I had a chance to mull over the original article a bit. And the more I think about it, the more I disagree with the article. The whole mechanism of squadron command doesn't represent a single pilot like Luke blasting away with his lasers (durrrrr), it represents an entire squadron bouncing another squadron, and getting their shots in due to better positioning.
From what I can see in the movies the old Mk. I eyeball is the main sensor for the snub fighters ("Pick up your visual scanning"), so it's not too much of a stretch that for a squadron to efficiently bounce another squadron effectively, they need some direction from a ship or ground controller. A squadron can of course engage another squadron on its own, but it probably won't be in as good a position...thus they engage the enemy, but don't necessarily get their "killing shots" in right away.
Now I completely disagree that fighter squadrons need to have squadron commands to operate effectively. With the exception of the turn in which they engage (the "bounce"), a squadron command doesn't actually add any extra attacks. What it does is it lets the squadron shoot first which is logical if you have support (think about modern day fighters - the side with an AWACS is going to get the drop in the side that doesn't).
But I've had plenty of games where I've sent my fighters into squadron combat without using squadron commands. They still do their job job well which is to tie up enemy squadrons in engagement. They get to shoot the turn after, on their own. Or my Bwings fly into attack position on the nose of a VSD. The next three turns they bomb the heck out of the ship all without any squadron commands.
Now if you find your squadrons out of the fight because they're positioned badly, you have no one but your own flying to blame.
If your squadrons are getting beat up because your opponent is issuing squadron commands, then realize they're not issuing other types of commands, and exploit that!
The game doesn't punish players for bringing squadrons. It punishes players who bring them and don't have enough practice using them. That's frustrating of course, but keep practicing. I played through all of wave 1 with squadrons, and it's finally paying off. My squadron heavy fleets issue maybe 15-20% of their commands as squadron commands - max. Usually in turns 1-3 only. The "bounce" is key. Then they fly themselves.
Edited by Maturin