Worlds List

By zhentil, in Star Wars: Imperial Assault

Spamming Hired Guns seems really fun/funny to me.

By the way: Congratulations to Martin "xarathornx" Hoffmann, German and World Champion!

Congrats Xarathornx!

Wow, the man who beat Paul.

Was there an interview?

Sorry to derail this thread just a bit.

The ruling on Urgency was on page 3 of the RRG under the heading "Actions", bullet point 4:

"... If movement points are gained as part of a special action, they must be spent immediately during that action."

So in order to use those 2 extra movement points you have to use all of you movement points from that special action, and cannot split them by doing move, shoot, then move again.

Example: A Rebel Saboteur uses "Urgency" on his first action. In order to benefit from those two extra spaces he must move 7 spaces at this point, before he does his second action. If he moves 4 spaces then shoots, he only has 1 movement left not 3 movement left.

As for the "One in a Million" not working with body guard:

"One in a Million: Use when you declare an attack. If it is not your activation, remove all dice from the target's defense pool."

I'm a little torn on how to interpret Jyn's card now that I have read through it a couple of times, but with the ruling on "Element of Surprise" I see it this way:

Example:

1. Player 1 activates Figure 1.

2. Player 2 has Jyn interrupt and declares an attack targeting Figure 1 and plays "One in a Million."

3. Player 1 then plays Bodyguard with Figure 2.(which Jyn can also see)(The "Marksman" card makes this more complicated)

4. Player 2 has to attack a new target(Figure 2) that is not the original target(Figure 1)... thus that new target(Figure 2) still has its defense dice.

If this is the case, it kind of sucks that a 1 point command card completely cancels a 2 point unique figure command card completely.

Edit: I do see what Nusair meant by bolding that section of text, but it doesn't seem completely solid to me. Maybe I'm still on shaky ground after that ruling.

Edited by HeliosLancer

To point out what I consider the flaw in your post is this:

You can never play bodyguard, because the guardian is not a legal target for hair trigger. And bodyguard by its own text says if you could be the target of the attack. Which on hair trigger, you couldn't be.

Edited by NuSair

Fair enough, looks like you posted right after I edited it. I still feel shaky about it though.

Edit: Or I should read time stamps and refresh my browser more often.

Edited by HeliosLancer

Wait sorry, so what's this business about Bodyguard and Element of Surprise?

Spamming Hired Guns seems really fun/funny to me.

One guy had Boba, Elite Hired Gun, and then 4 hired guns each with last resort. it was terrifying to see on the board lol.

Wait sorry, so what's this business about Bodyguard and Element of Surprise?

From what I can tell:

Player A moves, declares target, plays Element of Surprise

Player B responds to the attack by playing Bodyguard

Because Element of Surprise says 'If the target figure...' and Bodyguard changes the target figure...the removal of the defense die is tied to the original target...so, the bodyguard isn't effected by the previously played Element of Surprise.

That's correct - you get your defense die back because the target has changed.

Another interesting thing, that I asked the judge before I tried to play it, was can you Bodyguard a Parting Blow? I figured the answer would be no, since the bodyguard wasn't the one moving, but the judge went and talked to someone and came back to tell me yes, you can. Bodyguard really only cares about line of sight and reach for melee attacks. It doesn't care about how the attack triggered.

That's correct - you get your defense die back because the target has changed.

Another interesting thing, that I asked the judge before I tried to play it, was can you Bodyguard a Parting Blow? I figured the answer would be no, since the bodyguard wasn't the one moving, but the judge went and talked to someone and came back to tell me yes, you can. Bodyguard really only cares about line of sight and reach for melee attacks. It doesn't care about how the attack triggered.

Wow bodyguard keeps getting better and better!

I am about to go into a meeting, but my three losses were to Jonathan (I got destroyed), Julian (10-9), and Neil (24-22)...I can take a minute when I am done and post.

EDIT:

Back from my meeting.

Neil (14) ran: Gideon, Luke, R2D2, C3P0, Elite Sabs, and three regular Sabs.

Almost, but not quite: I (Neil Jenkins) ran Luke, 2x Elite Sabs, 1x Regular Sabs, Gideon, R2-D2, and C-3P0. I rounded things out with both Rebel High Command and Balance of the Force. I had gone through my entire command deck by the start of round 3 in 4 or 5 of my matches.

And Julian still was able to point out that I was missing some crucial command cards. Optimizing command decks is really hard...

This makes me a bit sad. I just started getting into IA, and the meta looks horribly lacking in serious variation (Rebs use Sabs +stuff, Imps use 4x4 or a minor variant of it).

I'm glad there were a few different lists, but can't say this fills me with joy!

This makes me a bit sad. I just started getting into IA, and the meta looks horribly lacking in serious variation (Rebs use Sabs +stuff, Imps use 4x4 or a minor variant of it).

I'm glad there were a few different lists, but can't say this fills me with joy!

You also need to realise the game has only been out for about a year now. It'll take a while for the meta to diversify. It already is a bit with the Twin Shadows Expansion, and the addition of C3P0, R2D2, and Boba to the mix. I actually think right now the meta is a bit better off than X-Wing was at this time last year. Give it time it'll improve, Mercs are already much better than they were 6 months ago.

That's correct - you get your defense die back because the target has changed.

