What are the odds that we could see some sustainable, but finite effects for example for secondary weapons? "Sustained" is defined to last for more than one round, but not infinitely.
Examples:
"After hit, reduce defenders agility value by 1 for the next two rounds"
or
"Defender cannot execute white maneuvers in the next round and red maneuvers in the next two rounds."
Could be easily be controlled by a special token which you flip after the first round
Would be strategic and fun to play with
General thoughts about "sustained, but finite" effects? ![]()