I immensly appreciate the live stream, but the Armada commentators are not good, sorry.
Game Day Thread - Day 2 Rounds 4 & 5
That'll be it for Round 2.
Is it just me, or does Jonathan's play seem awfully slow?
Still feel the Rebels should have this, Imperial list was very fragile.
Not THAT much hurt....certainly a lot less than a Glad. But they can wear Gladiators down real fast if the GSDs cant jump the AF's fast.
so much for not much hurt
I cant help but feel you missed the second half of the statement
nah, I got you, you are right of course.
But at least this prediction of mine was right, this Glad was very lonely there.
Right, off to play Armada at my FLGS....i'll be updating this every few minutes though!
Current score is 101 (Rebels) to 20 (Imperial)
Demolisher activates , puts 2 damage cards and strips shields from Garm. But can't seal the deal.
Imp player made a fairly big (and common) blunder in his deployment and early turns: overconfidence in the resiliency of Gladiators. Having just one out there engaging and not zooming the other two ships in to offer other target choices and focus fire more basically handed the Rebs that Glad on a silver platter.
Garm activation, plinks away at the Demolisher to ensure that the VSD doesn't get to shoot it.
yeah, seen it so many times. GSD's die so fast if they get concentrated on. You need to drop both of them on target together.
Screed to H9 to Warlord for the VSD!
Near AFII takes some fire, but hasn't been shot previously.
AFII activates squadrons, firing on the Demolisher.
2 Damage out of 3 A-Wing activations.
Broadside is slightly weak, doing 3 damage.
3 A-Wings activated, 3 more damage.
Poor broadside though, only a single crit which is evaded.
Demolisher lives for now.
A-Wings are in a cloud around the objective, but away from the AFIIs.
3 Hull damage to the Demolisher, but it loves through Turn 4.
101 to 40. Imp grabs R3's objective.
Demolisher moves to broadside Garm's CR90.
5 damage with a ACM - boom goes the CR90.
Nothing really threatening it this turn either.
Score is 104 (Imperial) to 101 (Rebel)