How to Convert a 40k/DND group

By DaKrimsonBarun, in X-Wing

"Lord of games, come to us in our poorness. We offer you these false games(Warhammer, 40k, specialist games and my beloved LOTR burn in the backround. )Take them and cast you're balance upon us for the GW is overpriced and full of cheese."

Nearby I have a group of 40k and DND players. Whats the best way to easily convert them to X-wing with just a starter set? Should I give them luke and take two academy pilots to die with? Would a long speech promising balance and no AOS help? Luckily the leader is a star wars nerd which will help.

Edited by DaKrimsonBarun

Thy shall not speak ill of Mordheim, for it is a worthy gaming system. :)

Ps. Abandoned by GW so they don't break it. :)

You need to hook them on FaD or EotE. Start using the models whenever space battles come up. After that the magic will happen in and by itself.

Depends if the majority of the 40k players are diehards and to still be sucking at the venomous teet that is GW they have to be pretty deep down the rabbit hole!

But fear not! Keep taking the Core set with you to wherever you play! Keep dropping hints and invite people to participate in demo games and leave the rest to Disney on the 17th of December!

toss them an xwing-mini or tie. just to handle it.

once they start "whooshing" over the table (and ANYBODY does that!), you've sold them xwing ;-)

Let them fly 2 X wings against your 3 ties. It's simple and hooks almost everybody who is into gaming at all.

Pungi sticks under the 40k tables, soon no one will go near them.

Alternatively demo the game show them what fun is and point out the difference in price.

My group at my FLGS was and still is a 40k/DND store, but X-wing has also been added to that list. Just demo a couple of games. Then talk about how you can really build almost any list you want for around $100 and you will have people hooked. Unless most of your local group isn't really into star wars, it should pick up. $100 to run the ship list I want and then play a game that takes roughly and hour at 100 points, VS $500 1000 point army for 3-4 hours of play where I may or may not lose? Very enticing to the 40k players indeed.

Then after about a month or so I would host a tournament, and if people get into epic, awesome, if not maybe introduce it later down the line.

Run the Objectives missions from the starter rules pamphlet, give them the Rebels, and make it close but lose in the end.

That is how you get gamers to play your game. Give them a story and a mission to accomplish instead of just a Deathmatch, make them the heroes versus the horde of faceless evil minions, make it exciting but allow them to push through for the victory and good times.

For the DND crowd, look into all the campaign threads on these forums and if any of them look like fun to you (or create your own) then when you demo, you could hook them with the idea of a campaign where they start with a rookee and work up to ace, adding unique skills and abilities as they rack up kills and narrow escapes.

Run the Objectives missions from the starter rules pamphlet, give them the Rebels, and make it close but lose in the end.

That is how you get gamers to play your game. Give them a story and a mission to accomplish instead of just a Deathmatch, make them the heroes versus the horde of faceless evil minions, make it exciting but allow them to push through for the victory and good times.

I beg to differ!

those faceless evil minions all have faces and names - and the empire will see to it that these names will be uncovered and their crimes will be punished.

:D

A good D&D campaign is something that you should cherish. RPG campaigns often do not last long, cherish the ones that you have. Do not try to exchange D&D for X-Wing, these games should not compete for attention.

X-wing has SPESS BATTLES. They have about three campaigns going on(and the 40k players were playing dnd but are moving back to 40k.) All the DND is homebrew as hell. They have two roman campaigns going on. One is the goddamn SENATE. I was at it and it was an hour of one guy, talking gibberish latin names and moving our models. The other we spent half of it arguing about why romans would patrol in groups of five. We have another campaign where the DM is a poodoo who just focus's(on killing)his friends characters.

:blink: :unsure: :huh: :ph34r:

.... just leave that group and find a new group of X-Wing players?

From everything I've heard, the co-op nobody-plays-the-badguy adventure campaign found elsewhere in these forums and online is quite good and people have been enjoying it.

Good for leveling into something you want. Your killer guy can take a B-Wing, your senatorial guy can take some kind of support ship, etc...

Of course, that represents an investment... unless you invite some old X-Wing players to join you in which case, BOOM, you can borrow an instant fleet.

Great plan! Find a new group of X-wing players...where? Oh I envy you people who don't live in Rural Ireland...

