Poe, Wedge, and Jake at PS 9+. Three questions.

By R5D8, in X-Wing Squad Lists

Hey all.

I had some questions on this.

Poe Dameron (31)

- R5-P9 (3)

- Veteran Instincts (1)

- Autothrusters (2)

Wedge Antilles (29)

- R2-D2 (4)

- Veteran Instincts (1)

- Engine Upgrade (4)

Jake Farrell (24)

- Chardaan Refit (-2)

- Veteran Instincts (1)

- Autothrusters (2)

Total: 100 points.

Question 1: Would this list do okay against Palp + Aces if I stuck together and just dove straight at one of the Aces? Say Soontir? I'm guessing that Wedge is their priority here, but the only real alternate I can think of is to stick PTL and BB-8 on Wedge, but then I'm giving up shield recovery. Yes I fear limiting Wedge to greens on the old T-65, but at PS 11 I think I can get away with choosing unexpected turns and using the Boost to clear opponent's guesses. Or... trade VI on both Wedge and Poe to give Wedge the Stay on Target upgrade, but fear that card's usefulness is limited without higher PS.

Question 2: It's three points in upgrading all PS, but unnecessary against non-aces. How well does this list do against Quad TLTs if I just dive straight at them using rocks as cover as best I can and attempting to enter Range 1 (and stay there).

Question 3: I am expecting a lot of Ace + TLT + Stresshog lists in my near future for some reason. Targeting the Stresshog first, can this list recover in time and survive the Ace if it then turns cannons on the TLT?

Bonus Questions: How does BB-8 and Stay on Target interact? Can I reveal my green maneuver, do a barrel roll, then switch to another possibly white maneuver? Since stress doesn't clear until after the maneuver, you couldn't barrel roll with BB-8 if you had stress at the beginning right?

Question 1) just stick BB-8 on Wedge, keep the VI. Then decide if you still want the EU or if you'd drop it for plain Focus actions. You don't need to recover if they can't hit you. It'll also shave six points off of Wedge if you drop the EU and change R2-D2 into BB-8.

Question 2) The same as if you wouldn't have spend the 3 points on VI.

Question 3) It all depends on how well your opponent flies, the stresshog might not be the best choice. Not everyone is Paul Heaver.

Bonus Question) I'd say that it'd depend on the order in which you resolve the triggered abilities. Logical choice would be to reveal, resolve BB-8, resolve SoT

BB-8 begs for PTL, just sayin'.

I ran Poe, Jake, and BB-8/PTL Wedge at a tournament yesterday. While I think the list has promise, I did a terrible job of flying and went 1-3. It is very hard to keep Wedge alive, and because of how tanky the other two ships are, your opponent will gun for him every single time. If I try the list again, I am going to slow roll Wedge quite a bit and only bring him in after the initial furball has started.

BB-8 begs for PTL, just sayin'.

Let it keep begging.

With VI you can have Wedge dance around after the Imperial arc-dodgers. It's not as if an X-Wing has tons of actions to choose from at any rate.

Reveal, Roll, Move, Focus, Fire. Move on to the next target.

I ran Poe, Jake, and BB-8/PTL Wedge at a tournament yesterday. While I think the list has promise, I did a terrible job of flying and went 1-3. It is very hard to keep Wedge alive, and because of how tanky the other two ships are, your opponent will gun for him every single time. If I try the list again, I am going to slow roll Wedge quite a bit and only bring him in after the initial furball has started.

This is my issue as well. BB-8 and PTL give him some funky maneuvers, but not enough to keep him out of arc on the initial joust, even if I fly through the rocks at my opponent. Once he's in Range 1 it's a little better, but my store heavily favors the TLT (now with added Stresshogs!), and that initial dive to Range 1 hurts. He's my opponent's priority target every time, and of the three times I've played, Wedge has only gotten to fire 5 shots in those three games. I went on to win two of those though, and Wedge was devastating when he did get to fire, so I'm currently wanting to stick with him (instead of trading down for a more survivable Luke), but all those games were with BB-8 and PTL. I think I'll attempt R2-D2, but the way these games went, I don't know how much good one shield is going to do, and it goes even further to limit his movement choices.

