source material.
A mile isnt personal-extreme, a mile is vehicular short, at least 2 range bands beyond personal extreme.
Stand at the goalpost of an american football field, 100m long. Short range is the length of the endzone, about 10m. Medium is the 50 yard line, long is the opposing endzone, and extreme is a second football field beyond that, about 200m in total.
That's 0.2 KM in total, not 1.4 KM. It may seem a bit short compard to realworld weaponry, but it's in line with what we see in the movies and the Clone Wars series, which are primary source material.
Never seen hard number like this given in any book. Where did you get that?
(I say this, because I personally like the abstract distances. Gives the GM that Scene Control without having to really map and measure everything.)
A mile isnt personal-extreme, a mile is vehicular short, at least 2 range bands beyond personal extreme.
Stand at the goalpost of an american football field, 100m long. Short range is the length of the endzone, about 10m. Medium is the 50 yard line, long is the opposing endzone, and extreme is a second football field beyond that, about 200m in total.
That's 0.2 KM in total, not 1.4 KM. It may seem a bit short compard to realworld weaponry, but it's in line with what we see in the movies and the Clone Wars series, which are primary source material.
Never seen hard number like this given in any book. Where did you get that?
(I say this, because I personally like the abstract distances. Gives the GM that Scene Control without having to really map and measure everything.)
those numbers are based on the Edge of the empire beta. They are the numbers that make sense based on the way the range bands are described. I think it was a mistake to drop the numbers as they really help people understand ranges in terms of about how far things are.
I apologize for this wall of text, I hope I've made it a worthwhile read and I've tried to reason a little around all the input I got from you guys
I see you missed the control upgrade that allows for faster movement with move. If you have that control upgrade you can hurl objects with enough force to cause damage. So when the devs said yes you can move people slowly with move they were referring to the base power. But once you get the control upgrade that allows you to hurl in a damaging way. That also applies to living things and covers the force slam ability in the movies. Which is why the devs have said Move is how you do force slam.
First off, this is my personal interpretation of how the force powers work, I've made that interpretation based on what I personally see as a number of very thorny problems that arise with a "universal" application of the move power on both objects and characters. Everyone is of course absolutely free to rule otherwise, and would be justified in doing so based on developer feedback. I personally do not agree with the developers here. The following is simply an explanation as to why I dont agree, not in any way meant as some sort of "I'm right and you're wrong" situation.
I havent missed the "force throw" upgrade, just rejected its application in the way you describe based on several things.
First, the "speed" of using the move power to levitate yourself or someone else can be inferred not from force throw but from a simple distance+time judgement. The "range" upgade specifically affects the basic power, and increases maximum distance. With three upgrades this gives a max distance of "extreme" as defined on p.215. A combat round is "roughly a minute" (p. 204). So, moving someone from short range "several meters", to extreme would be "the farthest high tech sniper weaponry and vehicle weaponry can reach, may not be able to hear each other even if they shout". Lets be generous and say a mile, it could probably be more. So even a generous assessment gives us 26m/second, which is 93.6km per hour. As fast as a car driving near the top speed limit of swedish highways.
Second, even a single range upgrade would allow you to fling someone "several dozen meters" with a "force throw", and more upgrades would let you fling someone a mile or more either straight up or wherever you choose. Not to mention with "control" mastery you could make a case for twisting someone 1.5km through whatever maze or intervening obstacle. In a minute.
In summary, I reject the dev ruling of "levitating someone or yourself is OK but only very slowly and with great effort" based on the basic applications, capabilities and design of the power (see the last paragraph of this wall of text for more on power theme and design intent). Furthermore we've never seen anyone thrown more than 12 meters in a "force slam" or throw (and thats an extremely generous assessment of top distance anyone is ever thrown) and definitely not anywhere near "several dozen".
In one of the play examples in the Force and Destiny main book the Keldor Consulor lifts the Warrior onto their enemies' speeder. It seems very clear that you can move people.
Can you tell me the difference between an object and a PC/enemy beside the fact one is living and one isn't?
We have one exemple of play in the rulebook that show a PC lifting another PC with move. Also in the last Star Wars Rebel episode, you can saw Ezra grabbing Hondo in the air and Hondo dont seem bind.
Good catch!
Yeah, I can see the in book play example one going either way depending on your interpretation (p 11, "Phil, Kal Dir"). It's never specifically mentioned how many dice the characters pool is (so it could be he has an FR of 2), or specifically which power he uses, just that he wants to "throw" his friend onto a speeder. Actually, the term "throw" gives me a slight feeling he might not be using move, since such an application would be very imprecise and prone to missing and we dont really see a roll from the thrown character to land right, but in a cinematic sense it could work anyway. Two FP's would be just enough to "throw" him onto the speeder with bind (1 to activate, 1 to move 1 range band) or "move" (1 to activate, 1 to increase strength to silhouette 1).
In summary, whichever way works, depending on how you want to run the powers
.
In the star wars rebels episode (see "Star wars Rebels" S02E05 at around 13:57) I see Ezra "grabbing hold of" Hondo, lifting him straight up without moving him further and then dropping him. again, could work both ways.
