2k-fighters and kath

By Scoundrel, in X-Wing

Ive been trying to make the khiraz fighter work since it came out. Ive tried 5 naked, 4 ps 5 with glitter, talonbane as an ace etc. Now i finally think I'm on to something;

2x ps5 khiraz with crack and glitterstim

Kath with EU, PTL, k4droid

100pts

I've played it a few times now and its solid. It tears into stuff with ps lower than 5 like you wouldn't believe it. it has a chance vs TLTs (haven't tried 4xtlt yet) and vs the royal escort list it can thrash the shuttle pretty fast. several ps 7+ arc dodgers is a weakness, obviously, but with Kath in this config you can often get a few shots off at soontir and friends anyway.

The khiraz are squishy, yes, but glitterstim helps on that first important pass and the ship has many uses. ps5 means they shoot first vs a lot of stuff. And believe me, you don't want them an range one with tl, glitter and crack shot. these guys one shoot talas left and right and they can easily cripple a key ship too. Especially large ships with low agility can be made to suffer. The 1 hard makes them somewhat hard to shake off and they are in their own way pretty resilient.

The big question is off cause; are the better than twin tot ys that can be purchased for the sam prize. Probably not, but I'm not sure.

opinions?

As much as I like K-fighters, Ys outperform them 90% of the time. Scum 3 ship lists are some of my favorite things to play.

I'd try to use something like this:

http://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v3!s!116:27,-1,-1,38,-1,108:-1:3:;123:135,-1,-1,121:-1:-1:;123:135,-1,-1,121:-1:-1:

You can replace glitterstim and tactician with dampeners and recon spec based on personal taste. Same goes for the astromechs. Play around with the upgrades and you could even squeeze an hlc in there.

yeah, i already fly this:

100 points

Boba Fett [Push the Limit, Recon Specialist, Inertial Dampeners, Engine Upgrade] (50) or the vi version sometimes.

Syndicate Thug [Twin Laser Turret, Unhinged Astromech] (25) x 2

and

100 points

Syndicate Thug [Twin Laser Turret, Unhinged Astromech] (25) x 2

IG88-B [Push the Limit, Advanced Sensors, “Mangler” Cannon, Glitterstim, IG-2000, Autothrusters] (50)

for scum 3 ship lists so I've been searching for another escort thats not TLT : )

Just got my second k fighter to try pretty much this exact squad. Still, being 1pt less than an xwing with integrated after you glitterstim, I'm still not 100% sure that's enough for her escorts.

My first wave 7 list was Latts + 2x glittercrackers, and it was kind of fun.

The intent behind it was PS unity for ideal maneuver sequencing, and Latts' ability helping the K fighter's on their alpha strike turn.

It didn't seem horribly ineffective, but my glitterstim rolls were abysmal (converted 1x eyeball on 12+ eligible rolls)

Just hit them hard and don't look back

Kath Scarlet (Scum) (38)
Predator (3)
Heavy Laser Cannon (7)

Black Sun Ace (23)
Predator (3)

Black Sun Ace (23)
Predator (3)

Total: 100

View in Yet Another Squad Builder

Especially Fat bottom Kath... Why would you put a cannon on something that never wants an enemy in front arc?

Edited by Rakky Wistol

agree. but i like the predator aces. would they be better than my crack stim aces? same price.

Streamlining it a bit:

Kath Scarlett - Adrenaline Rush

Cartel Marauder x3

Kath uses AR to present her shapely rear to the opponent as quickly as possible, without action loss. And we add an extra 3 dice attack into the mix.

Edited by FTS Gecko

I like them but like you said I haven't found the config yet either but i do like Talonbane Cobra Predator Engine Upgrade


Glittercrack is a huge increase over predator imo, as it provides the aces with some serious fear-inducing alpha strike, and some nice initial joust tankiness.

Soontir and friends hate it especially. Glitter is nice n'all but the crack is where it's at. My last game with them, I managed to one shot a blocked Whisper, no crits needed. The salt was flowing that day, my friends, and it tasted good.

Streamlining it a bit:

Kath Scarlett - Lightning Reflexes

Cartel Marauder x3

Kath uses LR to present her shapely rear to the opponent as quickly as possible, without action loss. And we add an extra 3 dice attack into the mix.

LR is small ship only, and on top of that I believe that it gives you the stress before you can perform an action.

