Sustainable, but finite (weapon) effects

By IG88E, in X-Wing

What are the odds that we could see some sustainable, but finite effects for example for secondary weapons? "Sustained" is defined to last for more than one round, but not infinitely.

Examples:

"After hit, reduce defenders agility value by 1 for the next two rounds"

or

"Defender cannot execute white maneuvers in the next round and red maneuvers in the next two rounds."

Could be easily be controlled by a special token which you flip after the first round

Would be strategic and fun to play with

General thoughts about "sustained, but finite" effects? :)

Not a fan, crits are easy enough to forget about already, I don't think more like this would be a good idea.

Not a fan, crits are easy enough to forget about already, I don't think more like this would be a good idea.

What is the connection between "crits are forget about" and 'more like this' would be bad?

It is just about the idea of short, sustained effects, nothing more

We already have multiple stress tokens and ion tokens on large ships; effects that (can) last multiple rounds. The wordings you propose are unlikely, but it's possible there will be some effect with multiple tokens, where removing one can be done every round, or as an action. Who knows? Buzz droids maybe?

Tractor beams will do something like this.

lateral thruster damaged. you can only make right hand turns for next 2 turns.. controls jammed you MUST move at current speed and direction for next two turns..

Not a fan, crits are easy enough to forget about already, I don't think more like this would be a good idea.

What is the connection between "crits are forget about" and 'more like this' would be bad?

It is just about the idea of short, sustained effects, nothing more

If crits are forgotten often then complex strange effects that only last a few turns also would be easy to forget about. There's a token for crits, but that doesn't help them be remembered 100%.

Not a fan, crits are easy enough to forget about already, I don't think more like this would be a good idea.

What is the connection between "crits are forget about" and 'more like this' would be bad?

It is just about the idea of short, sustained effects, nothing more

If crits are forgotten often then complex strange effects that only last a few turns also would be easy to forget about. There's a token for crits, but that doesn't help them be remembered 100%.

lateral thruster damaged. you can only make right hand turns for next 2 turns.. controls jammed you MUST move at current speed and direction for next two turns..

Yeah! Let's release a new new damage deck :P

lateral thruster damaged. you can only make right hand turns for next 2 turns.. controls jammed you MUST move at current speed and direction for next two turns..

Yeah! Let's release a new new damage deck :P

Make it a deckbuilding aspect, you deal damage to the opponent from your deck, no more than two of the same card, except for max 7 direct hits.

Distribute new and exciting cards through expansions.

Engine overheat, immediately perform a boost

Jammed thruster, immediately perform a barrel roll

Cracked Windows, when attacking at range two or three, the defender adds one green die to their roll

Gimme!

lateral thruster damaged. you can only make right hand turns for next 2 turns.. controls jammed you MUST move at current speed and direction for next two turns..

Yeah! Let's release a new new damage deck :P

Make it a deckbuilding aspect, you deal damage to the opponent from your deck, no more than two of the same card, except for max 7 direct hits.

Distribute new and exciting cards through expansions.

Engine overheat, immediately perform a boost

Jammed thruster, immediately perform a barrel roll

Cracked Windows, when attacking at range two or three, the defender adds one green die to their roll

Gimme!

That's actually pretty cool. It would be hard to implement at this point and really difficult to balance, but it could be an interesting mechanic.

Good lord, Marek Steele would be like a boy on Christmas morning. His Twin Ion Engines would be screeching like the prepubescent voice of a boy shaking his parents awake at 4:37, sprinting dangerously across the stars in his onesy jammies, and tearing through beautifully wrapped shields to see what treasures lay within!

That's actually pretty cool. It would be hard to implement at this point and really difficult to balance, but it could be an interesting mechanic.

I don't think it would actually be that difficult to implement. Just print a list of your damage deck, same as your tournament list and allow your opponent to check it.

We already have 66 cards now, add in one or two different ones per wave? I think it would be hard to unbalance it actually, as long as you make cards that apply equally to most ships.

Then, when you've added enough you can phase out the old damage deck (maybe add more cards initially to reach that point quickly :P)

I'd love to have a damage deck that would make my opponent a clumsy oaf, or deal damage as if my ships were all pinpointing components.

I am all for new mechanics! Haha.

Not a fan, crits are easy enough to forget about already, I don't think more like this would be a good idea.

Its kinda hard to remember crits all the time, and stress and ion and bumps.

While a good idea in theory... It complicates a part of the game that doesn't need complication.

All for new control mechanics

The EM tried to do just that. The only thing is that well lets face it Torpedo and Missile weapons are still crap.

The thing about discarding mechanics in the game is that they have to have a significant effect in the game. They either need to destroy or resurrect a ship, not get assist points while something else does the job.

Crackshot is one of those cards as you can discard it to force that last damage card through. You discard crackshot to remove a ship from the game. Proton torpedoes doesn't do that. All it does is up to 4 damage with an easier time to get 1 crit. THat does not equal a destroyed ship.

Outside of the potential for Tractor Beam to have something special that falls in line with this, I would only like to see this with special missions. Without a special token to keep track of what is going on, it is going to be a little bit wonky. But if you are using this method in a mission scenario that caused it to be more difficult it would be interesting.

lateral thruster damaged. you can only make right hand turns for next 2 turns.. controls jammed you MUST move at current speed and direction for next two turns..

Yeah! Let's release a new new damage deck :P

What we need is a different damage deck for each ship! :D