3 HWKs, Rebel Operatives with TLT and Tactician
The gray TLT-Stresshog
This is potentialy evil. 2 stress at range 3, 8 at range 2. I was mainly looking for a way to include the ultra Hog in the K^3 build and realized that HWKs and K-Wings don't handle all that differently. The stress stacking potential might justify the creation of doughnut holes. I will have to run it to get more insight, but it feels horrifying. Obvious weaknesses are mobility without range 1 turrets (compared to K^3), tankiness (compared to classic Panic Attack) and PS (again compared to K^3 and meta-lists).
Keep the ships together, but be able to break apart quickly to reduce doughnut hole abuse. Be aware that the Stresshog will be target number 1, use that to your advantege by creating situations where it can only be targeted at high cost. Don't be obsessed with bringing your arcs on to the enemy after an initial stack has been created. Know what the opponents centerpieces are and systematically attempt to disrupt them early.
Edit: Concerning obstacles: I believe debris is the way to go. Going over obstacles will be important for you, since you are so restricted in your movement. While you don't deal well with stress yourself giving it to your opponent is part of the game plan and reducing potential damage is important when you only have 5 hitpoints per ship. Super Dash is going to hate your stressgiving and TLTs, so he shouldn't be as much of a concern.
Edited by Admiral Deathrain