LR is small ship only, and on top of that I believe that it gives you the stress before you can perform an action.

Good point (I just picked from what was available on the squadron builder). Switch that out for Adrenaline Rush then. Or maybe Lone Wolf, Veteran Instincts or even Expert Handling.

Edited by FTS Gecko

LR is small ship only, and on top of that I believe that it gives you the stress before you can perform an action.

Good point (I just picked from what was available on the squadron builder). Switch that out for Adrenaline Rush then. Or maybe Lone Wolf, Veteran Instincts or even Expert Handling.

I could also see dropping the 1 point initiative bid for her to take inertial dampener; yours would be a good list to use all the points as no one has repositioning actions.

I could also see dropping the 1 point initiative bid for her to take inertial dampener; yours would be a good list to use all the points as no one has repositioning actions.

That's a great idea. If you're planning your movement a couple of rounds ahead, she could become a real pain in the backside (pun intended) to deal with.

doods. try my list out first. its brutal. also, i need the feedback ; )

usually just go 4 straight with everything boost with kath just get there. tear a whole in what ever with TL glitter, crack and Kath with TL, focus, evade (if needed). Then fly past with kath and hope both k´s are still in it.

Edited by Scoundrel

LR is small ship only, and on top of that I believe that it gives you the stress before you can perform an action.

Good point (I just picked from what was available on the squadron builder). Switch that out for Adrenaline Rush then. Or maybe Lone Wolf, Veteran Instincts or even Expert Handling.

I love flying Kath with K4 and EH, every turn gets you a TL and (if you want it) a huge sideways displacement for that rear arc, which I think is better than EU when you're in the thick of things.

yeah, its good for keeping r1 for rear shots, but oftentimes you can't really displace. its easy to block and i often find myself wedged in between rocks with kath. idk. ill try it for sure.

Syndicate Thug [Twin Laser Turret, Unhinged Astromech] (25) x 2

IG88-B [Push the Limit, Advanced Sensors, “Mangler” Cannon, Glitterstim, IG-2000, Autothrusters] (50)

I flew exactly this list at a small tournament this weekend. You are clearly a man (woman?) of excellent taste. :D

yeah, void. tahts a brutal list. stim just adds so much resilience to the ig2000. the round it gets bumped, trapped whatever you just use it and push through the troubles. next turn your gone with 3 bank and maybe a boost. or sloop. its wonderful. id like to try the cracks hot hls version too but i can't imagine it being better.

I'm contemplating similar, but with Bossk.

Honestly, if you can find the points to squeeze in COBRAAAAAH over an Ace, I think I'd take it. You're basically saying that, no matter who you kill early on, there's a good chance one of your two aces are still around come late game.

Then again, my list has a YV-666: a lot of folks will probably be tempted to try and chew through it early on, then leaving Talonbane to clean up in the final act. Which in itself makes me almost not want Talonbane to keep that Hound's Tooth title handy: there's little more fun than watching a painstaking effort to shoot down a YV-666 result in the Pup emerging from the ashes and continuing to harass the enemy.

Really, I think the question comes down to this: what's better? Two Khiraxzes with Crack Shot and Glitterstim, or two Khiraxzes with Predator? Talonbane would want that Glitter-Crack action I think, just because him getting into R1 is going to ruin some days for certain then. But Black Sun Aces? Tougher call.

Then you got Graz The Hunter. I'm trying to figure out how one actually takes advantage of Graz's ability, and all I can figure is that he becomes Dark Curse-esque while jousting and you try to play that up and keep him alive until end game, where he can get a sizable advantage against lower PS pilots.

good points, comrade. Sadly, i think the real question is is any of the combinations we are talking about for the two aces better than two Ys with TLT. they could be but i fear they're not. one big difference that speaks for the twin aces is that every one seems to be teching for TLTs right now. Ps 3 or 4 generics is an answer vs TLTs and the two aces should have a decent chance at chewing them up.

Especially Fat bottom Kath... Why would you put a cannon on something that never wants an enemy in front arc?

So you don't fall into the trap of I must get you in my rear arc if you put a cannon on Kath it's a 4 dice front and back with a chance to roll 5 at range 1 out the rear if you plan to fly Kath so all your shots are out the rear then your telling your opponent your moves add HLC and the doer opens to a lot more options