When I first started trying to really lrn2squadrons, I focused on avoidance: I'd try to use a single fighter to lock down as many of my opponent's squadrons as possible to allow my bombers to slip through and get off early shots on target. What I found was that this ended up getting my fighters killed quickly, releasing those enemy interceptors to go pick off my bombers at their leisure (pronounced leh'-zhər).
As a result, I find myself moving toward a very USAFesque doctrine of first establishing space supremacy, and then going all-in on the attacks once my fighters have free rein on the board. I'll very happily throw my B-wings at TIE interceptors if they let me.
Going for the fighters first gives you the added advantage of allowing you to rapidly decrease your adversary's power inincrementally. For example, rather than trying to take down the big ship over three turns, I can take down a third of his fighters each turn for three turns, reducing his ability to hit me back by a third per turn. I hope that makes sense: it's basically taking the concept of the alpha strike to the next level and applying it to the battle overall.
So I'm curious: is this the commonly accepted tactic? Do you do it differently? Or am I just stating the obvious for you, and everyone in your community does this?
Edited by Ardaedhel