Consider this; Lifting someone straight up and holding them there with the force is the very definition of the condition "immobilized" (Specified on p. 223) as "cannot perform maneuvers", but perfectly capable of performing actions. And yet, under the "move" force power that is never mentioned anywhere. One of the many disturbing issues with using "move" on characters is the contradiction of "lifting him into the air and holding him there" (no set duration, see "moving and duration" on p. 299) but the target still being mechanically able to spend maneuvers to move. Of course, you can always just rule that he cant, but then the difference between bind where that effect is clearly stated and move becomes an issue.
As for an explanation regarding "what the difference is between living and not living" well, obviously there is as little logic to it as there is to the force, "space wizards" and "lightsabers" in general. When describing it to my players I go with a general theme of sentience (as in also droids, yes, very illogical I know, but at least consistent mechanially) muddying the flow of the force and making it very hard to manipulate in a physical sense. The principles of moving the flow of the force around an object that does not "bleed into" it and affecting sentience that does are fundamentally different. To me, the different "force power trees" reflect different "principles" in manipulating the force. This admittedly inelegant thematical explanation also goes to explain why you can lift a speeder with people in it, but not a persons clothes (and therefore them), the "bleed" doesnt extend that far.
So, this is a mechanical and thematical distinction I make to avoid lots of really stupid game-mechanical situations. The problems with Speed of movement and distance you can "throw" people I present above, I simply dont like the idea of throwing someone a mile. Ever. I also dont like the way they have chosen to expressly make "immobilizing" part of bind, but never mention it under "move" even though the exact same effect would clearly be possible if you could affect characters. I see issues with theme all over the place in "flying like a fast moving speeder" (insert superman theme) with move. I could also point out that the "moving and duration" sidebar on page 299 repeatedly refers to items and never once mentions characters, in fact, not a single entry under the "move" power does.
The "Force powers and Narrative" sidebar on p. 287 gives a lot of narrative license, but key for me is the following; "...provided it's not abusive and adheres reasonably closely to the powers original design." The dev. interpretation of move as levitation goes beyond the scope of the "move" power design, in my opinion. As does "force throwing" a person with move. The reference in that same sidebar to picking a friend up with move I would interpret as narrative license in un-structured time to move a sheet of metal or a crate to catch the falling character, thereby preserving the integrity of both bind and move thematically.
Thanks for reading.
The flaw is that we often see people and objects hurled with quite a bit of velocity in the source material. The only force power we have that can replicate that is the move power. And as several people have pointed out. The Devs explicitly say on several occasions the move power can be used on people and the hurl application of the move power is how you do force slam. What more do you want?
The only Dev ruling in regards to Move that I personally disagree with is the most recent one about the ability to use the power on yourself as a form of "flight," particularly as we already have Enhance to replicate "Force speed" and "Force-enhanced leaps." But again, that's a personal disagreement.
Otherwise, it's been pretty clear from about Day One that the Move power can be used on people, and is how the Devs intended folks to be able to pull of a Force slam like we see in the prequels.
I think everyone disagrees with the Devs on flight. It's quite clearly impossible since multiple powerful force users get knocked off things with no way to stop themselves in the films. If the Emperor can't do it, nobody can. You can't fly. That's cannon.
As for Move, I can go both ways. I can see the argument for not on people. Thematically Bind works a lot better. Control moves them away from you and they take damage and are disoriented from landing/the Bind power. This fits with the quick damaging shoves we see in the films. Move would let you grab someone and send them to extreme range, which is the distance of a top end sniper rifle in game. The ability to launch people a couple kilometers into the air does not seem very Star Wars.
On the other side you get the feeling the Devs didn't really mean for people to do that and they were supposed to confine themselves to small hurlings. But I still think Bind with the upgrades works better in this case.
And what about moving objects at all at extreme range? That's not done in any canon source. They only ever use move at medium range maybe the edge of long, weather throwing an object or holding back a space craft. Move says you can try to disarm an opponent with a control upgrade, so with enough range and force pips move could pull a sniper's rifle from his hand, at extreme range, to the force user in one go. Or attack said sniper with a barrage of sil 3 trees.
The issue is not whether move can effect living creatures it's using it at extreme range at all. The simple solution is to decide on each situation what works.
Want to push a storm trooper off a nearby cliff? Okay. Slam them into a wall with the control upgrade? Sure. Toss them strait up into the air because you don't have the control upgrade? No, that doesn't fit the narrative we're building here.
Bind is also problematic because of its other effects. You immobilize the target then if you have extra force pips you can move them. What about all the times the force is used to help an ally move? Not quite going to make the jump onto the fleeing ship so the force user gives their friend a boost, it's never depicted that the booted character is immobilized by it. Bind is an attack power that can also move the target with enough skill, in this case the control upgrade.
Again, as long as the action being achieved with move fit's narratively it should be able to effect living beings.
I'm big with the narrative. But to me you'd use move to smash a rock into them and shove them off the cliff, while Bind is what you use on the person themselves. As you pointed out, it's already pretty crazy what a good force user with full Move can do. Let people with Bind have their thing. Otherwise why have the Bind power at all? Move for inanimate, Bind for living things connected to the force. Why? Who cares? It's all just magic, so go with what happens in the films and is balanced in game.
The "Move item" power in saga edition allowed a force user to move people. It was written in the power description with how many damage you could do if you hurl them. I dont see why this version of "Move" cant do the same thing.