Although I love LotR LCG, I'm finding it increasingly difficult to allocate time for it. It's a lot easier to fire up the latest RPG, action game, strategy game, or roguelike, knowing that if I get interrupted 15 or 30 minutes later, it's okay, I can quickly save, and tend to Real Life.
With kids, the frequency of Real Life interruptions is much higher than it ever was back when I was a kid or a bachelor. Back then, I played much more time-consuming games than LotR LCG without fear of getting interrupted. Finding a 3 or 4 hour stretch of "me-time" was easy. Back then. But things are different now, and it's rare than I get more than 30 minutes at a time, if that. And, given my slow progress in LotR LCG, 30 minutes is too short a time to finish a scenario.
Unfortunately, with LotR LCG, there's no such thing as "quickly saving". Sure, if I were playing on a table, I could try to finish the round, and then put a marker indicating where I am in the game. And hope the kids don't mess with the cards. But I'm not playing on a table. I'm playing in OCTGN, and there's no save feature in OCTGN. Even if there were, I don't really trust OCTGN to keep track of where I am in a turn, and of course it's impossible to "save" my mental state, the current patterr of who-quests and who-defends, the memory of cards played. Sure, I could later look through the discard piles but what's the fun in that? And there's really no video game equivalent of looking through a discard pile. At least, I never look through old messages for video games. Talk about wasting precious me-time!
So I've been wondering: what would it take to make LotR more interruption-friendly? So that you could comfortably "save" your progress through a scenario, without worrying about kids or breezes messing up cards, or wading through discard piles? And what would it take to get the scenarios to play faster, so that your chances of finishing a scenario in, say, 30 minutes, is greatly increased? (And I'm not talking about "practice practice practice" or "easy mode").
For OCTGN, a save feature would definitely help. So would things like:
- a clearer, more strongly-enforced representation of where in a turn you are
- which characters have taken actions (because you can't always tell by just seeing which characters are exhausted)
- which cards are in the victory pile (so don't have to switch to another screen to see which "boss" enemies you've killed)
- what characters you used to quest or defend last turn
- errata
- total threat in staging area
- markers for indicating "boosts" to enemies
- automatic adjustments to resource allocations, readying, etc. based on card effects
If you are playing 2-handed, it would help if you didn't have to load up 2 instances of OCTGN. And the whole end-of-turn readying and card drawing could be made a lot more reliable (I keep running into problems where one hand gets double-draws and double-resources at the end of a turn.)
[speaking of interruptions, the kids just came home, so my time is almost up.]
Anyway, there are probably many more features which would make OCTGN more "save"-friendly, in the sense that it would be able to better represent the *entire* state of the game, so that you don't have to rely on keeping things "in your head". In other words, I'd like to see OCTGN (and the LotR plugin) do more of the "heavy lifting", so that interruptions are much less painful than they are now.
Of course, that's probably asking too much of OCTGN, which is designed to support all sorts of card games, not just LotR LCG.
So, maybe the only way to get a truly interruption-friendly version of OCTGN is to develop a dedicated computer version from the ground up. If Magic the Gathering can have decent computer versions (and I can only assume the Planeswalkers games are at least decent, as I've never played them), then wouldn't it be nice if LotR LCG could get the same treatment?
Has anyone tried? Does anyone think FFG is involved in the creation of such a thing right now? Is anyone else out there daydreaming of doing it themselves? Time permitting, of course. (The sad irony is that those of us who are most in need of a computer version have the least amount of time to create one.)