A few quick thoughts:
- The only Rebel fighters I use are A-Wings (Tycho inclusive), B-Wings (in a single specific list with Yavaris), and Luke.
- Ignoring B-Wings, flying A's basically means the way you use them depends on what your opponent brings:
- If I am facing a Rhymer Ball I go for a mix of space superiority and denial. My opponent will be relying on his squadrons to give him superiority in the ship battle, and A-Wings have counter and are faster, so really it's a question of maximizing the lifespan of my A-Wings and/or killing him (so either engage in parts to tie up key parts of the ball, or if I have even numbers or an edge, plow them all into the ball in an alpha strike).
- If they are down on squadrons compared to me, I usually annihilate the squadrons first. I know ships are tempting, but if you roll up the squadrons, you then have the option to run for the rest of the game, which will force the other guy to play more aggressively than he wants...
- When I run Luke, I try to slip him past the other screen. I don't always like this tactic, but when you can deliver some key crits to enemy ships early, it's worth the risk.
- B-Wings are a totally different kettle of fish, but the tactics for using them in an entire list are so different that I think they don't quite work in a discussion about other squadrons. The outrageous slowness of the B basically means you want fixed location objectives where they can camp, or to have your whole fleet moving very slowly and forcing the other guy to come get you.