I will attempt that advice though, and put him in the back. I just hate going into the first joust without full cannons.

To answer the question, while my store does heavily favor TLTs, the best two players prefer Palpy/Vader/Soontir and then Vader/Soontir/Jax.

I've switched Wedge to Luke, kept R2-D2, and have done much better.

nicely done. Imo, Jake doesn't do enough damage. what do you think? I know you have the super cheap build option atm for him now though.

BB-8 begs for PTL, just sayin'.

Let it keep begging.

With VI you can have Wedge dance around after the Imperial arc-dodgers. It's not as if an X-Wing has tons of actions to choose from at any rate.

Reveal, Roll, Move, Focus, Fire. Move on to the next target.

Wedge usually get two shots (3 if you are lucky) before he bites the dust, I like to make those count so BB-8 and PTL are great for that. You need that TL + Focus. It will be nice when Integrated Astro is out to give him a bit more longevity.

I do think Luke is probably the better wingman though. He makes target priority a bit trickier. Both Luke and Poe are hard to face in the end game.

Edited by Jo Jo

nicely done. Imo, Jake doesn't do enough damage. what do you think? I know you have the super cheap build option atm for him now though.

He's usually my last ship remaining, simply due to targeting priority from my opponents and focused 3-4 die rolls with autothrusters keeps him from taking too much damage from pop shots where they couldn't get one of the other two. By then, he's usually behind them. PS 9 with a fast ship that gets either a boost or barrel roll and it's difficult to shake him, and his 3 dice at range 1 are good enough to finish off lone survivors. Normally.

Heya - no action on this post for a while, but if this is still of interest I took a similar list to a store championship - 5 rounds of swiss. The general theme was to get all ships at PS 9 so that I can choose when to maneuver them around each other, be of a higher pilot skill than the majority of lists out there, and have a very healthy initiative bid to move second.

Wedge Antilles (33) - X-Wing
Lone Wolf (2), BB-8 (2), Integrated Astromech (0)

Jake Farrell (28) - A-Wing
Push The Limit (3), Chardaan Refit (-2), A-Wing Test Pilot (0), Autothrusters (2), Veteran Instincts (1)

Poe Dameron (37) - T-70 X-Wing
Adaptability (0), R5-P9 (3), Autothrusters (2)

Total points - 97.

Pros

On the day this list worked very well against lists with a lower pilot skill generally - for instance it took down a brobots list 100-0 and a Dash and 2 green squadron a-wings 100-00. Getting Poe into just a little trouble early on, then shooting off to recover and letting Wedge deal some serious damage and Jake dance as he does.

Cons

1) PS 9 is good, but I lost 3 matches, 2 due to pilot skill being equal (simultaneous fire being key). For instance I would give the opponent initiative, so that I could arc-dodge and get clear shots. This led to my undoing when facing a phantom, that could fire first, cloak and focus before I shoot!

2) Wedge dies quickly in early jousts, especially to concentrated fire. Having Lone Wolf meant I tried to separate him from the other two, making him vulnerable to being picked on early in the round.

3) The initiative bid was extreme, for little gain.

Changes for next time:

1) Give Poe VI instead of Adaptability. This gives him a clear advantage over the PS 9 aces that are usually played (Soontir, Darth Vader, Whisper). This ups the points by 1 to 98, till a healthy bid and it matters less as Poe can go for the PS 9 ships without worrying so much about simultaneous fire.

2) Give Wedge a different EPT. I'm considering swapping the droid as well for a 'Stay on target' and 'Targeting astromech' combo. This could mean moving at speed 2 in any direction, red maneuver, target lock with 1 less agility on the target too, pretty good! Also this would allow him to escape more easily, avoiding the more punishing combat rounds if required.

Anyway - first post and I'm aware that this list is a little off-meta. I'm not a meta player, preferring to fly interesting combos with ships that don't get flown quite as much. Interested to hear your thoughts.