Another interesting thing, that I asked the judge before I tried to play it, was can you Bodyguard a Parting Blow? I figured the answer would be no, since the bodyguard wasn't the one moving, but the judge went and talked to someone and came back to tell me yes, you can. Bodyguard really only cares about line of sight and reach for melee attacks. It doesn't care about how the attack triggered.

Interesting, I would have thought that the targeting requirements for the attack (like Jyn's Hair Trigger) or Parting Blow (Figure exits an adjacent space) would interact with Bodyguards own restriction (If you could be the target of that attack). I guess their view only cares that if the attack could possibly target you- regardless of the attacks own inherent restrictions. Interesting.

I sent a message asking for clarification on that point, will post when/if I get a response.

< Eric Dietsch here.

I stand corrected, appears there were 84 players.

My list was as follows:

Royal Guard Champion
Royal Guard
Royal Guard
Imperial Officer

Imperial Officer

Imperial Officer

Probe Droid

I lost to Travis who was running:

Luke Skywalker
Gideon Argus
C-3PO
Elite Rebel Saboteur
Elite Rebel Saboteur
Rebel Saboteur
Rebel Saboteur

Two amazing range 6 and range 7 tosses from the Sabs took out two of my Royal Guard early. I was able to jump back in the game with a 20 to 18 lead then last turn Luke came after RGC with Element of Surprise and was holding Son of Skywalker. Game over at that point. Travis was an amazing opponent with what I will refer to as god-like dice rolls and card draws.
Edited by All In

Jorgen's list was a follows:

Elite Stormtrooper
Elite Stormtrooper
Royal Guard
Royal Guard
Imperial Officer
Imperial Officer
Imperial Officer

While a 4x4 vs 4x4 finals looks bad, I would be interested to see the data from the whole event on how 4x4 did vs the field. Seems like the final 4 was each 4x4 vs Rebels. Maybe the gap isn't a wide as it seems to be.

Or maybe people don't want to purchase four core sets or spend 24.99$ x 2 on ebay for two single cards? From what I know a few players borrowed their 4 x 4 as well.

Edited by All In

Here is my list with command cards. Ben and I regularly practiced our similar lists (he replaced one set of regular sabs for Jyn) and were able to beat 4/4 on 4 of 6 maps at least a little more than half the time, which is why we tried to give it a try at worlds. Unfortunately, the two missions that these squads were less strong on (at least vs. 4/4) were the two that require you to control terminals (Mind of Its Own and Data Hist). As (bad) luck would have it, that was the mission drawn during the top 4 round which both Ben and I lost to 4/4. I did the best I could and kept it close (no doubt an early move by my opponent and rolling a few extra Xs made it better than it otherwise would have been for me). Anyway, it was a great event with some amazing people/players... we had a blast! (Pun intended.)

SQUAD (39 points):

7 Elite Rebel Saboteur

7 Elite Rebel Saboteur

5 Rebel Saboteur

5 Rebel Saboteur

5 Rebel Saboteur

5 Rebel Saboteur

3 Gideon Argus

2 C-3PO

COMMAND CARDS (15 points):

0 Of No Importance

0 Element of Surprise

0 Take Initiative

0 Deadeye

0 Rally

0 Urgency

0 Hard to Hit

1 Change of Plans

1 Strength in Numbers

1 Stealth Tactics

2 Lock On

2 Squad Storm

2 Slippery Target

3 Hide in Plain Sight

3 Maximum Firepower

Hey Tony,

again grats on your performance...and thx for the great games against me...you are an awesome player and guy...and both games could have swung either way, you almost got me!

Edited by xarathornx

< Eric Dietsch here.I

I stand corrected, appears there were 84 players.

My list was as follows:

Royal Guard Champion

Royal Guard

Royal Guard

Imperial Officer

Imperial Officer

Imperial Officer

Probe Droid

Interesting list. Could you post the command cards that you used?

Also, is there a benefit to running the droid over another officer?

Xmage,

The Probe Droid allows you to blow it up end of turn in hopes of a decent damage roll and then use the RGC's executor ability afterwards to finish off the target. Also provides some more ranged options and mobility. One game due to an oversight of my opponent, the Droid blew up 3 officers and damaged a Royal Guard enough to finish him off in a single explosion of 3 damage.

I'll dig out my command cards when I return from BBG Con.

Edited by All In

Xmage,

The Probe Droid allows you to blow it up end of turn in hopes of a decent damage roll and then use the RGC's executor ability afterwards to finish off the target. Also provides some more ranged options and mobility. One game due to an oversight of my opponent, the Droid blew up 3 officers and damaged a Royal Guard enough to finish him off in a single explosion of 3 damage.

I'll dig out my command cards when I return from BBG Con.

Thanks. My son (9 years old) used it today and came in second out of six.

In his last game vs Rebel Blast he blew up the droid for 15 damage (5×3), which turned the tide of the game, to sweep it in the end after losing a set of royal guards and two officers early on.

Here is those command cards Xmage:

Command Cards
------------------------
Element of Surprise
Fleet Footed
Focus
Guardian Stance
Inspiring Speech
New Orders
Parting Blow
Parting Blow
Planning
Pummel
Pummel
Rally
Take Initiative
Urgency
Flurry of Blades

So to be able to field the winning list a person has to buy 4 core boxes? That's a rediculous buy in to be competitive. I like the game and want to play but there's no way I can sink that kind of money into it.