Let people play the games that they want to play. I hate to say this but some people actually like Age of Sigmar. I am not one of those obviously, but I won't tell people to quit their game and play my game because it is better. That was one of the reasons I never touched Warmamachines/Hordes. Too many Warmahorders telling me that I play a crappy game and should convert to their game. <_<

Edited by Marinealver

I've been juggling my X-Wing and Pathfinder Society game nights for about a year now. I'm a long time RPG player, and X-Wing is my first wargame, other than when we'd do some Battletech fights way way back. (Which, X-Wing has reignited my interest in Battletech, and I'm starting to play it competitively as well.)

So, really, I think gamers are gamers, and X-Wing is such a great game with excellent mechanics and of course all the cool pre-painted models and Star Wars theme. The game sells itself, to be honest, and you don't have to 'force' it on your friends. Start with 1 X and 2 TIEs, no upgrades, no rocks, and if they like it, they'll be asking what they need to buy before that match is even done, in my experience!

I don't think anyone enjoys aos they are just too scared to leave the walled garden, they let fanboyism blind them to the low quality and poor treatment the company's given them for years.

They'll reach a point of no return, even if they don't it's unlikely aos will be supported in a year.

There is no direct conversion from DnD to X-Wing. The two are so completely different that it is hard to find common ground. Perhaps you can figure out out to turn a series of X-Wing games into some kind of RPG campaign but the may be a stretch. X-Wing is pretty easy to just sit down and play but DnD requires so much more from a player. MAYBE the DnD Attack Wing game could be used as an intermediate step but that is another step.

Warhammer to X-Wing may be a bit easier but I don't play Warhammer and have no idea the addictions it involves.

"Lord of games, come to us in our poorness. We offer you these false games(Warhammer, 40k, specialist games and my beloved LOTR burn in the backround. )Take them and cast you're balance upon us for the GW is overpriced and full of cheese."

Nearby I have a group of 40k and DND players. Whats the best way to easily convert them to X-wing with just a starter set? Should I give them luke and take two academy pilots to die with? Would a long speech promising balance and no AOS help? Luckily the leader is a star wars nerd which will help.

Tell them the rulebooks is only 24 pages long (including covers), there aren't any codexes involved, and you don't need a bucket of dice.

On a side note, some of the Specialist Games range weren't bad in their final incarnation. It seemed they got them right, just before they binned them.

Edited by Parravon

I'm not surprised no one has invoked the first rule of demo's/introductions, "You never bad mouth other games while trying to introduce or demo another game!" It's rude, child like, and many will take it as being talked down to and insulted. At that point they'll tune you you out at best and write your game off, or they may possibly actively work against you from there on out.

The second rule is don't pressure people to play. If you ask them if they want to try the game and they say no, leave it at that. You can ask again at a later date unless they tell you not to ask again. Don't brow beat or beg either, you'll just turn them right off and even if they give in they will usually just go thru the motions just to get you to leave them alone and write the game off.

Don't geek out on your audience and regale them with information that doesn't apply at the most basic game level unless they ask and even then keep it as simple and straight forward as possible. Giving people information overload will not make the game appealing.

Try to know your audience as much as possible. Feel new people out a bit and try to know what kind of gamer they are and adjust your sales pitch accordingly.

Those are my top rules of doing demo's and have served me well over many many years and many many different games.

Honestly if anyone has the time and money to be still playing 40K then talking them into getting into X-wing shouldn't be a hard sell.

It's just so cheap and easy to pick up and play.

It also makes a great warm up game, so perhaps that's how you should begin to introduce it to the hardcore wargamers in your group.

  1. Get core set.
  2. Play core set.
  3. Job done.

Look for people who played the old starwars flight sims their your easy suckers future players! Give the people playing a basic ship and let them have at it.

Like others have said, pressuring others to play/badmouthing current games played is a no-go. If there is a set time for the 40k/DnD games to play, try going in a half hour or so earlier and setting up a quick X-wing game. If one of the players is there early you could probably get them to at least try the game, without cutting into the game-time of their current game. Or set up after, if the FLGS is open late enough. Once you get one or two people involved, you can give bigger/more intricate demos that show the full range of the game.

Don't over-sell the game, let them ask questions and volunteer info if they seem interested. Only a couple of selling points are really needed to convert 40k players- the game is cheap (less than 100 bucks can get you a tourney point list), the company producing it is active and involved in the game development, and the rules are easy enough to learn that pre-teens can play (good if you have an older crowd, gets their kiddos in too).

Here's how I did it.

x-wing for space battles. early 40K for commanding loyal troops. D20 for base/skillset stuff and personal combat - at first.

Then wean off the latter two.