Z95 Alpha Strike

By stabbald, in X-Wing Squad Lists

This list seems like fun and would probably ruin Dash/Han's day. Probably overspending on the Aces though...

Airen Cracken (19)
Squad Leader (2)
Cluster Missiles (4)
Experimental Interface (3)

Lieutenant Blount (17)
Veteran Instincts (1)
Ion Pulse Missiles (3)
Tala Squadron Pilot (13)
Concussion Missiles (4)
Tala Squadron Pilot (13)
Concussion Missiles (4)
Tala Squadron Pilot (13)
Concussion Missiles (4)
Total: 100
Edited by stabbald

Put deadeye on Blount.

Also, when it comes out, S-thread tracers will be great on blount.

The biggest problem for this list I think is not enough ships. With only 5, if you lose one early to a PS kill, you don't have enough to carry you through, imho.

I like Assault Missiles on Blount. Even if he doesn't damage the target anymore at range one of it takes a hit. Very effective vs swarms and not bad against other squads.

You can also put swarm tactics on Cracken and Blount. Cracken gives his PS 8 to Blount who shares it with a Tala. You have 3 ships firing as PS 8s.

Cracken's ability allows two other pilots to take action (with CM) so Blount and a Tala can take a focus or a TL.

After the missile dump, if the aces are still alive you can still have three firing at PS 8 or two at 8 and two at 6.

The Zs are kind of squishy. If the Alpha strike fails to deliver the expected damage you're looking at a rough time.

You can add Roark (HWK 290) in place of some of the Talas. Roark bumps Cracken to PS 12 who bumps Blount who bumps a third pilot to PS 12. Guaranteed three of your pilots shoot first.

Edited by Stoneface