Convert EotE carieer to FoD carieer

By Vidlec, in Star Wars: Force and Destiny RPG

Hello,

I have an idea of creating EotE Force Sensitive Archeologist . Then play some campaign as usual. But at one point, this character finds buried holocron.
After trmendous effort and weeks of study, he discovers true nature of force (he didnt knew what exactly his power was) and (former) existence of Jedi order.

Now comes the tricky part. I need to convert Archeologist to Seeker. Any idea how to do that in a fancy clever way?

I wouldn't convert the career, I'd just let the player buy the specialisation (number of specs afterwards x 10xp, +10xp for out-of-career).

You could ask the GM to waive the +10 out-of-career cost as having the Holocron would make the spec easier to pick up than not having one, I'd imagine. You guys paid for the game, nobody can force you to play Rules As Writtened.

Yeah, the ordinary method of character growth in the FFG Star Wars games is just to pick up new specializations, potentially from any career in any book.

You could just rewrite the character with a new career if you believe that's necessary, but there's (deliberately) no way to change careers in-play.

Depending on how long you plan to run you can also use one of the universal specs for Force users (Exile in EotE or Emergent in AoR) and have the character grow into a force user over time finally adding a full FoD spec. Again this is a slower process but if you want to play through the process it may be more rewarding.

The closest career is Consular Sage.

As Col. Orange said just let your player buy an outside carrier spec, BUT, if the reason is that during the character concept creation, you didn't have access to that carrier and spec, just let your player redo his/her char from "zero" with the actual amount XP earned and respectic as much as you can the previous EotE version.

Multi-Spec all the way.

Archiologist/Aggressor utilising the right half of aggressor to beef up brawl ability, make an intimidating tomb robber who knows where to sell the stolen ancient artefacts they have gotten.

Archeologist/Artisan for the character out to preserve and repair the historical value of ancient sites and artefacts, also has an affinity for computers that, with 20,000 years of advanced technology to uncover, will come in handy.

Archeologist/Hunter for a character who goes in and clears out the denizens that have taken over old abandoned ruins.

Archeologist/Seer will give you the very charismatic and intelligent Face of an expedition, not the leader mind you. They are the ones convincing people to join, getting sponsors and making the big announcements. Because of the 2 Force rating talents in seer you won't fall behind your fellow Party in force rating (starting in Seer gives a possible FR 3 after a long campaign). this is my favourite due to liking playing a Face, and I could see a level of arrogance and confidence that gets you into trouble a bit too often, there's a lot of roll play options with it

Edit:

The Seeker career is very a outdoors career:

Ataru is going to help a lot in your jumping/climbing ETC to get in and out, then you will be dealing with inhabitants in the noble artificial hand to hand (although they probably won't have hands when your done!). I could see this combination mostly using the Archeologist tree, and just dipping into Ataru as the characters "hobby"

Pathfinder is going to be very good at scouting planets and actually locating the ancient places hidden by the centuries. I see the animal bond as the pathfinders way of communicating with the local fauna to discover the mysteries of an ancient place.

Edited by Richardbuxton

Wouldn't the character have to go into Force Emergent/Force Exile before moving into any of the F&D careers since none of them grant you a Force rating? So it would have to be 3 total specializations. It's not that big of a deal in the long run but I can understand why someone wouldn't want to spend XP on a specialization that they aren't really going to do anything with other than take a Force rating. If that's the case I would just allow the person to respec as an F&D character and then buy into Archaeologist.

Sorry, you're right and that's the way I was thinking of it, start in FaD then pick up Archeologist. the character having a natural affinity for the force, grows up exploring ruins on their home planet, gets interested in what they find and goes off to get an education (the adventure) in the end from a Holocron. The Holocron also gives them a deeper understanding of their force abilities.

If you work the other way then you grow up with a love for the ancient, exploring local ruins, then studying at a local university. Unfortunately you slowly become aware that your "special" and have to hide it. Perhaps someone finds out and you flee your home (great place for an obligation). Through a Mentor or Holocron you gain a better understanding of your Force ability, and at the same time a greater knowledge of history. Your always drawn to old things, wanting to explore.

Like quite a few people mentioned, it would depend on if the player had access to FaD or not.

If they didn't, then the respect would make a bit more sense, as that would save the player 20 xp for going for out of career specialization.

However, if they did have FaD, then it comes down to the GM. Honestly, it would be more natural for a non-Force user/trained to grow in the use of the Force. It would also give the GM time to account for a Force user, especially a non-combat one.

Thank you guys for the suggestions!
After i read all your ideas, I think the best solution is to continue as Arche (one does not simply forget his job) and pick up any FaD specialization for free or specs x 10xp (its goddamn holocron).

This character shloud be something like 30y old experienced Indiana Jones with force. So picking career from FaD out of the start feels wrong.

Thank you guys for the suggestions!

After i read all your ideas, I think the best solution is to continue as Arche (one does not simply forget his job) and pick up any FaD specialization for free or specs x 10xp (its goddamn holocron).

This character shloud be something like 30y old experienced Indiana Jones with force. So picking career from FaD out of the start feels wrong.

Remember that the F&D specialization's don't give you a Force Rating. You'd have to spec into Force Emirgent or Force Exile first in order to gain access to Force Powers right away. So if respecing is an opition I would go for it as it saves you xp in the long run to start out in an F&D class than to start in a non F&D class and then spec into it later.

If I where GMing a FaD campaign and someone wanted to be a force sensitive Indiana Jones I would give them the Force rating for jumping into a FaD specialization, like with Force Exile. This is assuming that every player is force sensitive, if it was a mixed group I would be more wary but would probably give Lightsaber or other Jedi skills from the holocron.

Edited by krosanreaper

Yes, PC will be Arch with FoS spec. Now that i think of it. Ill just switch FoS for some FaD spec and grant 1 force rating.

Or you could find a Holocron that allows you to buy a single point in Force rating for say 10-20 xp.

Why not start with Consular sage and then take the archeologist spec? I think those 2 synergize quite nicely and give you your force sensitive archeologist.