NO LARGE SHIPS: My take all comers at 400pts

By Deadshane, in Star Wars: Armada Fleet Builds

(393 of 400 pts)

Flagship: (114 pts)

  • Assault Frigate Mark II B(72 pts)
  • Mon Mothma (30 pts)
  • Improved Comms (4 pts)
  • Electronic Counter Measures (7 pts)
Fleet Ship 1: (63 pts)

  • Nebulon-B Support Refit(51 pts)
  • Salvation (7 pts)
  • Slaved Turrets (5 pts)
Fleet Ship 2: (44 pts)

  • CR90 Corvette A(44 pts)
Fleet Ship 3: (39 pts)

  • CR90 Corvette B(39 pts)
Squadrons (134 of 132 pts):

  • 1x Millennium Falcon - Han Solo (26 pts)
  • 1x Moldy Crow - Jan Ors (19 pts)
  • 3x X-Wing Squadron (39 pts)
  • 5x Y-Wing Squadron (50 pts)
Objectives:

  • Precision Strike
  • Fleet Ambush
  • Superior Positions
Edited by Deadshane

Upgrade the vette b to A. Look at going 4 awings vs 5 y wings. And change out slave turrets for turbolaser reroutes. Or go TLR and jaine light on a vette. Place mon motha on a vette. So if you lose your guppy it doesn't hurt as much. And you can simple run her and the vette away if she takes some dmg

I'd maximize evade defense tokens and use some Mc30s.

Slave turrets are better than tlr if your using Mon mothma, since asf only have a single evade. Also I'd think about running some yt 2400s instead of y wings. Gives you abit more general use over the game length and stronger anti fighter

Truegeek slave turrets due give you one more die to roll. But at the cost of one attack. While turbolaser reroutes changes a blank into a two hit. Which means with TLR you are getting min 2 hit vs chance to wiff with slaves

At the cost of Mon mothma ability with assault frigates. You would burn the token by using both, meaning both upgrades become pointless. Tlr is great with dodanna or ackbar, but not mothma unless your using cr90s/mc30s

Raymus is the first thing you give Salvation due to the flexibility he offers (especially the first turn nav command for positioning plus store nav token for saving your ass)

Slaved turrets are a distant second