Hey everyone - Our shop here runs monthly tournaments that have great turnouts. Every once in while they like to throw us a curveball and change the structure to mix it up. This next one coming up is 150pt lists with Aces only (named pilots only). I've been toying around with several ideas, which has been a fun change from the normal routine of playtesting for 100pt tournaments. I really don't know what to anticipate, but I have to imagine I'll see a lot of Soontir and Corran Horn, as well as Miranda Doni.
So I've put together a couple lists that I know I'd enjoy flying, but I'm curious to hear your thoughts on areas I could improve or which list has a better chance.
List 1
ACES ONLY 150 PT REBEL BUILD
149 points
PILOTS
Nera Dantels (33)
B-Wing (26), Fire-Control System (2), Extra Munitions (2), Flechette Torpedoes (2), Munitions Failsafe (1)
Jake Farrell (33)
A-Wing (24), A-Wing Test Pilot (0), Proton Rockets (3), Push the Limit (3), Autothrusters (2), Veteran Instincts (1)
Ibtisam (31)
B-Wing (28), Advanced Sensors (3)
Lieutenant Blount (20)
Z-95 Headhunter (17), Advanced Homing Missiles (3)
Keyan Farlander (32)
B-Wing (29), Push the Limit (3)
Okay so with this list I wanted to have a little bit of a B-Wing swarm while also having Nera in there to punish the PTL-abusers. With only aces, I have to think that Push the Limit will be everywhere. With her ability, plus Flechette Torpedoes, this may deter the likes of Soontir from abusing it too much. Plus, I just think it sounds like a fun alternative to a normal ship I'd fly. Jake Farrell is in there for arc-dodging and anti-TLT in case people show up with 4 aces like Horton Salm or Miranda with TLT's. Lt Blount is actually more of a blocker (as he's one of the cheapest aces available), but with his ability I couldn't help but include Adv Hom Missiles for the auto critical deal w/o even needing to role dice! If I can get one range 2 shot at a Corran early, that could be epic!
Or....
List 2
ACES ONLY 150PT SCUM BUILD
150 points
PILOTS
Bossk (52)
YV-666 (35), Calculation (1), “Mangler” Cannon (4), Outlaw Tech (2), K4 Security Droid (3), Inertial Dampeners (1), Hound's Tooth (6)
IG88-B (49)
Aggressor (36), Crack Shot (1), Fire-Control System (2), Heavy Laser Cannon (7), Inertial Dampeners (1), IG-2000 (0), Autothrusters (2)
IG88-C (49)
Aggressor (36), Crack Shot (1), Fire-Control System (2), Heavy Laser Cannon (7), Inertial Dampeners (1), IG-2000 (0), Autothrusters (2)
So my thought with this list is that it'll be really hard for my opponent to choose focus fire priority. With 3 tank ships, they'll be able to unleash a lot of damage quickly. It's likely that Bossk will go down first, so I decided to include the title to give it a little extra life. I've played Bossk a lot and have always included Engine Upgrade, but honestly I've found that I don't end up using it much. In fact, most moves I make with him are red 0's or 1 straights. Also with this list I decided to go with Crack Shot instead of VI. I just don't think VI would do much in an aces-only tournament unless I was mirroring other Bro-Bots. I also noticed that the top 4 Bro-Bots list at Worlds actually included Crack Shot, which really caught my attention and made me want to try it.
So let me hear it! Which would you run? Any big blind spots you would anticipate? Either way, I love the change of pace and trying new things!