Managing starfighters is an interesting one here. Would you run it narratively, or have players rolling dice for it?
You've got a few options.
If the players all have starfighter pilots you want to roll it out like a normal encounter.
If it's all capship dudes, then just narrative the fighters.
If it's a mix, run both for a few rounds and then use the Arda mass combat rules to adjust the overall progress of the battle.
If you're doing a multi-character campaign like mine, everyone has a capship person, and everyone has a fighter pilot. You can either weave it all together, or do a kind of round robin where you cut to the fighters for a few turns, and back to the capship for a few turns, and then roll a mass combat to see how things are going.