I have two buddies that have gone to Armada mostly because I already have around 80 X-wing ships and we always play together so they don't need anything I don't have. I had played Armada at Gencon twice but didn't do anything but the death-match mode that they use to sell the game. It was fun but didn't seem different enough from X-Wing to really catch my interest. What I didn't know was that Armada had a built in objective based game style that is incorporated right into regular gameplay. I have to say it was such a breath of fresh air. I am really wishing that FFG would add some official support to this type of gameplay for X-Wing! I lost both games mostly due to noobishness but it was still such a blast! The objectives make such a difference in how you plan 2-3 turns ahead hoping to guess what actions you are going to need that far down the road. I really think FFG nailed Capital ship gameplay.
What I didn't like was the slow flow of the game. X-Wing is fast paced and more exciting. The ability to throw defense die in X-Wing adds a critical element that makes it so addictive/glorious/frustrating. Overall I think X-Wing is more my style of game. I wish there were a way for FFG to fully support objectives because I tire of only deathmatch and the scenarios leave a lot to be desired.
Edited by Knucklesamwich
